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TitsRP

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DarkRP Server Rules

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DarkRP Server Rules (Compat Test)

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Everything posted by TitsRP

  1. June 3rd Changelog Fixed an issue where the 5 minute mark wasn't announced for terrorist attacks People will know who is a terrorist a lot easier now Improved clientside performance by optimizing shelves, tool gun, keypads, clothing vendor Fixed an issue that allowed you to get 700 C4 from the mayor Improved some minge detection
  2. June 1st Changelog JailTP will now transport the player infront of the calling player Entites are tied to your steamid now whcih means they will not go away on a DC Turned off the CC Editor GMan thing Fixed an issue where you could withdraw money from the investment bank and not have it save
  3. May 31st Changelog Serverside optimization Big Clientside optimization Fixed being able to inventory knives you have thrown Fixed being able to inventory the abomination tools CP have materials set on them during revolts. Dying takes you out of the revolt which means cops and players obviously can't participate if they die Enchanting makes a prop_dynamic instead of a regular prop when placing a weapon Clamped printer XP + battery rectangles Fixed being able to weld to the floor using adv dupe Fixed people not being kicked if they were idle in spawn People will start to be kicked at 85 players rather than 87 Reverted the fences as option 3 has won the battle, but not the war
  4. May 30th Changelog Made it so the fidget spinner actually decreases in rpm Fixed two shelf errors Fixed a validity error with both the vault and precision Fixed mugging Fixed dupes being able to bypass the one way fence thing
  5. May 29th Changelog Fixed not visually seeing that a warn is being removed if you removed it (possibly not too sure) Fixed an issue that possibly made doors nocollided Fixed an issue that may of nocollided bases Removed the some NPCs from the wabbajack Optimized some anti-minge stufff Made it so you cannot make props go invis Changed the kissing models to be Hobo models as a test Unmounted playermodels from the server as a test (can help prevent crashing) Added a secret to unboxing
  6. May 28th Changelog never mind I lied, I take back what I said above. It will be solved with a new party system and or the gang system
  7. May 28th Changelog Added into misc: Don't join parties with people you don't trust, they will raid you. Don't invite people to parties you don't trust, they will raid you Parties are smoke and mirrors, they mean nothing other than to say "Hey we are in a party"
  8. May 28th Changelog Fixed warns not being able to be removed by admin+ Added it so warns can be removed by the staff member who made them (only works for new warns) Added a command unbox_remove to force remove the unbox screen Fixed random unbanning hourly and made it so it only unbans you if you reconnect
  9. May 27th Changelog Changed the doge model, dat boi model, master raider model, abomination model due to weird physics meshes Enabled query logging for the sake that it may be a SQL error somehow Enabled use logging for the sake that using an item may crash the server somehow Fixed not being able to move text screens Fixed kissing
  10. May 26th Changelog Bounty hunter spawns with a weapon Added move back to precision Fixed up and improved some anti-minge stuff Wabbajack cannot be used in spawn Removed some extra logging which boggs down the server Rewrote all SQL addons to move back to tmysql for the next reset or crash at some point Optimized smooching + made it so the ragdoll is picolas cage for crashing reasons (possibly)
  11. May 25th Changelog Re-enabled first batch of CC models into the server Added some anti-prop minge detection
  12. May 24th Changelog Still random crashes, don't know if their playermade or model related. I am making changes to models that weren't 100% human like and or had weird physics meshes Changed abomination model, added a stalker model, changed mafia model, master thief model, dat boi model You can't use the wabbajack in spawn + it's projectiles won't work in spawn Rewrote all SQL addons to use tymysql, we will see if that helps Fixed a server crashing exploit, hopefully thats the main one
  13. May 23rd Changelog Changed King rule from You cannot take over a large portion of the map to You cannot take over a large portion of the map and the portion of the map cannot be a hotspot (Ex: In front of PD)
  14. May 23rd Changelog Staff will be able to see prop spawns and tool logs in their console a lot easier Re-enabled regular models with some fixes Disabled cached queries all together since apparently it doesn't work like that Fixed an issue and improved performance with precision I will be changing a lot of models to conform with the regular valve biped + hitboxes. This will also make a lot of people change their custom models when that time comes. More info on that soon-ish
  15. May 22nd Changelog Users won't download the playermodels that are currently inactive Removed settings from precision which may of been causing crashes Made some CC changes to force stop people from using custom models for now
  16. May 21st Changelog Removed all models both CC and non CC that were added in on or a little before 4/17 (temporary)
  17. May 17th - 18th Changelog Some things that were never logged Sitting exploit on props and what should be less common Rewrote most SQL queries to check if the DB is active before it executes (will prevent wonky crashes) Fixed being able to revolt against the mayor if his grace period was still up Being added onto the CC will tell you the command instead of going to the F4 menu (temporary) Fixed an inventory issue Fixed makeshift bombs
  18. May 14th Changelog Fixed issues within grenades where they may of not been removed Most likely fixed an issue where a player's cash would get deleted when the DB was uninitialized as long as they don't continue to play Fixed a rare issue with holstering weapons Recoded the undercover menu Fixed some mayor issues
  19. May 12th Changelog Kidnapping someone will force them to stand if they are in a vehicle Finally merged the Quad0 fix Fixed some event issues Fixed even more crashing errors within sql
  20. May 10th Changelog Fixed an issue with mayor voting Added back Force Respawn for staff Fixed an issue with not being able to do certain things after an event such as suiciding Holstering a lightsaber will put you back in first person Reworked some cuffing code so it's a tad bit less expensive Re-enabled CC models We crashed a total of 0 times in the past 2 days :pogchamp: Lets see how many times we crash now :blessRNG:
  21. May 8th Changelog Disabled and set all CC models to Charple for the next reset or two to test with server crashes Removed sql auto-reconnects since apparently it already does that You are 5x less likely to be stunned by the non-lethal if you have no bounty Attempted some ragdoll fixes
  22. May 7th Changelog Fixed being able to suicide / change jobs while kidnapped Fixed a possible crashing issue late a night
  23. May 3rd Changelog Added into misc rules: Being revived by a necromancer does not mean you can continue a heist / raid. You lost, no second chances
  24. May 2nd Changelog DO NOT advert heist if you're inside of the PD. You must do it outside since you will be committing murder to everyone inside Added to cops: You can build roadblocks / base / build checkpoints / do what you gotta do Added to illegal activities: Weapon Modifying Using the processor
  25. May 2nd Changelog Fixed an error with alarms Adjusted position of alarms more accurately Fixed some other gang update dependent issues Added logging for admin stick actions
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