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DarkRP Server Rules
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DarkRP Server Rules (Compat Test)
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Everything posted by TitsRP
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December 5th Changelog Fixed an issue that caused the history tab on the boombox to have 2 of the same videos Added an error indicator when playing a video with no streams or unavailable streams in the boombox
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December 4th Changelog Updated the Boombox to v1.1 which includes fixes and a new feature Fixed the inventory selling issue Fixed a rare issue when wanting someone
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December 3rd Changelog Fixed some issues with the boombox like fonts and possible errors Fixed an issue when using the crafting menu on an invalid crafting bench Fixed a rare issue when selling items using the quick sell perk Fixed an issue where the Mayor Assassin would use older models Fixed a rare issue that would occur when people used the anon chat Possibly fixed an issue where the Mayor Assasin was able to be played when there wasn't a real Mayor
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December 2nd Changelog Added the reworked boombox Fixed the hacker not being able to hack boomboxes Fixed a rare issue when placing the kidnapping box as the kidnapper Fixed a rare bitminer issue when trying to plug something in
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December 1st Changelog Fixed an issue with the barter perk (it was temporarily reworked for now) Shipments sell for 75% of their original cost instead of 100%
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November 30th Changelog Fixed shipments deleting weapons if turned upside down Fixed some props deleting themselves when picked up Made it so the admin land door could not be lockpicked Sorry for the bad changes, there is a LOT of stuff in production right now WE R ON A ROLL
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[Changelog] For the DarkRP Server RULES
TitsRP replied to TitsRP's topic in Announcements / Changelogs
November 29th Changelog Clarified that Terrorist are KoS by anyone when they announce terror even though they can only kill CP for the first 5 minutes. You are mass rdming machine, if someone fires at you before the 5 minutes you can fire back at them Clarified that terrorist can kill people who have been killed by the terrorist before, the terrorists kill anyone until killed -
November 26th Changelog Fixed boomboxes Fixed an inventory issue when picking up crops Fixed some invenotry prices when selling items to the general buyer
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November 25th Changelog Added a few more shipments to the shipment table so you can easily convert them to shipments Fixed a rare kidnapping issue
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November 24th Changelog Picolas Cage wishes now cost an amount based on their effectiveness Added a !thirdperson command Added a way to convert items to shipments through your inventory Fixed an issue where the player could accidently use weapons in shipments they already had Fixed / Stabilized some stacker issues Fixed both the drug and harvest buyer Fixed an issue where the mayor was able to get demoted by regular means Fixed a rare issue where picolas cage couldn't collect cereal Fixed a rare issue where the food crop wouldn't work propely
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November 22nd Changelog Removed some of the imposed limits as of yesterday in regards with prop protection Fixed an issue when trying to pick up things like gun shelves Fixed an issue where the evidence for the detective would have a high chance of spawning outside of the map
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November 21st Changelog Improved some anti-minge stuff Fixed a crashing exploit Some entities that aren't props will be nocollided when picked up ex) boombox
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November 17th Changelog The Precious Life talent has a CD of 5 minutes down from 10 and heals 100, up from 80 + negates the fatal damage Fixed a hacker issue when attempting to hack a boombox when the API was down
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November 15th Changelog Fixed an issue with everyone being considered a sub editor for CC's Fixed a boombox issue where it would spam errors if the api was down
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November 14th Changelog You can color code your inventory. You cannot override enchanted weapons or default colors (for some things) NLR Skeletons will try to remove themselves a second time if they still remain on the screen Added a better way to block props (through admin stick). Admins+ can also block props Fixed a rare issue when throwing the sledgehammer Fixed a rare issue where food would corrupt an inventory (I alos fixed anyone's inventory which was corrupted) Fixed a rare issue when dying in a revolt with an invalid weapon Fixed a rare timebomb issue when the exploision would go off Fixed a rare kidnap box issue where the player wouldn't be alive anymore
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November 13th Changelog Fixed an issue where if the revolt leader dced, it would cause the revolt to keep going after Added item rarities into the inventory system besides enchanted guns
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November 12th Changelog Revolts have a 10 minute timer before they end automatically Revolts are now on a 20 minute cooldown up from 10 Staff will get their default tools back when dying in a revolt The Revolt Leader can be seen in the PD Commander Screen Fixed an issue where the police menu would re-create on every CP job switch Transferred in the fix for the drug processor a long time ago
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November 11th Changelog Fixed a few rare issues when dropping inventory items and swapping them Added a better error logging system to the inventory system Fixed an issue where if the barrel was removed of the chemical pipe, it wouldn't work anymore Made it so people who die in revolts, cannot pick up weapons and do not spawn with weapons until the revolt is over Made it so people that died in a revolt cannot swap teams If a security specialist wakes someone up, they get their weapons back
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November 10th Changelog Fixed an exploit using the inventory Fixed another food issue with the scale stat Fixed a rare hacking issue when trying to hack something Fixed a rare inventory issue when picking up items Fixed a rare food issue when trying to create specific foods Fixed a rare kidnapping issue when trying to place down the box Fixed a rare stock issue when trying to access a certain stock Possibly fixed an issue where you were able to get force dropped in a rapid succession Added it so jobs that cannot pickup weapons cannot accidently use guns through their inventory The mayor cannot be demoted through normal votes
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November 9th Changelog Fixed a bug that would incorrectly load the hashing scheme for inventories Fixed a bug where merging inventory items would use the hashing scheme literally instead of on a table Fixed a bug where holding the camera would break your game basically Added smoke to the PD doors Changed his model to a default model for now due reports of crashes when killing him Added a gun to Smoke Made the winchester use the shotgun base code to make it feel more fluid Terrorist cannot use the SCB cannon Made is so you cannot be kidnapped for 5 minutes after being kidnapped
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November 8th Changelog Fixed a drug processor visual bug Fixed an issue where the bounty hunter's bounty wouldn't be reset upon death Fixed an issue where the bounty hunter may not have recieved cash / xp upon completing a boutny Fixed an issue where the M9 Tranq wouldn't respond with the kidnap perk Fixed an issue where the M9 Tranq was invisible / error Fixed the SCB Cannon model, textures and sound Fixed an issue where the gang inventory perks wouldn't correctly load Fixed the sledgehammer spinning out of control and attacking you while moving Fixed an issue where players were able to use weapons from their inventory if they already had it in their weapon bar Fixed that god awful nasty skin texture on the m3 shotgun wtf is that Fixed an issue where jailed players could switch jobs Fixed sound reducers Fixed an issue where the sewer lord would get locked in his slow state underground (pull out his weapon again) The sewer lord can no longer use guns, his fists attack faster and harder The cook food stat that manipulates bones is sent to people in pvs (can prevent crashing) Did some more particle adjustments for safety, just incase that is an issue
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November 7th Changelog Added XP way for gun dealers Optimized Mr Sniffy and the Teddy Picolas Cage gets a small amount of XP per wish, XP wish remains the same Added visual indicators to how much XP you have left in a category Spirit Caller pooled xp dropped from 600 to 400, perk brings it down to 300 Fixed a few more stock errors Fixed an error with the RSB, when hacked Kidnapped players cannot use the toolgun CP don't have to be close to player they are fining now to get money Fixed an issue where CP wouldn't get the correct amount of cash when fining a player (don't know if I transferred this in) Fixed an issue where Smoke wasn't considered a CP
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November 6th Changelog Fixed a possible infinte loop in the hacker Fixed an infinite loop on the cereal monster Disabled vehicles for now because of weird hitboxes Re-added models for everything Changed the map back to v4 Added checks for all loops in the server Fixed the battering ram shipment where it used an invalid model as it's own Fixed a possible issue when trying to use the toolgun Fixed a possible issue when trying to pick up a weapon which was invalid Fixed an issue where a destroyed sacrifice totem would leave behind it's body Sit command will now work
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November 5 Changelog Fixed an issue where a render target would be created every for all players when using the new scopes / PD commander screen Disabled decals for now Possibly fixed a few other issues with client side crashing (weapon attacking, ect) Possibly fixed an issue with fishing (if its related) fishing ropes only go to the player now Added a small delay when deleting a clientside model + made it more specific Reverted to the old way of the pvs helper, not making people go invis when out of view + checking for a focused frame Removed a lot dynamic things off the map as a test Possibly fixed some issues with particles never being garbage collected
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November 4th Post Changelog Fixed an issue where staff were able to force remove trains Fixed another issue with stocks Moved the map back to beta 3 to see if beta 4 was causing crashing issues Fixed ash's launcher to not remove doors Fixed weapons not have a correct source of direction