It's cold in here(._.) Posted February 3, 2019 Share Posted February 3, 2019 With the new 5 fading door max for kidnaping bases. I believe the keypad max should be increased to 10 so you can have 2 keypads per fading door. Link to comment Share on other sites More sharing options...
Canadian Array Posted February 3, 2019 Share Posted February 3, 2019 This is actually a really good point. I think it would be good to introduce but we'd have to include a rule about no fake key pads. Actually you can just have the kidnap cages with just 1 keypad on the outside so I guess there isn't really that urgent. Link to comment Share on other sites More sharing options...
North Bear Posted February 3, 2019 Share Posted February 3, 2019 I believe this is not needed. Go to corp/wilhelm if you need help on this. It requires a simple 1 keypad in 2 areas solution. Link to comment Share on other sites More sharing options...
It's cold in here(._.) Posted February 3, 2019 Author Share Posted February 3, 2019 I believe this is not needed. Go to corp/wilhelm if you need help on this. It requires a simple 1 keypad in 2 areas solution. Some people have their own kind of bases that they prefer and don't want to spend 500k on a dupe. Link to comment Share on other sites More sharing options...
North Bear Posted February 3, 2019 Share Posted February 3, 2019 I believe this is not needed. Go to corp/wilhelm if you need help on this. It requires a simple 1 keypad in 2 areas solution. Some people have their own kind of bases that they prefer and don't want to spend 500k on a dupe. I didnt say buying the dupe, I said getting help from him. You can easilly put a wall inbetween 2 cages. Have one keypad function for both of the doors and inside on the splitting wall place the keypad half on half. Link to comment Share on other sites More sharing options...
Tass Posted February 3, 2019 Share Posted February 3, 2019 Just remember that there has to be a keypad for each cell that allows that person to interact with EACH button, not just half of it. Link to comment Share on other sites More sharing options...
Light Coke Addict Posted February 3, 2019 Share Posted February 3, 2019 And remember, a portion of the keypad can be present in all cells since you can use your numpad to type on it while its true that just with a little corner of the keypad its still usable, what if the person is playing on a laptop.... and doesnt have a numpad? :monkaSmall: Link to comment Share on other sites More sharing options...
Bunziix Posted February 6, 2019 Share Posted February 6, 2019 This is actually a really good point. I think it would be good to introduce but we'd have to include a rule about no fake key pads. Actually you can just have the kidnap cages with just 1 keypad on the outside so I guess there isn't really that urgent. You need keypads on each side of the door. And to have 1 door on one cell you need to have the keypad FULLY ACCESSIBLE in each cell. Just like what coke said. If someone doesnt have a keypad on there computer/laptop there fucked. People on laptops shouldnt have to deal with that. In my opinion 5 keypads is enough. You could just not use a keypad on your entry and use the 5 keypads on cells. Link to comment Share on other sites More sharing options...
Tass Posted February 6, 2019 Share Posted February 6, 2019 And remember, a portion of the keypad can be present in all cells since you can use your numpad to type on it while its true that just with a little corner of the keypad its still usable, what if the person is playing on a laptop.... and doesnt have a numpad ¯\_(ツ)_/¯ You have to have a FULLY ACCESSIBLE KEYPAD for that person to PRESS EVERY BUTTON Link to comment Share on other sites More sharing options...
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