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Showing content with the highest reputation on 09/28/17 in all areas

  1. The reason CP have lockpicks in the first place is because of me, so it wouldn't be fair to shoot down your suggestion. But I will inform you how we got them in the first place since I don't actually think you were there. It used to be that kidnapping did not actually strip you or make you unable to console kill, at the time it only made you unable to access inventory until death. People abused that fact and would kill themselves or their kidnappers with little to no concern. Obviously this was ruining the RP for kidnappers, albeit there were a thousand of them back then, so pick and choose. Anyway, When the complaints rolled in heavy, it started to become warnable as an FRP to escape kidnap like that. But it was soon pointed out that you were not stripped of your equipped items in the hotbar. And so for some time after that, all players were allowed to use their gear that was equipped on their person, mostly for classes that spawn with equipment. This too became problematic, as it was seen as unfair for classes that do not have equipment and even more so being that CC was on the rise and they generally spawn with a lot of stuff. That's when it was finally changed to where kidnapping would strip players of not only their inventory, but also all of their equipment, and the ability to console kill for the next 5 minutes. Let's just say, that CPs were outraged that they would now be rendered completely useless in the scenario of a kidnap. I mean, I guess that's sort of the point, but at the same time since, given their special role, CPs, including myself, would argue that CPs should be more capable of dealing with a kidnap situation than a civilian and thus it was decided by our lord Sugar that a good compromise would be a hidden lockpick that CP can physically only use if/when they get captured, because they are "trained personnel" (for rp purpose only of course, as everyone knows most CPs are trash) and should know how to escape and not be so helpless in that scenario. and so he immediately implemented it. I see this a lot: people calling stuff that CP has "unfair". But I guess they are not understanding that that is sort of the whole point of CP, is to have an advantage over civilians in order to be able to enforce the laws. I don't see anyone calling Staff OP when its the same basic concept but on steroids. Staff has a clear advantage over both. If you take too much power away from authority figures, then the rules/laws will not be able to be efficiently enforced. If rules/laws cannot be efficiently enforced, there is no point in having them because everyone will just break them knowing that little to nothing can be done about it. Or as I like to phrase it: "without enforcement of the rules, there are no rules." irl do police not have the upper hand? js
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