Proplimit ideas:
Make each rank have different prop limits such as:
User - 50 propsy
VIP - 75 Props
Supporter/VIP+ - 100 Props
The server can handle this load because not a ton of people build anyways, it would be a good incentive to make more money for the server to get that 128 player count and make it well optimized.
Revamp of Hobos:
I see that you already have the suggestion that I made on the trello, and I didn’t even know it was there, but I have some things to add to the hobo job that would make it better, such as:
Allow hobos to be able to give people ebola with an actual “cough swep” that you could use on command that would have a chance on giving the player that is being looked at within a certain range ebola. You would be able to see some type of particles around the player that was just infected. This would bring a lot more purpose not only to hobos, but to the Hazmat class as well.
Quality of Life (Especially for new players):
Whenever a revolt is over, and the player has died, make an intrusive prompt appear on the top of their screen allowing them to respawn. (Disable if the player is kidnapped OR don’t allow kidnapping people that have died after a revolt)
Gambling:
Add a casino with blackjack, poker, roulette, slots, and an NPC where you can buy chips. This would lower play made “rigged” gambling stations and entice them to make their odds more reasonable.
Rules/Job Descriptions:
Batman - Add detail to his job description saying that batman is NOT apart of the police force and can be arrested like any other law abiding citizen. This has been a misunderstanding for players regularly.
Admin Utilities:
Add a “Force Unwant” to the admin stick for when a player is wanted falsely or if a cop wants another cop during failrp.
Add “Strip Weapons” to the admin stick for when a player is punch-whoring during a sit.
Right + Left Click with physgun to freeze player just like a prop so that when a player is mass rdming, the staff members can act more efficiently and stop deaths of players
------------Edit 11/16/18------------
Kidnapping:
Make the kidnapping system better to where if your kidnapper is killed, you are automatically respawned/awoken and can spawn props and buy things instead of having to wait the 5 minutes or finding someone to kill you.
Job Descriptions:
Fix all of the job descriptions to make them more detailed and accurate, explaining everything that the job is able to do. [i'M CURRENTLY WORKING ON THIS]
Tools:
Allow the physical properties tool to makes drug harvesting easier by allowing players to make a hopper system to go into the drug processors.
Harvest/Drug Buyer:
Remove the harvest buyer because it is essentially useless.
Make the drug buyer have a menu like the general buyer except the prices change regularly like they do right now, but have it display in the menu instead of in chat. (Maybe make a command that allows you to check drug prices like "!drugprices"
------------Edit 11/20/18------------
Manhacks:
Reduce their health so they don't take as many hits to kill, as well as reduce their movement speed. Their hitbox is ridiculous to hit as the rate of their movement. [ACCEPTED]
F4 Menu:
Change the Mercenary Jobs tab to "Assassination Jobs" and then move the King's Assassin and the Mayor's Assassin to that category as well as the Bounty Hunter and the Hitman
Instead of having a dedicated "VIP JOBS" section, have a Gold star on every VIP job in the F4 menu and put them in their correct categories to make the F4 menu look so much nicer than it does now. (It's the simple things.)
Jobs:
Remove the Poller and replace it with a /poll command that can be used by ANY player but a poll can only be used every 300 seconds. Maybe make a queue system for polls to where they only show up every 5 minutes.