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January 30th Changelog

 

  • Fixed an issue where cops would still have camo on when forced into a revolt
  • Fixed an issue where the Mayor PD Screen couldn't be really reset using the security specialist
  • Added an option to right click models in the CC editor to add them to your class (up to 3) so you can swap around

January 31st Changelog

 

  • Added cop weapons to the cc editor if you're a cop
  • Added the option to become a cop from the cc editor
  • Added back Chess & Checkers
  • When cops successfully cuff someone, their cuffs go on a 6 second cooldown
  • When cops unsuccessfully cuff someone, theif cuffs go on a 3 second cooldown
  • Players can despawn a tied entity (printer, processor, miners, ect) that are older than 4 hours
  • Fixed an issue with the USAS

February 2nd Changelog

 

  • Added a new rules page! There is a whole changelog on that too, make sure to read it!
  • Added a !unfun command where the players can demote a mayor if he is considered unfun and ruining the experience (50% vote yes required)
  • Max fine is 5k down from 20k
  • Fixed the SG 552
  • Fixed some vanity CC sweps that acted like certain weapons before nerfs
  • Reverted being able to reclaim your items after 4 hours

February 3rd Changelog

 

  • Added back the Event NPC in spawn
  • Added ammo for HL2 guns
  • Added the option to switch from a cop to a regular player as a CC
  • Fixed an issue with having cuffs as a weapon on your class and being considered a cop
  • Fixed not being able to buy HL2 weapons on your class
  • Fixed where non CP were able to warrant people
  • Fixed an issue where you could be a hitman and cop at the same time
  • Fixed recoil on snipers
  • Drugs make you lose some control of your characters
  • Bitminers cost 50% less
  • You no longer have to pickup ammo boxes

February 4th Changelog

 

  • Processors now have to be managed. They have 3 power + you need metal to keep the quality upgraded. Power is kept up with Chemicals.
  • Material for an upgraded processor has changed to not look like a pile of playdough
  • All processor upgrades have been lowered along with the default amount in a shipment from 3 -> 1. Upgraded quantity gives you 1->2

Feburary 5th Changelog

 

  • Added a new command !ms to swap playermodels on the fly for CC Owners
  • Fixed an issue where swapping a model wouldn't save properly when you die
  • Fixed an issue where you couldn't spawn a processor normally
  • Fixed with the SG 552 again
  • Fixed being able to prop surf
  • Fixed an issue with being able to go over the 6 fading door limit
  • Fixed an issue with not being able to use your inventory after an event
  • Possibly fixed an issue when switching to a cop or raider with an old class version
  • Practice Events can only be called every 5 minutes

February 9th Changelog

  • Added an option to buy CC cop models as a cop
  • Implemented the new loading screen
  • !ms now shows all models you can swap to
  • Fixed colors on CCs??
  • Fixed an issue where certain models weren't blacklisted
  • Fixed the Wabajack model
  • Fixed an issue where old CC classes would have to re-buy being a cop
  • Fixed an issue with class color overlapping buttons
  • Fixed the VIP vendor
  • Added some extra logging to find bad boy issues

February 10th Changelog

 

  • Medic has a new weapon which you can buy off the black market dealer
  • SWAT Medic also has a new gadget which is a healing mist grenade
  • Infiltrator has a new SWEP which allows him to see through walls and give all players near him armor
  • Implemented the new player interaction menu
  • Implemented the new hitman menu
  • Implemented the new enchanter
  • Updated the weapon overlay to have origins and worth
  • Updated the blowtorch model
  • Made it so you can't look at other people's money on the loading screen by accessing it directly (some people got upset)
  • Added a close button to the !ms command
  • Speed upgrade on processor lowers time from 600 -> 300 previous 600 -> 400
  • Mat upgrade on process lowers ore required from 10 - > 3 previous 10 -> 5
  • Chemicals fill up 2 power on the processor + processor has 4 power up from 3
  • Lowered the cost from 15k -> 5k for the material upgrade
  • Teleporting people with ULX will revive them if they're dead
  • Fixed gang wars
  • Fixed gang classes

February 10th Post Update (Goes in on a crash / reset)

 

  • Fixed enchantment weapons not being frozen when completed
  • Fixed enchantment weapons not getting a rarity buff when putting in a lot of barrels
  • Fixed some drugs causing errors under weird circumstances
  • Fixed the hitman menu
  • Fixed particles not being shown when using the medic kit
  • Fixed a rare issue with grenades
  • Fixed an issue with being able to put CC perms on other classes if you weren't the editor
  • Fixed other CC Editor stuff maybe
  • Fixed an issue with not being able to see the colors of owned perms in the Editor
  • Added a notification when using the !ms command if you have visited the editor

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