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North Bear

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DarkRP Server Rules

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DarkRP Server Rules (Compat Test)

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Posts posted by North Bear

  1. A. I have 300 hours in the past 2 weeks on the server, so im almost always on. 

    But there are 24 hours in a day, 24x14 = 336.

    This means you played about 20 hours a day ;ó

     

    Jokes aside, fully understand and good luck.

  2. Better life suggestion for chem engineer:

    Potion of the riches cost you 2090 for each potion. There are only a few items that are worth something that come out of this potion.

    The highest thing you can get would be a m4a4 howl which was 75k each, now 50k each.

     

    On average you get 2-4 m4a4 howls per 100 potions. This comes down to around 100-200k from the general buyer plus no one buys these things so you lose 9k to a 100k per batch of 100 potions of the riches.

    No one is willing to buy these because there are only two items that are worth more than the potion itself. They would be scamming themselves.

     

    Please bring in some new items/ lower the price of the potion cost/ fix the pricing on the recieved items.

  3. Here are my 2 cents;

     

    - Beach is too square-like and kinda small. The ambient is just not there yet.

    - Water have weird currents dragging you towards some things, looks like magnetism or something.

    - If you're reworking the king into being able to use the flatgrass area, then where are staff gnna go.

    - VIP spawnage is still not that good sometimes, spawning in the floor, in the roof etc.

    - Get rid or revamp the sewer statue basing, its just idiotic how someone can stay down there for ages without being noticed and the tunnel is too damn long for it to be raided.

    - Walls of bases are too thin, its almost as if the next base is litterally stuck to the previous one on some places. Ex: mayor office and cinema, easy exploitation so thiccccc-er walls would be nice.

    - I feel like the train doesnt add much, it breaks now and then and no one uses it I think.

  4.  

    If you are willing to donate please do the same. I accept models, sweps, visa gift cards, and RP Money.

     

     

     

    "I wont ur moni plis halp."

    Nah but for real if you do not expect "donations" in return, good on ya lad.

  5. People are poor because they are lazy, same reason why some people said it's impossible to make hundreds of millions like me humblebrag

     

    Good guide but won't stop people from making themselves poor and asking for money

     

    You be calling people lazy but you the type of person that goes into the sewer base and afk grind fo hours- sheeet.

     

     

    Nice guide but you had to go to the gambling part didnt you.

  6. Yes Piklas is correct, collision on stacked props can cause crashes if props are stacked in eachother.

     

     

    More talent suggestions:

    Add counter play to some talents.

    - Force drop, you only hear AAAH while the person that forcedropped you is already pocketing your stuff.

    -- Solution would be a warn flash such as the E warn or a loading bar that the force dropper has to go through like the lockpicking bar or a movement bar such as trying to get uncuffed bar.

    -- Making force drop available once or twice a day for the person that has the talent. I know I am bitching about it too much but if you see how rich these people get with the shit they get from the inventories you'll understand.

    -- Making it availlable once or twice a day makes them seek for a better target instead of random people every 30 minutes.

     

    - Insta cuff, CP's still run in towards raids without any weapons and just run at you to cuff you. Even if they miss, the radius and tick of the server makes it so that they get you while you are way further than them.

    -- Solution would be making the player wanted first before being able to cuff him. 

     

    - Legacy picker needs to recieve a rework, no one uses it.

    -- Legacy picker-> Recieve one random weapon varying from a knife to a custom weapon every 30 minutes to an hour. Knife being common and legacy/custom weapons being more rare.

  7. I'd suggest removing the force drop talent or giving it some good ass rework. I have been pushed out of spawn today and lost a stack of vapes. Idc about these weapons but people just push me out of spawn to steal from my inventory and the moderators cannot even find out who did it.

  8. Fishing gets a decent amount of money but people tend to fish for an hour at a time, not 2.5h nonstop atleast most of em.

    By level bombing I meant getting so many perks in just a couple of days and then immediately get a master talent on fishing.

    The role path instead of a gang cc sounds very nice, I would really like to see what detailed stuff you have in mind for such a thing.

  9.  

     

    Gang CCs have unlimited slots for gang members. As of now, gang CCs should work correctly, if they don't then let me know. The gang CC itself can definitely be useless if you have a better CC but CCs in general aren't / shouldn't even be a thing. New players have an incentive to join your gang and play as your class I guess.

     

    The issue with talents that end up giving you bigger and better loot is that is snowballs you hard. In a game like Runescape where you can buy better armor, weapons, level up for real, it should snowball you and reward you like that. A level 40 shouldn't be the same as a level 90 but in RP its a bit different. There should be minor ways essentially power up your character but nothing snowball like. If a gang reaches a skill level of 90 fishing, that means that they would be able to catch bigger fish which means more money which means more inflation if 20 people in the gang have a level 90 fishing.

     

    Maybe it would work with personal talents but as in a way of unlocking different items to get so it doesn't mean you will always get more money but you may get more money. Like at level 1 only being able to catch 3 types of fish and then at level 90 being able to catch up to like 30 different fish with varying drop rates, ect.

     

    Gang levels will increase once I think of enough perks to add. I was thinking like 10 levels at a time. (It is very difficult to think of perks that are different than your standard 'you run faster', 'you hit harder', 'you jump higher', why do you think it took the gang update so long to come out)

     

    Maybe you could allow single player leveling, might be hard as heck to make but it would allow for some interesting development in the darkRP world.

     

    I thought of the concept of skillcapes and mastering a skill in a single view yeah, it would indeed affect a lot if a big gang has a mastered fishing level. Good point but, atleast you'd have to grind for your fishing level, let it be with gangmembers or let it be for your own. Right now you could pick any type of thing to grind and level up your gang, once you're level 10 (aprox within a day or two) you pick the fishing talent and all of the sudden you fish parrot fishes and more rare fish instantly. This inflates the economy too doesn't it? 

     

    Some ideas about skills;

    - Maybe it might help to add a skill level to add a rarity chance instead of getting a more rare item instantly.

    - Spend XP to buy boosters/perks for that skill

    - Give a gang a XP pool, buy perks with this

    - If the rest wouldnt work then the ganglevels itself should be spread more as I stated before, this allows less level/perk bombing and allows people to grind longer/harder;

    lvl 1-10 ->1 perk p level

    lvl 11-20 -> 1 perk p 2 levels

    lvl 21 - 30 -> 1 perk p 3 levels

     

     

     

     

    Thing about the gang cc though, as far as I know there are 2 level 50 gangs right now, RARE and Bears. These gangs have grinded quite some time to get to level 50 and the players that helped grinding are not new at all. They basically got a cc while grinding for level 50, economy inflated or not, I think by the time a gang has gotten to 50 with its members a money amount around the price of a cc had been reached multipple times. I dont know how it will look in the near future but as far as I am concerned it takes up space for nothing. I would like to see the gang cc as a job that has use towards the gang or adds to the roleplay of the gang. I mean we can all pick the gang cc with the model and start a mass group raid but other than that I cant think of a good example of what it could be used for.

  10. Gang suggestions

     

    Give out a perk each level untill level 10,

    Give out a perk each 2 levels untill level 20,

    Give out a perk each 3 levels untill level 30 etc

    This will devide the perks and makes it so that you could put the max level much higher, say 100.

     

    Gang cc seems sort of useless right now, I would like it to be something that has a use instead of it being a custom character. 

    I might think of a certain job some time but I just dont see a use other than it being just another cc, my gangmembers dont even use it since its either bugged or they have a better cc/job at hand.

     

    Add in level rewards in the form of achievements-> aiming towards runescape skillcapes.

    If a certain gang is good at fishing they could get a fishing skillcape, fishing master cape or such.

  11. Juggernaut is pretty well done if you ask me. People complain about the juggernaut constantly but to be fair it IS a JUGGERNAUT. Irl it would take you longer to kill him too.

    The only adition I'd suggest is a demote on death just like the mayor. This way we wont have a constant flow of one player mowing people down and everyone gets a decent chance of playing the class.

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