TitsRP Posted January 13, 2016 Author Share Posted January 13, 2016 January 13th Changelog Lowered server-size by another 100mbRemoved 30+ models being precached which were never usedChanged some server configuration settings to better optimize the amount of networking going through the serverFixed an issue with players randomly getting negative money Link to comment Share on other sites More sharing options...
TitsRP Posted January 14, 2016 Author Share Posted January 14, 2016 January 14th Changelog Staff can now pickup cars with their physgunsI probably did something else but I forget, hecko Link to comment Share on other sites More sharing options...
TitsRP Posted January 15, 2016 Author Share Posted January 15, 2016 January 15th Changelog Lowered the sound of the god awful nyan cat gunCP now need to want someone in order to arrest them (basically disables combat logging)Updated DarkRPAdded Alchemy system which will replace drugs in theoryNew job, AlchemistNew VIP job, Juggernaugt Link to comment Share on other sites More sharing options...
TitsRP Posted January 18, 2016 Author Share Posted January 18, 2016 January 19th Changelog I probably won't reset the server this morning for this update as it is already 10 AM and I want to see how much I can get in. Growth potion now stays for 60 secondsAdded a minify potionAdded a tool for CP's to want people more easilyPeople who are in jail can no longer spawn NLR zonesPolice Transmog now lasts for 60 secondsAdded a potion that can change your model to a random model in the server until deathAdded a potion that turns into a swep which you can throw and explodeAdded a potion that will spawn a random weaponFixed clientside lua error on armor weaponFixed clientside ua error on Alchemy TableFixed clientside lua muzzle flash s8Fixed clientside lua error on GDCW MuzzleFixed serverside lua error on EMSS weaponAdded back boombox that is relatively fixed Link to comment Share on other sites More sharing options...
TitsRP Posted January 22, 2016 Author Share Posted January 22, 2016 January 22nd Changelog Fixed Magic Baby entity for the alchemy tableAdded cooldown for "EXTERMINATE"Fixed setting scope sensitivity for the btw scope baseFixed a gun going through props + moved it to a more optimized baseAdded in the auto-warrant tool I forgot to transferRemoved Boombox because of the influx of requests to remove itFixed ProtorayImpact lua errorFixed gdcw_unviversal impact lua errorRemoved LagCompensation on sledgehammerFixed SetHolstered method on DoorChargeFixed gdcw_muzzle lua errorFixed weapon_dunkey serverside lua errorFixed weapon_c4 serverside lua error Link to comment Share on other sites More sharing options...
TitsRP Posted January 23, 2016 Author Share Posted January 23, 2016 January 24th Changelog That moment when you had a full changelog typed out and then you tried to refresh your indexed fields for all of the server files, then you realize you were on the changelog page instead and refresh it. More clientside and serverside optimization. I want to make sure the server is well under its CPU usage before I add in this Respected ULX rank since allowing people to use tools such as thrusters, hydraulics, ect will definitely increase server CPU usage by a good amount. Optimized SetupMove for Arrested playersOptimized CalcMainActivity for DarkRP (animations/sh_animations)Removed Think function for MadCowHolstersRemoved Bitminer hook for removing entitiesOptimized think timer for NLR circlesRemoved FAdmin Logging since there is only 90 other systems logging everythingRemoved ragdoll maxount timerChanged the way Lightsabers handle CalcViewRemoved Drug Entities from DarkRPOptimized CalcView for both the minify potion and the growth potionDisable MouthMoveAnimation hook?Optimized HUD even moreRemoved gm_demo HUDPaint HookHopefully moving a TON of weapons to a single weapon base and then removing all of the excess files from left over bases + a mass lua file removal again------------------------------------------ Some early morning changes Removed FAdmin Changelevel + initialplayerspawn hook for itRemoving more useless logging Link to comment Share on other sites More sharing options...
TitsRP Posted January 25, 2016 Author Share Posted January 25, 2016 January 25th Changelog Removed 30mb worth of models that were inactive. This way, people will be able to see new modelsUpdated DarkRP + an optimization libraryFixed SabersAdded Unwant function to the baton thing, right click to unwant Link to comment Share on other sites More sharing options...
TitsRP Posted January 28, 2016 Author Share Posted January 28, 2016 January 27th Changelog Fixes and optimization. Don't ask why all of these effects are broken. I guess the new gmod update broke a ton of shit with them. Optimized Force Emitter / Fixed Selection Ring error (effect)Fixed tooltracer lua error ( effect)Fixed effect_econc_pp lua error (effect)Fixed neuro_railbeam lua error (effect)Fixed micro_he_blood lua error (effect)Fixed ss_mflash lua error (effect)Fixed laser4 lua error (effect)Fixed gb_magic_fireimpact lua error (effect)Fixed econfly lua error (effect)Fixed rg_sheckeject_shotgun lua error (effect)Fixed camera_flash lua error (effect)Added a valid check for GetMaxHealth on the medkit to prevent errorsAdded VCMod / VCMod ELS once againFixed Texture errors on SWAT VanFixed Armor Packs not being valid On the process of moving every single weapon / custom weapon to a single, optimized, light weapon base. This may take a while. Removed a bunch of timers that were created but never destroyed Edit: Just note that if some weapons are broken, let me know. I am pretty impressed that I managed to get this to a work in the simplest manner without fucking up too much. Some weapons may be broken that I forgot to look into. Link to comment Share on other sites More sharing options...
TitsRP Posted January 29, 2016 Author Share Posted January 29, 2016 January 29th Changelog Fixed most errors in regards to weapons transfered over from a baseSome optimization server and client performance Link to comment Share on other sites More sharing options...
TitsRP Posted January 30, 2016 Author Share Posted January 30, 2016 January 30th Changelog Updated CakeLowered minimum bandwidth requirement for CPU usageRemoved lights on regular cars for VCMod since I really only wanted it for ELS Lights and car seatsRemoved some more useless hooks for server performanceModerenized a ton of server configuration for higher performanceFixed thruster exploitSome performance gains Link to comment Share on other sites More sharing options...
Recommended Posts