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[Changelog] DarkRP Server


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January 4th Changelog

  • Added an entity degrading system. Entities will despawn after 4 hours of not having an owner
  • Made it so unfun, revolt, bounty messages have a 128 character limit
  • Fixed an issue where double revolt messages would appear for the revolt leader
  • Fixed an exploit with weed
  • Like 1
  • Thanks 1
  • Confused 1
  • Sad 3
  • uhoh 1
  • Angry -1 1
  • thumbdown -1 5
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January 8th Changelog

  • Prevents opening inventory in jail since you cannot drop or use anything
  • Fixes an issue where crafted entities would fall through the crafting table
  • Prevents claiming ownership of tilling plots if something is growing inside
  • Removed the "press E to claim" on a tilling plot if you already own it
  • Fixes an issue where players could accept a trade when their inventory is completely full
  • Adds a notification to your trade menu if you attempt to trade with a full inventory
  • Minor improvements to inventory logging for developers
  • Like 1
  • Thanks 1
  • uhoh 1
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  • 2 weeks later...

January 19th Changelog

  • Fixed a bug where un-hacking your own bounty from the bounty board would not earn quest progression
  • Fixed a bug where you could un-hack a bounty for a player who's bounty was $0
  • Fixed an issue where you might not earn leaderboard progress if you harvested crops too quickly
  • Add knock down logs for players w/ "down but not out" perk
  • Fixed a bug where if a player was killed in a down state it would always be logged as a suicide
  • Like 1
  • Thanks 2
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January 27th Changelog

  • Added a console command "cl_disable_tts" (disables text-to-speech from Mr. Bones & Staff On Duty [client-side only, default is 0])
  • Added a new control board for Security Specialist which shows him number of hackers are online and how many hacked entities are in the world
  • Added a new player leveling talent "White Hat" which enables Security Specialist to see the name and coordinates of recently hacked entities on his control board
  • Hacker can hack control board to scramble data
  • Added new Staff On Duty player model
  • Fixed Mugger job description saying he could not raid
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February 8th Changelog

  • Fixed a bug where you could get quest progression from extracting blood from the same person more than once
  • Fixed a bug where you could start a revolt right after the Mayor died and he would be treated as a revolter
  • Fixed a bug where becoming pissed pig did not give everyone around you corona virus 
  • Removed some bad chemical node spawns from the old map
  • Prevented Staff On Duty from being selected as the target in the Kill The VIP event
  • Fixed the accessory vendor being spawned twice since the latest Garry's Mod update
  • Thanks 1
  • uhoh 1
  • monkas 1
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  • 2 weeks later...

February 19th Changelog

  • Optimized overall server usage
  • Optimized keypads + accessory vendor
  • Made it so players can now base in the underground mine. Shrunk the zone to only block building in the ramp
  • Made it so placing chems on a node will attach to the hole of the chemical barrel
  • Made it so chems have 10 uses per node up from 5
  • Fixed an issue that degraded clients games after some uptime. May help reduce crashing + improve fps on prolonged sessions
  • Fixed an issue where chems that respawned will have 200% health
  • Fixed several broken chemical node spawns + added a few more
  • Fixed the camera swep having an incorrect name
  • Fixed a rare issue when using voice
  • Fixed an issue where Enchanted Matrix Perk didn't work as expected
  • Fixed an issue where the quick fish talisman wouldn't give you the right fish in a fishing circle
  • Fixed an issue where mist grenades healed above the players max health
  • Potentially fixed a rare issue where a bounty wasn't reset after paying for it
  • Like 1
  • Angry -1 1
  • thumbdown -1 5
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February 20th Changelog

  • Optimized dropping items from your grav gun and inventory
  • Fixed an issue where clientside models were being removed that shouldn't have (caused errors)
  • Fixed being able to spawn unlimited wheelchairs if you had the shop perk
  • Fixed an issue where printer reduxers, sound reducers and speed upgrades couldn't be inventoried
  • Fixed a rare reload bug
  • Fixed a PD bank hacking when shocking it
  • Potentially fixed an issue where leveling stats on the hud remained at 0 when gaining XP
  • Like 2
  • Thanks 1
  • thumbdown -1 2
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February 27th Changelog

  • Increased the maximum number of casino chips you can buy (100,000 -> 300,000)
  • The Security Specialist firewall will now be removed properly after being destroyed
  •  Fixed a bug where if you were picked for a legacy job while cuffed you would not change jobs
  • Minor improvements to the "claim sit" window for staff 
  • Like 2
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March 6th Changelog

  • Added auto ban log aggregation for staff to help provide why someone was banned
  • Made it so Bounty Hunters, Hitmen and Mr. Sniffy can attack / receive damage from their targets in safe areas (such as spawn)
  • Made it so unlocking a gang talent will show a modal instead with proper warnings on what the talent works on
  • Made it so players can scale down their accessories by another 30%
  • Made it so the supporter job / big boy can be accessed on the supporter tab
  • Improved search term exporting for slogs
  • Fixed an issue where some players may not be frozen when an event starts
  • Fixed admin / ulx logs not exporting correctly
  • Fixed an issue where accessories you owned should show as unowned if playing as Mr. Bones
  • Fixed an issue where after spectating a player, their voices wouldn't go away
  • Fixed an issue where client models were being pruned too often which could cause issues
  • Thanks 1
  • thumbdown -1 2
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