TitsRP Posted October 31, 2017 Author Share Posted October 31, 2017 October 31st Changelog Nothing just so it doesn't post a crazy thing ingame Link to comment Share on other sites More sharing options...
TitsRP Posted November 1, 2017 Author Share Posted November 1, 2017 November 1st Changelog Add XP for parcelsThe map has been updated to include more frames and a ton of bug fixes!Remove gaining xp for the sewer lord unless he uses his weaponFixed not being able to suicide if you were sacrificedFixed being able to spam sell cars on the vehicle scrapperBank robbers get 100% of the money in the vault as compared to 10% for everyone elseUndercover cop is visible as undercover to all other PDFixed the poller not getting XP when getting votesFixed an issue with not being able to get a talent point if you made a gang from 1 - 10 without leaving the serverFixed an issue where the Sewer Lord was able to kill himself for XPFixed an issue where the cook menu was not adjusted for all resolutionsFixed an issue where a player could inventory the disguise swep and become invincibleFixed an issue where the size command would work for any category of jobsFixed an issue where holstering items sometimes wouldn't stack and or breakFixed an issue where specating a player would have really fast footstepsFixed an issue where CC shotguns did not function properlyFixed an issue where Picolas Cage wasn't working propelyFixed an issue where players on the destroyed sacrifice device may be stuckIncreased the amount cereal sells for + you get XP collecting cerealRemoved the houndeye effects due it possibly not being garbage collectedSpirit Caller pooled xp requirement has been increased from 200 to 600Increased the respawn times of rocks and trees + added a cooldown to themIncreased performance when calculating animationsAdjusted the safe zone and the PD build zoneGang Level restricted jobs are no longer restricted, will replace with 5 more perks tomorrow (thursday) Link to comment Share on other sites More sharing options...
TitsRP Posted November 2, 2017 Author Share Posted November 2, 2017 November 2nd Changelog Fixed an issue with Trisha's launcherFixed an issue with the police k9 weapon pickup erroring outFixed an issue with the bank not being able to give ammo to PDFixed an issue with being able to fish and then grav gunning it and still getting fishFixed an issue where the sewer lord would spam net messagesFixed an issue where gang player ranks would be reset, if this happened to you send me a messageFixed an issue where selling items from your inventory may bug outFixed an issue that allowed staff to bypass vehicle restrictionsFixed an issue with batman's fist animations not workingPossibly Fixed an issue where players in a gang with more than 1 person but only 1 person online wouldn't receive solo xpFixed an issue that made some food not work correctlyFixed an issue where legacy job models would bug out sometimesFixed an issue where the rttv wouldn't work correctlyFixed an issue with the admin stick going outside of the mapFixed an issue when hovering over an upgraded weapon without a special ability in your inventoryFixed an issue with trying to retrieve invalid stocks (actually just added an error message)Fixed an issue where the RSB would bug out on an invalid item nameFixed an issue where it would attempt to give XP to the poller if he left the job mid voteFixed a rare issue when tyring to hover over something when it's invalid in your inventroyFixed an issue with not getting the correct amount of xp with upgrading weaponsFixed an issue with newly placed chemical nodes which may bug outFixed an issue where the peelp50 car checked for the same perk as the shirmp carFixed an issue where police wouldn't get XP if they fined a playerAdded a cap to each XP way of 850 each. This means you cannot farm more than 850 XP per action, per day (ex: 850 for rocks, 850 for tree, 850 for chem, ect)Added the zone to get unarrested after leaving PDAdded a few more ways to get XP as a copMade it so the Abomination cannot pick up any weaponsMoney Pots are nocollided with players nowMade it so the mini potion only lasts 10 seconds down from 60 and the size is .6 instead of .4Reduced solo xp to 3xYou will earn 1.5x amount of xp (or 3x) until there are more than 5 players online in your gangForgot to transfer the jobs file so you can play as the new jobs (PD Commander + Spirit Caller)Again, the Gang system is to offer something different but it isn't supposed to be a competition. Its supposed to encourage different play styles and to discourage farming in your base. RP = XPAdded / Replaced 7 Perks Link to comment Share on other sites More sharing options...
TitsRP Posted November 3, 2017 Author Share Posted November 3, 2017 November 3rd Changelog Fixed an issue with looking at some CC'sFixed an issue with not being able to wake up people on the satan crossFixed an isuee when dying while reloading a shotgunFixed an issue when trying to sell weird foodFixed the experimental RT scopes on lower resolutionsFixed an issue with the PD commanders SWEP on lower resolutionsFixed another rttv issueFixed a possible issue with a race issue when trying to open the gang menuFixed a rare issue with pollingFixed an issue when trying to set your model as a CCFixed an issue when looking at a CC made from ingameFixed an issue where players would possibly become invisible after opening the inventoryFixed an issue where gang vehicles were not purchaseableFixed a bug where ghosts of a tool would remainFixed an issue where Picolas Cage could get picked himself for cerealPicolas Cage now scales off the amount of players (# of players / 25) * 4Slightly optimized the toolgunIncreased the stack amount of inventory items to 10000 up from 2500Whitelisted managing your inventory across the network so it doesn't heck itself upTried to revive the stock addon the best I could, moved APIs, granted the option to sell invalid stocks (if it doesn't work well then I will fully rewrite it)Improved spectating performance on the serverSL8 is automaticAdded a new staff command !sit where it brings staff to the top of the map to not get in anyones way Link to comment Share on other sites More sharing options...
TitsRP Posted November 4, 2017 Author Share Posted November 4, 2017 November 4th Changelog Fixed an issue with fishing poles bugging out when castedFixed an issue when picking up invalid food, corrupting your inventoryFixed an issue where you were able to get unlimited grenadesFixed an issue where universal ammo wouldn't give crossbow ammoFixed a stock issue when failing to retrieve a symbolFixed an alchemy issue when looking at an invalid entityFixed an issue with food that modified your model scaleFixed a scope issues on the AUGFixed an issue where smoke wasn't considered a copFixed an issue with explosions which left an entity hanging around in memoryAdded some extra checks when shooting a gun which may prevent some crashing on the serverAdded extra checks for shooting on the client which when invalid, would crash youAdded a command cl_gang_color which can change your gang chat color (ex: cl_gang_color 200 20 20 255) makes it redGang chat is now /gang messagehere instead of /g messagehereRemoved the newer stuff put into the multicore addon to see if that helps with client crashingRemoved some forced download stuff that we no longer useRemoved all custom models from the server for now, let me know if it helps with your crashing issue Link to comment Share on other sites More sharing options...
TitsRP Posted November 4, 2017 Author Share Posted November 4, 2017 November 4th Post Changelog Fixed an issue where staff were able to force remove trainsFixed another issue with stocksMoved the map back to beta 3 to see if beta 4 was causing crashing issuesFixed ash's launcher to not remove doorsFixed weapons not have a correct source of direction Link to comment Share on other sites More sharing options...
TitsRP Posted November 5, 2017 Author Share Posted November 5, 2017 November 5 Changelog Fixed an issue where a render target would be created every for all players when using the new scopes / PD commander screenDisabled decals for nowPossibly fixed a few other issues with client side crashing (weapon attacking, ect)Possibly fixed an issue with fishing (if its related) fishing ropes only go to the player nowAdded a small delay when deleting a clientside model + made it more specificReverted to the old way of the pvs helper, not making people go invis when out of view + checking for a focused frameRemoved a lot dynamic things off the map as a testPossibly fixed some issues with particles never being garbage collected Link to comment Share on other sites More sharing options...
TitsRP Posted November 6, 2017 Author Share Posted November 6, 2017 November 6th Changelog Fixed a possible infinte loop in the hackerFixed an infinite loop on the cereal monsterDisabled vehicles for now because of weird hitboxesRe-added models for everythingChanged the map back to v4Added checks for all loops in the serverFixed the battering ram shipment where it used an invalid model as it's ownFixed a possible issue when trying to use the toolgunFixed a possible issue when trying to pick up a weapon which was invalidFixed an issue where a destroyed sacrifice totem would leave behind it's bodySit command will now work Link to comment Share on other sites More sharing options...
TitsRP Posted November 7, 2017 Author Share Posted November 7, 2017 November 7th Changelog Added XP way for gun dealersOptimized Mr Sniffy and the TeddyPicolas Cage gets a small amount of XP per wish, XP wish remains the sameAdded visual indicators to how much XP you have left in a categorySpirit Caller pooled xp dropped from 600 to 400, perk brings it down to 300Fixed a few more stock errorsFixed an error with the RSB, when hackedKidnapped players cannot use the toolgunCP don't have to be close to player they are fining now to get moneyFixed an issue where CP wouldn't get the correct amount of cash when fining a player (don't know if I transferred this in)Fixed an issue where Smoke wasn't considered a CP Link to comment Share on other sites More sharing options...
TitsRP Posted November 8, 2017 Author Share Posted November 8, 2017 November 8th Changelog Fixed a drug processor visual bugFixed an issue where the bounty hunter's bounty wouldn't be reset upon deathFixed an issue where the bounty hunter may not have recieved cash / xp upon completing a boutnyFixed an issue where the M9 Tranq wouldn't respond with the kidnap perkFixed an issue where the M9 Tranq was invisible / errorFixed the SCB Cannon model, textures and soundFixed an issue where the gang inventory perks wouldn't correctly loadFixed the sledgehammer spinning out of control and attacking you while movingFixed an issue where players were able to use weapons from their inventory if they already had it in their weapon barFixed that god awful nasty skin texture on the m3 shotgun wtf is thatFixed an issue where jailed players could switch jobsFixed sound reducersFixed an issue where the sewer lord would get locked in his slow state underground (pull out his weapon again)The sewer lord can no longer use guns, his fists attack faster and harderThe cook food stat that manipulates bones is sent to people in pvs (can prevent crashing)Did some more particle adjustments for safety, just incase that is an issue Link to comment Share on other sites More sharing options...
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