Jawson Posted September 21, 2018 Share Posted September 21, 2018 what the fuck @sillus... That's so fucking sad..... sorry my guy Link to comment Share on other sites More sharing options...
yeeto Posted September 21, 2018 Share Posted September 21, 2018 I don't think people in the fountain area should be immune to everything. I think a better change would just to be while you are at interacting with an NPC, you should be immune to kidnapping, mugging, pickpocket, force drop, etc. I would say damage + handcuffing to, but I feel like people would abuse that to get out of hits or stop someone from chasing them. Link to comment Share on other sites More sharing options...
CoolAIDS Posted September 21, 2018 Share Posted September 21, 2018 Just move all NPC's to one of the buildings in spawn or something. Would stop a lot of this stuff Link to comment Share on other sites More sharing options...
yeeto Posted September 21, 2018 Share Posted September 21, 2018 Would rather do what Muffin suggested. Use the rooms / buildings in spawn for the npcs - they aren't used for anything else. Link to comment Share on other sites More sharing options...
BRINGINGARMAGEDDON Posted September 21, 2018 Share Posted September 21, 2018 Put all the item based npcs (loot box, rsb, gen buyer) in the warehouses behind rdm arena and the rest in that building that everyone tries to base in, this way if new npcs are added there is a lot of room to put them in. The mailbox npc could be moved to the second fountain (park) Link to comment Share on other sites More sharing options...
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