Jump to content

TitsRP

Superadmin

 Content Type 

Profiles

Forums

Events

DarkRP Server Rules

Forum Rules & Guidelines

DarkRP Server Rules (Compat Test)

rules-compact-manual

Everything posted by TitsRP

  1. June 9th Changelog Fixed being put into the CP table on join when you're not a CP Fixed being able to precision a prop and then move it through the wold (I think) Fixed some handcuffing issues Fixed being put in the CP table twice Fixed some printer issues
  2. June 8th Changelog Fixed some printer errors Fixed some more melee weapon errors Fixed not being able to inventory some weapons Ditched URS and now use a dictionary array for tool spawns Ditched default ULX logging for tools, should provide a massive server performance improvement (Increased server performance by 30% - 50% in my test) A ton more security improvements Experimental inventory db upgrade You no longer spawn with a camera Fixed some kidnapping errors Added some shipments so you can store some new weapons such as the health station and armor station Made joining the admin table impossible again for some uninitialized players
  3. June 6th Changelog You no longer have to advert raid You must advert heist Cooldowns don't exist, period (unless they are built in) You cannot continuously raid the same person Keypads must be visible and next to the door You cannot block off NPCs Double fading doors is allowed Medics can assist in raids Added a section for Misc Rules. This section will be used to define some rules that shouldn't have to be said but will clear up some confusion.
  4. June 7th Changelog Fixed some melee weapon sillyness Fixed HUD trace on a NULL entity Fixed medkit from crafting Fixed not removing the extra ammo HUD Fixed door ram not knocking down props as police Multirender screen won't popup if you already have cores enabled Trees and rocks won't move Fixed HUD Armor Added PD screen in main lobby Some things from the top Itemstore bank Nerfed prices of drugs a little bit You no longer spawn with a phone
  5. Homeland Security Update The first iteration of some new features. I would of been able to get a lot more done but unfortunately the tides turned the past few days. Only thing is, it wasn't a bad thing. Thankfully the guy who decided to take a swing at us was nice and didn't destroy the server when he had 100% control over everything. He was also nice enough to say the one thing I needed to know in order to help prevent thing like this in the future. I will quote "don't have your MySQL password as a password you use for your own accounts either, especially when it's sitting around in a plaintext file on your web server." I know jack shit about web security but I was able to learn some of the things NOT to do. These issues are now fixed (I hope). Plus I would just like to point out that the addon I theorized as being the culprit in the admin / mod section actually was, it was dumb of me to not look into it more. Keep in mind, this update was kinda rushed so I didn't have a whole lot of time to test everything. Please report any bugs or exploits on the forums and they will most likely be fixed for the next reset. If you also don't see something in the server but you see it here, it will also most likely be added for the next reset. Some New things and Fixes: You no longer have to call raid and there is also no cooldown for raiding You now have to call heist in advert since not calling it can lead to some issues Calling the police will show your location and what you called for Calling for backup will show your location and that you called for backup Crafting is now availible, this is how you make most equipment. There are over 25 things to craft as of right now You can now harvest trees, mine rocks and gather some unknown chemicals. These materials will be used for crafting or for selling Some equipment you can craft include: Door sheilds, health and armor recharger, door alarms,basic melee weapons, printer upgrades and explosives You no longer get a phone from spawning, you can get one in the PD though along with a few other things Planting and harvesting $$ nerfed ever so slightly Updated TMySQL Updated inventories Fixes: Shooting while cuffed is impossible, I think? Nonlethal M4 speed is fixed again, maybe More than one police call will render all players calling Cuffing uses lerp for smoother animations FPS Improvements: New HUD allows a dynamic HUDPaint for patchprotect ownership New basic hud has been implemented that takes more than 50% less time to compute Itemstore Bank text draw has been recoded for distance Shadowknife has had it's janky effect remove + changed knife on Hitman Removed some unnecessary bone attachment functions in the CS base Server Improvements: Recoded how ULX Gag works Security Improvements: I won't go into detail but this goes to show that everyone fucks up. This was my fuckup indead. You just have to learn from it and move on. Ditched using 1 db account for all tables Ditched using the same password I made when I was 11 for absolutely everything DB related Ditched document rooted passwords Ditched RCON
  6. June 4th Changelog The final features for the homeland update are almost done, I haven't had much time to work on it for the past 2 - 3 days but it will most likely be finished tomorrow The changelog is actually pretty big and hopefully this will entice some more interesting gameplay and even better FPS. Here is the changelog for tomorrow which just includes some bug / exploit fixes Mods / Admins no longer bypass the prop blacklist Adv Dupe will check if you're copying a blacklisted prop Adv Dupe will check if you're spawning a blacklisted prop (hopefully this works, I didn't test it lol) Override default spawning implementation to specifically check if the model you're spawning in, to make sure it's not on the list
  7. May 30th Changelog I thought about a way to stop people from: leaving when they have printers, getting more than the usual amount of printers and ect. I think this method will work just fine and will prevent a lot of distress calls for "He ragequited and I couldn't get his stuff" Printers, bitminers and processors are now tied to your steamid. Leaving the server will still have them present but rejoining will not allow you to spawn more until your equipment is blown up or retrieved by you. Cop menu has painted buttons Printers now show information to the person pickup up the money, not the owner, my bad Printers now have a draw distance for their 3d2d screens Printers store your name, no more "Unknown" Removed Bitminers Light Also make sure to vote on the newest poll for "What to do next". As of right now, I am experimenting with a lightweight HUD since like I said "If you take out your camera, you will gain a decent amount of frames". To show this: FPS with HUD FPS Without HUD Our current hud takes around .034 - 0.041 seconds to render each frame which is not too good. The HUD I am currently making takes around .006 - .0018 seconds to render each frame which is a whole lot better than the current one. I will try to make it the best I can and the least intrusive that I can but the more rectangles, them more amount of time it takes to render. I will see what I can do though.
  8. May 28th Changelog New printers and some other stuff. I had plans for different printers but based upon the feedback from the "yay or nay" you guys don't like to manage your printers of ways of making money, even in the slightest. That's upsetting because then what is the point of the game? You just sit in your base for 8 hours a day waiting for money to come in front of you which to me sounds like a loooooooooad of fun. /s This is why we can't have nice things. But to be fair, I never asked why you hated the other printers. I assumed you hated them because they were just "there" and you couldn't do anything with them. Maybe you just hate them because they didn't print you 10000 mil every 2 seconds. Either way, here are the new printers coming in for tomorrow's update. The screenshot makes them look pretty bad but they look better in game. From left to right you have Mutli Printer - Prints keys for unboxing and money. Prints 1.15k by default up to a max of 1.45k per print at the max level of 15 Cheap Printer - A printer specifically made just for newer players. Cost 1k by default, prints $195 up to a max of $345 at level 15 Auto Printer, originally named as the Noob Printer but switched off to clam myself - A printer that doesn't have a chance to blow up, doesn't use upgrades and does have a little gui for it's internal upgrades. Does not level up. Costs 7.5k by default, prints $500 by default up to a max of $640 with max upgrades. Other printer stats and information: Multiprinter and cheap printer have a 1 / 100 chance to blow up every print. A failsafe will prevent this but also destroy the failsafe When a printer levels up, it will increase it's stats by 3%. This means a printer can be up to 45% more efficient. Multiprinter and cheap printer will level up randomly. Every time it levels up, the harder it is to reach the next level Multiprinter and cheap printer will run out of battery every 10 - 15 prints or every 20 - 30 minutes Multiprinter with an overclocker will print around 39k every hour at level 1 making you 8x worth the printer cost Cheap Printer with an overclocker will print around 7k every hour at level 1, making you 7x worth the printer cost Auto Printer with full upgrades will print around 21k every hour making you 3x worth the priner cost, but it never blows up The circle printers which we have now will print around 33k every hour and you can have 2 of them so 66k per hour. This means with all 3 printers you're making 67k per hour not even fully upgraded but you may have to maintain some...a little bit. Some other changelog things You can move the police menu's around your screen Police now have 100 armor instead of 200 Door busting by gunfire has been disabled and the rebel has had their sledgehammer replaced. Sledgehammer has an increased price Optimized and cleaned up both WeedZone's code and prevented insane delays in planting. To give you some insight, the code it was using before to plant was 83 lines, now it's only 3 lines of code. The zone's code to check the seed was 67 lines of code, now it's only 4. Fixed some weapon code such as the blundergat and the spiderman gun You can also now call the police with your trusty phone Nerfed Master Sword Added !workshop
  9. May 25th Changelog Fixed Remington 700 sounds Vector can ADS, mag decreased to 25, damage slightly reduced Revolver damage increased LMG can ADS Increased PDW-S damage + fixed ADS Fixed some clothes errors again Judging by how much I get done today, printers may be finished and ready to go.
  10. May 24th Changelog The removal of lightsabers. If you are confused, upset or have no idea what I am talking about or why I am removing lightsabers, information is here https://titsrp.com/showthread.php?tid=2325 Lightsabers have been removed get reader for better server performance + client performance Added 7 new weapons with different stats than regular CSS weapons to keep things fresh. More safety checks on clothing The 7 new weapons are: [Pistol] P99 Nighthawk http://steamcommunity.com/sharedfiles/filedetails/?id=299392401 [Pistol] Masteba 6 Unica http://steamcommunity.com/sharedfiles/filedetails/?id=237014237 [Rifle] M1 Carbine http://steamcommunity.com/sharedfiles/filedetails/?id=685707257 [LMG] M27 IAR http://steamcommunity.com/sharedfiles/filedetails/?id=685738045 [sMG] Vector http://steamcommunity.com/sharedfiles/filedetails/?id=682702716 [sMG] KAC PDW-S http://steamcommunity.com/sharedfiles/filedetails/?id=682399986 [sniper] Remington R7000 http://steamcommunity.com/sharedfiles/filedetails/?id=679247426 These weapons are available for anyone to use and will be on the market for gundealers and blackmarket dealers to sell.
  11. May 23rd Changelog More overriding of default functions, sever performance should be even better Added a delay to lightsaber thinks, may be some janky stuff going on until we find a replacement Fixed clothing to have synced tables Removed some weedzones and all of them are now overrided to prevent some issues, I will probably fully remake this addon in the future since my strategy was so wonky Possibly fixed Opium physobject Safety checks to being cuffed
  12. May 22nd Changelog Fixed some errors with clothing in regards to selecting pieces Rotating the misc items will go with the angle and not reset it Fixed being uncuffed and having "Move to get out" on your screen Fixed [CUFFED] on players that are not cuffed Added an anonymous advert with /anon messaghere Fixed some masked related stuff Fixed it so if you do not have a valid bone on your model, it will say so in your chat Changed how cooldowns work for raiding and heisting Fixed K9 Police Model Walking out of the PD will unarrest you, if you're arrested Fixed the nonlethal m4 for sure Optimization in some hook related business
  13. May 20th Changelog Saving, camera fixes and more! You can now save and load outfits Outfits will be removed on a job change Increased draw distance on outfits by 2.5x Reworked backend to make the system not exploitable in any means, server checks everything Angles are more easy to use and are by default closer to the parented bone Camera system reworked, you can now revolve, zoom and change some camera functions to make placing items more precise
  14. May 19th Changelog Clothes, clothes, clothes. Hopefully you guys will find this as cool as I think it is. Definitely a very funny addons to develop. It's the first version of it and I have not been able to break it but I know you guys will find a way. So do not expect it to be 100% functioning until a day or two later. Plus I know the camera system is a little robust but it works exceptionally fine for what it is. Added 100+ variants of different articles of clothing to the game such as masks, hats and other accessories Wearing a mask will make you a masked player, hiding your name. Being cuffed will reveal your name You can have up to 3 articles of clothing. A hat, chestpiece and misc item Fixed ULib unbanning people after a server reset lol Here are some screenshots of the clothing update:
  15. May 17th Changelog Nonlethal M4 actually sets your speed back to normal after it wears off, oops Fixed the speedy Gonzales glitch with unboxing, uploaded wrong version, oops Fixed command overflow, oops Fixed some unforseen errors regarding a bad function, oops
  16. May 16th Changelog Added a template for fining for CP
  17. May 16th Changelog I don't know why I woke up so early to do this but here you go. Not entirely gamebreaking changes but good stuff. I will not be on until Thursday or so. Please do not message me about your custom class. Only message me about something gamebreaking or very important please. Fixed unboxing exploit, calculations for what you unbox are done serverside instead of client side Disabled all logging in HLogs besides commands and chat since I don't need 2000 pages of Billy Bob hitting Erston with a drilldo Fixed nil entity error when someone would pay their fine Also, I am going to be removing unboxing soon for a physical version since this one can get pretty network intensive + it's slow.
  18. May 14th Changelog You cannot be in or on a building while doing a terrorist attack. You must be outside AND on the streets / sidewalk
  19. May 15th Changelog I didn't know that the processor model is not a default gmod model and you need CSS installed. This renders it useless if you try to upgrade it since..you need to get the bounds of the entity. Also, while it's not an issue, who doesn't like some more FPS. I haven't done some clientside optimization in a while and I bet there are a few things I can tweak. Changed processor model Gun dealers and black market dealers have 5 more entity shelves Processor buttons are more responsive Override more animation calculations, only calculate anything we absolutely need Disabled "Machine is already on" Cops now get a fraction of the cash when someone pays a fine Fixed Bitminers not being tied to your CPPI Fixed Buddy System for patch protect Fixed door issue, I wasn't iterating through the table right which meant no one could see the person using the door if they joined Fixed battering ram Fining a player also shows the cops name You can now upgrade the processor to disable that horrendous sound I am such an idiot. Won't go into explaining but I fixed showing CP bounty reasons. Wow Fixed checking for civil protection Modified shipment tables to make things more interesting You can now upgrade the processor to increase the amount contained in each shipment by one Blocked picking up glass as an admin
  20. May 14th Changelog Players have their bounty reset and not subtracted from when arrested (people will probably just be pissed when they already served their time) Nerfed force leap by 25% Non Lethal M4 plays a sound from the client hit, not the weapon Non Lethal M4 will apply a texture to your screen + disable your right click for 8 seconds You can now upgrade the processor to disable knife spit outs You can now upgrade the processor to increase the speed PD bank no longer spits out knifes by default Fixed Rock Paper Scissors NPC sounds Replaced more plasmids with the blundergat if you didn't already have it swapped Fixed logging error PD Bank is now on a 15 minute cooldown This took so much longer than I thought but I know how to do it now which means I can now utilize 3D2D buttons on entities. It's not perfect but it works fine for it's purpose. One week I have to go and polish everything. I worked for..1 hour on this because it turns out I was using the wrong axis :reckF: :reckGL:
  21. May 13th Changelog Minor fixes from the new PD system. This will go in on a crash Fixed string sub for player names above 10 characters Fixed returning false when setting a players bounty to 0 Fixed arrest times Fixed menu bounty Fixed nil name error CS weapons default to a SMG holdtype if one is not set Disallowed Gravgun punting New logging system, this one is fast and allows online viewing You can now break out of cuffs, no longer come out of cuffs after 30 seconds In the first phase of swapping out all plasmids, Soul is going first. It has been replaced by the blundergat
  22. May 12th Changelog Abusing the CP system and using unreasonable fine amounts will have you banned or blacklisted from CP Bit Miners are legal Added default laws Made Amphetamine Cook AoS Added fining rules
  23. May 12th Changelog Note, this is for the 12th. Not for tomorrow. Essentially, the PD system is done. The only things left is fine tuning the system to allow support for all resolutions and to make the handcuffs which should be easy. It took me a day to figure out the way I wanted to approach this and I still am not 100% on if I like how I did it, but it works for it's purpose. The system is very fast. It will never have to search for your bounty messages and it always has your indexed location in the table. The downside is that sending this table to the client results in a larger than normal net usage which isn't entirely a problem. More of a perfectionist grudge but we will see how it plays out. Here is some information on how this system works: CP will be able to fine players for any reason (of course if you abuse it, you just get banned, not to hard to understand) CP will have console commands +cpmenu and +cplist to open these menus if they ever close it You can call for backup every 5 minutes as a CP, this places a red circle around you for your fellow CP friends to see through walls to find you, no one else can see it Players will be able to decline and accept fines. Depending if they are cuffed or not, they will go to jail Players will have a bounty for killing players, robbing the bank and doing other illegal tasks The larger bounty you have, the more time you can go to jail for. As of right now, the max time is 10 minutes of jail time Going to jail will reset your bounty Messages of each players fines and bounties And again, this system is very very fast. Inserting messages is O(1), getting messages is essentially O(1) unless you have 10+ logs I thought about it even more and I think I know how I want to approach this. Hopefully it won't delay the release On top of that, we have regular changes Added CSS weapon models to the workshop pack Fixed all or most of the hold types for the weapons Will do that later In an active search for a new PP system or doing other optimizations to the current one Newer prop protection is back along with some safety checks Fixed adv dupe errors Sending tables to the client for the police system now only sends the table you need, not all of them Made all lingering files into one large file Removed monitor Added back !nolag Added a non lethal M4 for cops More optimization and profiling This CP system is in it's first iteration. Please report any bugs that you find and they will be fixed!
  24. May 7th Changelog Next server reset will be very interesting to see how well everything runs Sending door data is 50% faster Disabled ULX MOTD that we don't use but it will still send some data Fixed Bore error Fixed NULL physics object on drug materials Removed an animation hook Disabled BabyGod Removed Arrest Stick Command Animation override, decreasing time to calculate them by 20% - 40% Animations use Length2DSqr BTW Weapon base primary fire calculation decreased by 12% I have also done a ton of work in regards to the PD System. I re-did it from scratch and it's honestly pretty cool. Hopefully this will be a game changer as you can go to jail for up to 20 minutes. This is an early look into what it does and how it works.
  25. May 6th Changelog Thank god errors are logged or else I would of never known a lot of these things are broken Fixed weed seed not on the right base Fixed admin popups errors Fixed admin stick going away on mode 4 Fixed some custom weapons not on the CSS base Fixed spiderman swep causing a trace error Staff have overrided permissions to delete props but not doors Props don't ghost through other props Adv dupe permission checking Adv dupe error checking
×
×
  • Create New...