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[Changelog] DarkRP Server


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June 5th Changelog

 

  • Modified the beeping for admins not taking sits, ignoring sits for proper reasons will also stop the beeps
  • Fixed Jigsaw's model
  • Minor optimization to library functions
  • Added it so if you die by a hit, you will know so, so you don't call RDM

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June 6th Changelog

 

  • We now have a steamgroup, join it ingame to gain 10k!
  • Fixed 2 adv dupe errors
  • Fixed misc legacy job errors 
  • Disabled packs to prevent crashing (hopefully)

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June 7th Changelog

 

  • Fixed mostly all printer upgrades, you can use those or the upgrades on the priner
  • Printers now have a chance to explode without a failsafe. This becomes harder to manage the more printers you have
  • Swapped out more models from the original playermodel pack which may of been causing crashes / client crashes
  • Fixed an issue with the grim reaper model being almost invis with stealth camo
  • Fixed an issue where players would accidently be nocollided
  • Fixed an issue where the rank Respected wouldn't have the same inventory as VIP
  • More tweaks to admin beeping

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June 8th Changelog

 

  • Fixed an issue where you could make entities almost invisible using the color tool
  • More clientside optimizations
  • Disabled fire
  • Made it so you cannot warrant or want a player when you're kidnapped
  • CP will get a small lockpick when kidnapped (longer time to unlock doors) since they are trained personnel
  • Kidnapped players cannot spawn props
  • Transferred in the newer admin beep thing, forgot to apparently + fixed timers
  • Printers will now have a chance to explode based off their level (new printers are less likely to explode)

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June 9th Changelog

 

  • Made it so kidnapped people cannot buy vehicles
  • More admin beeping adjustments
  • Fixed an issue where the PD lockpick didn't work
  • Fixed an issue where people would randomly be placed into revolts
  • Re-updated the CC editor to include the command when you're added onto a class
  • Made it so it tells players if they are killed by a terrorist during a terrorist attack

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June 10th Changelog

  • Removed being able to sit on people's heads
  • Added a convar cl_removeclothing which prevents clothing from being drawn (more fps)
  • Max door amount down to 10 instead of 20
  • Fixed an issue that prevented class made from the maker from being used immediately
  • Fixed an issue where deprecated events would spawn
  • Removed some deprecated shipments
  • Fixed an issue where events would startup again even on an event cooldown (prevented prizes)

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June 13th Changelog

 

  • Added a zone around the fountain which you cannot be kidnapped in
  • Fixed a ghost bug on both stacker and adv dupe
  • Fixed a adv dupe bug with invalid entities
  • Improved client performance
  • Actually disabled sitting on heads
  • Fixed an issue where respected ranks were able to set jobs for w/e reason

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June 14th Changelog

 

  • Improved performance in talking by 90% by blackmagic
  • Fixed an issue where the spectate hook wouldn't be removed when no one was spectating
  • Removed some unused hooks
  • Improved several other server functions by a poop load
  • Absolute massive clientside performance increase (you should get 10+ more frames without a doubt)
  • Fixed not being stripped while kidnapped

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June 21st Changelog

 

  • Fixed an issue where demoting may of not been working
  • Fixed an issue where breaking out of cuffs would not entirely work
  • Freezing players using the admin stick will prevent them from using inputs
  • Shadowknife will try to not get you stuck + you can only teleport with health higher than 33
  • Master Chief spawns with the door ram + arrest baton when siding with the PD
  • Ramming a door will fade it for 30 seconds
  • Heavy optimizations to the door ram

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