Umbak Klak Posted June 1, 2019 Share Posted June 1, 2019 Some of the craftables never get crafted due to an inconsistency in the value of wood & metal, for example a medkit costs 5 metal and 1 wood while a Hook melee weapon costs 7 metal and 2 wood. So I think some of the cheaper items should have their recipes lowered. - Melee weapons across the board should be cheap, 2 wood and 2 stone a piece or something like that. - Plant Accelerators never get crafted because they require 10 Chemical a piece and only boost the plants by 20%, I honestly think they should only cost 3 or 4 Chemicals - Makeshift Chemical Barrel should probably be removed since we have /buydatbarrel - A recipe for Electronics should be added, something like 3 metal 1 chemical per Pretty basic stuff, I think all the big items are fine except Material Grenades and Bombs seem kind of cheap, Grenades are only 4 wood 2 metal 2 chem, perhaps their recipe should be increased to require more. Link to comment Share on other sites More sharing options...
Akumi Posted June 1, 2019 Share Posted June 1, 2019 Yeah im getting tired of not having enough electronics in my inventory since you cant even farm them through regular means. Link to comment Share on other sites More sharing options...
Succ The Zucc Posted June 1, 2019 Share Posted June 1, 2019 I agree with you for the most part except mat grenades. If you farming quests 25 mat Grenades cost a shit ton lol +1 for talking about the change. Link to comment Share on other sites More sharing options...
Umbak Klak Posted June 1, 2019 Author Share Posted June 1, 2019 I agree with you for the most part except mat grenades. If you farming quests 25 mat Grenades cost a shit ton lol +1 for talking about the change. true but i was thinking about the power of just one mat grenade, its enough to ruin a bad player's base or give u the vision to kill the baser Link to comment Share on other sites More sharing options...
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