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Everything posted by TitsRP
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February 25th Changelog A better security update Fixed some more issues with kidnapping Fixed an issue with adv dupe not spawning Fixed a processor issue Fixed a Mayor Assassin's issue Reworked some legacy code in the event system Fixed some detection methods Fixed not being able to see the blundergat Renamed a lot of weapons to be consistent Fixed an issue with admin time Added merc logs Fixed an issue with the kidnap rope bugging out Fixed the kidnap swep kidnapping from all angles Fixed an issue with not being able to right click on kidnapped people to stop them Fixed an issue with general commands Fixed an issue with duping guns on the enchant table
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February 24th Changelog Lowered net usage of Quad0 by 86% Added several features to Quad0 Optmized net usage when a player first joins Reworked some legacy code Optimized material binding by 6x + it doesn't freak up ( I think ) Several clientside performance improvements Fixed kidnapping visuals Optimized looking at the weapon forge Fixed an issue with tab bugging out
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February 23nd Changelog Fixed and improved kidnapping (cannot pull out guns while kidnapped, kidnapper is tethered to vicitim, suicide, ect) Fixed merc job Fixed a possible physgun issue? Fixed a processor bug Fixed some material binding issues Kidnap cooldown increased to 2 minutes for both the player kidnapped and the kidnapper Extended our CSS weapon base for futher cusimzation Changed some server config values
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February 22nd Changelog Reworked kidnapping to work like cuffing kinda (performance + no crashes) Further serverside performance and clientside performance gains in gamemode functions RT Cams no longer render outside the user's PVS (going to far away from your camera will not show anything on the screen) Optimization to talking Further optimization to cleaning up player props
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February 21st Changelog Fixed entities going to the origin of the map when under Fixed a stacker issues Fixed and optimized shelf points which would have a chance to move to origin of the map Fixed an issue where some player objects were not being cleaned up on a DC Improved server performance and clientside performance CC Creator has a searchbar now + it uses the weapons printname instead of classname Disabled model purchasing and using on the clothing vendor Removed Gokarts for now
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February 20th Changelog Made third person compatible with FSpectate Staff get a salary every 20 minutes based upon sits done in that amount of time Fixed some clothing errors Mayor can fire any CP regardless of distance Removed a possible infinite loop in kidnapping Selling an item to the general vendor or RSB will put the money in your wallet Added an AFK system which will kick people who are afk when the server is filled Added a system which should prevent (most) prop based server crashes Staff cannot remove world props Updated some legacy code Optimized prop cleanup
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February 14th Chanelog Finally, the Clothing Vendor 2.0 update is done, it's what I have been working on, on and off for the past month. I promised everyone who purchased it that it would go through an update 2 months ago and I didn't wanna be the guy who jipped them out of it. If you want to see the full changelog for that you can view it here! https://scriptfodder.com/scripts/view/3118/clothing-vendor-v20-new-update-supports-any-gamemode Now its time to make an inventory system Updated clothing vendor to v2.0.1 (tomorrow it will be updated to 2.0.5+) C4 no longer blows down props, it now is a mass blowtorch Firing a CP will ban them from CP jobs for 5 minutes
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February 3th Changelog Absolutely MASSIVE serverside performance gains (around 20% - 30%) Touched up on voice, made it significantly faster + it should be quicker to hear voices Optimized fists Fixed the spoon shooting through fences Fixed several event bugs Fixed being able to inventory handcuffs Fixed the bible from the preacher from doing damage even when it's landed Fixed Flashbangs Fixed disguise swep spam Adjusted the votekick / voteban ratio Adjusted shipment placement of the PD bank when robbed + made them smaller when coming out Any player can activate the PD armor station option on the mayor's panel Changed some text above the player's head while typing
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January 19th Changelog Fixed Mayor Panel for timer cooldowns Added a visual to the PD screen if it's locked + a message to the mayor if you locked it / locked it PD Panel, bounty panel and Mayor Control panel are now considered world props Mayor can call for backup Possibly fixed some issues with the large printer battery Possibly fixed some visual issues with adv dupe
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January 17th - 18th Changelog Stuff I cannot hot reload will have to be for tomorrow Fixed Halo Shotgun Fixed Lotto issues Fixed warrant validity issues Fixed an advanced dupe issue Mayor Assassin is locked until mayor safety timer is over Mayor Assassin gets demoted upon killing the Mayor Lockdowns go on the screen now instead of in chat Mayor Warrant Request will get denied in 20 seconds Added a timer to all cooldowns on the mayor panel Mayor can revoke firearm licenses from anywhere
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[Changelog] For the DarkRP Server RULES
TitsRP replied to TitsRP's topic in Announcements / Changelogs
January 17th Changelog Removed Corrupt rules since there is no more corrupt Removed rule for the mayor "You cannot make money printer's legal" since it's a default law which cannot be removed Removed "You cannot randomly search houses, you must get some sort of evidence unless you see something illegal inside" since it conflicts with warranting for printer sounds Removed "Abusing the CP system will have you banned", common sense Removed "Using unreasonable fine amounts and jail times will have you banned", common sense Removed "You must try your best to comply in advert to help other people.", common sense Removed advert "Counter" since there is no need. If you're not involved in the situation directly or you don't get yourself involved, you should not be killing other people. It's not RP and very low effort gameplay Removed Common sense rule and reworeded it to "DO use Common Sense. If you find a rule to be unclear or if you find yourself being enforced a rule that is not on this page, please contact a staff member. Please use your head and don't do things that obviously are unjust to other players, the server or yourself" Changed "Cops should not be returning to the PD if there is a heist immediately. They should be waiting at least 2 minutes" to "Cops should not be returning to the PD if there is a heist if they died" -
January 17th Changelog Only the mayor can build in PD Mayor and Firearm Trainer can give out licenses You get some weapons back and 100 health for winning or entering a fight Lowered doorbell sound radius Mayor menu has seperated cooldowns Added !laws command Fixed bugs from the update
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January 17th Changelog First update of the year and probably the biggest update in the last few weeks! A lot of material is hard to test with one person so please, report bugs as soon as possible! Added a new job Firearm Trainer which can be appointed by a Mayor Added Training Dummies which can be spawned by the Firearm Trainer Added doorbells for all houses Added Scratch Off tickets which can be purchased from the PD Armor vendor Getting a Firearm License will allow you to legally own guns + lower your default recoil Reworked the Mayor completely. The main power of the city should feel powerful Reworked the Landlord which can be appointed by a Mayor, tax houses, offer protection, or do what ever you gotta do! Reworked Lotteries allowing the mayor to make lotteries up to 20k per entry Reworked the Fight Club Owner, you can now spawn your own arena and fight! (Also made the job VIP due to the nature of the SWEP) Added a Mayor Menu like the CP menu Changed the Cultist Model, Spawn of heck model and Mafia Leader model Removed the Lurker job and Fighter job Fixed precision issues Sit Logs Added back hand to ear animation along with a new chat bubble Viewing player information is no longer restricted to distance Cops can no longer warrant houses unless there is a mayor + Mayor has to accept all warrants Added Large Printer Batteries which will fill up the whole printer Boombox also uses SoundCloud and you can lock your boombox for only you to use Alchemists can make an ebola potion to prevent the disease for 10 minutes Santa is now a Legacy Job and can only spawn 5 presents CC Editor / Maker have a whitelist of models to pick from now instead of a blacklist Mayor has a central control panel to easily do his job There is now a Mayor voting system which is required to become the Mayor No one can build in PD anymore You can no longer buy Trial Mod unless you have 30 hours logged in the server A bounty hunter's bounty will reset when he dies Hazmats can no longer kill people who have Ebola, they must give the antidote Optimized some job changes Redid PD Screen for a more cleaner look Fixed super shotgun reload bug Fixed some Quad0 ping callback bugs Fixed a texture issue on Donald Trump + the Bank Manager's Vault texture Fixed some RSB issues Fixed alien health using the swep + added a small cooldown Fixed and added some detections to Quad0 Fixed the extreme gambler text + increased rates slightly Fixed a possible error where jobs would be locked due to a delay in legacy jobs Fixed a crafting issue bug You can remove and move all entities you purcahse from the F4 menu Gun shelfs have some weight to them and don't feel like paperweights
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December 28th Changelog Quad0 will not ban for DLL's Added some more fixes and possibly fixed a false+ Attempted fix for invalid containerids for inventories Fixed some other misc issues such as boombox issues, stock issues
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December 27th Changelog Fixed Lawboards Removed old boombox files (they were conflicting with the new one) Updated Quad0 for some other detections Added combustion detection for damage logs
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December 26th Changelog First implementation of Quad0, the newest module which replaces the most expensive addon we have (by far x 2000) which is: 98.6% better on the client (More FPS) 97.5% better on the server (No lag even in the most intensive times + more playerslots is easy when necessary) Added a !bans command, all users can view bans ingame You can no longer switch jobs while you're kidnapped Fixed PD bank not spitting out shipments Fixed motorized objects killing people
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December 24th Changelog Full boombox rework Fixed adv dupe going crazy sometimes Also the new module is done and complete. I could of placed it into the server this morning but once this goes in your FPS and server performance will skyrocket. It is by far going to be the biggest change this server has had in terms of performance by swapping out a single addon. You will figure out what it is soon enough if you're really that interested but this will allow us to basically do what ever we want and I am very excited about it. It has a 99% chance of going in tomorrow morning but today I will fine tune it and make sure everything works 100%
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December 23rd Changelog Fixed Santa presents for real and upped their limit to 15 since it's 2 days before Christmas Fixed all job change issues with Halloween jobs Fixed Adv dupe ghosting Fixed jail poses Optimized the heck out of shipments Optimized looking at spawned weapons Once my new module is done, it is showing a 99.6% increase increase in performance compared to the old module we are using now (over 1400ms of runtime for 45 seconds compared to my modules 6ms for 45 seconds). Prepare for the FPS and server performance (which I still have to benchmark but it looks very promising)
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December 22nd Changelog Fixed lightsaber error Fixed a possible CC error regarding adding friends Optimized DarkRP Lawboards Lowered character count for admin calls to 50 due to a request from some staff, they must love taking sits
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Decmeber 21st Changelog I have been working on a secret module for the past few days and it will increase client and server performance like no other. I was going to hold this off but I forced myself to learn the material I needed to make something like this. It may be in for tomorrow and it will probably allow us to push 90+ slots easily (which I probably won't do because 70 people on Downtown is more than enough). This module is going to need a lot of testing before hand to make sure it doesn't freak anything up Fixed Santa's presents and increased the max limit to 8 since it has been broken for a few days (I did not know until yesterday) Fixed money not stacking Fixed shadow knife killing in spawn Fixed flashlights not working Fixed some issues with weapon modifying on non scripted weapons Fixed a lot of other various issues I can't specifically remember
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December 17th Changelog Added Santa Claus Added a RSB (Random Shit Buyer) Optimized ulx cmd checks by 100% Optimized DarkRP cmd checks Optimized Meth cooking by 90% Lowered ingame CC prices by 2.5 mil Time for Michael Myers to TP lowered by 5 seconds Fixed knifes being crazy when thrown Fixed kidnapping health / armor
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December 13th Changelog I am focused on serverside optimization since it's always welcomed and that we will be able to push higher limits when we do push those. Some of these changes you may not enjoy but the amount of performance taken out of these are crazy. Optimized lightsabers by 90% from a 1810 ms inclusive runtime -> 157 ms inclusive for a 25 second benchmark for 20 players Optimized the toolgun by 100% moving it's runtime from 600ms to 0ms for 40 players Optimized Pills the best I could but I am sad to say, they will be removed in a future update since they are too expensive to keep Removed 2 modes from the lightsaber that were expensive but no one used Fixed some misc bugs
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December 11th Changelog Redid CC friends, you can see who is on your class + remove people Fixed the bank manager, no one made a report about this Fixed staff not having the same inventory space as VIP's Increased inventory spaces globally by a few spaces
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December 10th Changelog Added Santa as a legacy job (tmr) Added cuffing logs Added Bounty logs Optimized lightsabers on both the client and the server Optimized talking in admin chat / chat commands in general by 30% Optimized some file IO Optimized some SQL queries Optimized door data by 72% Optimized shooting on the CSS and BTW base by 18% Updated Cake Cuffing for cops takes .75 second now down from 2 seconds Fixed spiderman gun being weak Fixed going into jail and being in a tpose Fixed Bounty Hunters sometimes not getting the bounty card Fixed weapons having extended distance through fences Lowered unsighted recoil by 25%, sighted recoil by 15% increased draw distance to view player info by 2x Turned off query cache + rebooted sql
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December 7th Changelog Sorry for being relatively inactive. This week + next week are bad times since this is the last week of classes and then next week is finals. Don't expect major changes within that time frame but I will definitely still be updating the server and making some modules in my spare time until I am 100% done. Added 2 new one time use commands !fetcholdinv and !fetcholdbank this will grab all details from your old bank and old inventory and then spawn them in front of you. After this command is ran, it will delete all data involving your old stuff. I have logs of everything so if something messes up, please let me know. Added shipment ids for all of the new weapons It takes 2 seconds to cuff someone now Increased some gun ammo capacities