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[Changelog] DarkRP Server


TitsRP
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September 16th Changelog

 

I have a larger daily update planned but I want one more day to test it, to prevent crazy stuff

 

  • Hopefully fixed a rare inventory issue
  • Fixed a rare printer issue
  • Fixed a vault issue when attacking it
  • Fixed a small police related issue

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September 17th Changelog

 

  • Optimized what you can touch by a ton (90+%)
  • Optimized what you can pickup by a ton (90+%)
  • Optimized the default way of detecting admins by a heck load (50+%)
  • Fixed an issue where you couldn't see which tool gun mode you were in until you clicked
  • Fixed an issue where new staff had to relog
  • Optimized tooling by a ton

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September 22nd Changelog

 

  • Fixed an issue where an inactive trial mod would spam the server
  • Fixed an issue where a demoted staff member would be considered a staff
  • Staff can no longer ban themselves, it will tell you ur a dummy

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September 26th Changelog

 

  • CC weapons with infinite ammo have ammo now (let me know if I missed any)
  • CCs from ingame now (should) display the proper models in the F4 menu
  • Timebombs can only be activated by their spawner (or if they have no owner)
  • Buffed the p90
  • Fixed an issue where players couldn't change their models
  • Fixed an error when banning people using consoleid
  • Fixed a rare issue when attempting to tool something
  • Fixed a rare issue when the Bank Vault was attacked with explosions
  • Upped some of the weapon mod rates

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September 27th Changelog

 

  • Fixed it where cuffing someone would drag them immediately
  • Fixed an issue where dragged players would follow a cop forever, even if too far away
  • Redid the cuffing menu when looking at a cuffed player
  • Fixed it where upgraded items wouldn't show their name in the inventory
  • Fixed stacked weapons going away when upgrading, it takes one out of the stack now
  • Fixed being able to spam batmans zipties + increased payout from 500 to 1000
  • Fixed another prop protection issue

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September 28th Changelog

  • You can inventory all potions and alch reagrents
  • If a door has an alarm on it or it has a door sheild, it takes 10 more seconds to lockpick
  • Removed vault raiding crowbar from unboxing
  • Fading doors take at least 15 seconds to crack up from a minimum of 10
  • Being damaged while holding a master sword disables it for 2 seconds (cc only)
  • Increased mastersword coolodwn by 1 second overall
  • After being kidnapped, you get the default weapon set back

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