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[Changelog] DarkRP Server


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June 9th Changelog

 

  • Made it so you can sell processed drugs directly to the general buyer for a big price hit (otherwise you give it to drug dealer npc)
  • Made it so you can sell items from the loot crate by right clicking them, regardless if you have quick sell
  • Made it so VIP events do not give event tokens due to it being a heavily abused event
  • Made it so you cannot click into the value setter on buying bulk shipments & made it so the drug dealer can use it too
  • Made the box shuffle sound sync up when it actually shuffles
  • Made it so certain weapons cannot be inv holstered under certain conditions
  • Fixed the leaderboard so it actually showed who was on top
  • Fixed the spawn of heck leaderboard
  • Fixed the long distance keypad cracker
  • Fixed an issue where you couldn't fine other player's with a max bounty more than 5k
  • Fixed some inventory related hashing issue with enchanted weapons
  • Adrenaline now reduces your health by 1/3 for each use
  • Fixed an issue where processor timers could be inconsistent and wouldn't update from a large distance away from it
  • Nerfed speed sweps cause they dum
  • Removed the discord presence since it is now deprecated and funks out
  • Improved client performance when doing animations
  • Changed the trisha big bang perk to prevent some unintended effects
  • Fixed an issue where enchanted guns from the lootboxes scaled your damage like crazy

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June 10th Changelog

 

  • Added uncuff logs (staff only)
  • Made it so you cannot inv holster / drop SBC cannons if they aren't @ max ammo to prevent abuse
  • Fixed an issue where different boxes didn't have a better chance to get enchanted weapons
  • Fixed an issue with the spawn of heck 
  • Fixed an issue where CP could be sent as notices to batman
  • Fixed an issue where the undercover swep wouldn't change your job name if used fast enough
  • Changed the grim reaper model due to client crashes if you had low fps or tabbed out (no clue how i figured that out)

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June 11th Changelog

 

  • Made it so unique leaderboards are tied to your steamid other than player objects
  • Made it so the hacker must hack unique things on the object
  • Fixed the MSNC shipment
  • Fixed an SLogs issue when right clicking a player
  • Fixed some minor crate issues with the UI

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June 12th Changelog

 

  • Chemical hoses, trees & rocks have health bars now to indicate how many hits they have left
  • Made it so you can split a direct amount in your inventory rather than just half
  • Drugs don't do their effects so often
  • Added chess & checkers back once again
  • Crops may now need water which you can get from the ocean or sewers with a water barrel
  • Small optimizations to farming
  • Made it so SBC cannon has 2x more ammo but disabled being able to buy universal ammo for it
  • Batman can right click people to let them go and unwarrant them
  • Scratch offs are less dumb
  • Fixed a possible issue with the fighting arena

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June 14th Changelog

 

  • Added a new leaderboard, Total XP Earned
  • Made it so only real chemical hoses count towards the leaderboard
  • Fixed the sticky grenade
  • Fixed an issue where some explosions did not register as the player who planted them
  • Fixed the hole where you could drive vehicles into

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June 15th Changelog

 

  • Removed a bulk of the leaderboards which can be potentially abused
  • Made it so if your kidnapper is cuffed, you wake up
  • Trisha now has a 3 hour playtime requirement
  • Redid how some of the quest coin data is handled
  • Batmans SWEP now allows him to traverse much faster
  • Greatly optimized the spiderman swep
  • Fixed a trading issue
  • Fixed an issue when using trisha's launcher
  • Fixed an issue with the dehacker
  • Fixed a minor c4 issue
  • Fixed an issue where leaderboards were duplicated
  • Fixed an issue where batman's notices wouldn't go away if they were restrained or dead
  • Possibly fixed an issue with a pickup box

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June 16th Changelog

 

  • Optimized picking up items into your inventory
  • Foodshipments can now be sold & they no longer require you to press E on them
  • Cooking stove now sorts items by quantity
  • Shadow knife now requires free space in order to teleport & fixed some placement issues
  • Slightly lowered material bomb range as it doesn't follow standard material grenades line of sight
  • Fixed an issue when opening boxes sometimes
  • Fixed an issue where you couldn't see batman's hook if you weren't using it (kinda)[
  • Fixed an issue with being able to get civilian phones for free and selling them
  • Fixed an issue where spiderman's hook or batman's hook were not held correctly
  • Added some indicators to the Traq M9 if it fails to work
  • Added support for silenced guns on the CSS Base by holding down R at max ammo (only weapons that work are HK G36,M92FS)
  • Fixed an issue where some custom weapons had static crosshairs

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June 17th Changelog

 

  • Made it so models that are not normal size cannot picklock or keypad crack (may be wonky let me know)
  • Smaller models are no longer allowed to raid (CC only really) and will be notified if you cannot raid
  • The king now has a higher party limit of 12 up from 6
  • Jammer Gang Perk now reads "Your position is updated slower to the Bounty Hunter"
  • Spawn of heck can see their target again
  • Mayor assassin has models tied to his name
  • Possibly fixed an issue where you couldn't see party circles
  • F4 menu now refreshes when you change to a job that can either use shipments or different entities
  • Fixed an issue with silenced guns 
  • Fixed an issue with cuffing the kidnapper thing

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June 19th Changelog

 

  • Fixed some silenced weapons not silencing
  • Fixed an inventory issue when initializing
  • Fixed an issue when using the duck swep
  • Fixed an issue when picking up props
  • Fixed an issue where the water barrel didn't phase when holding it

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