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July 13th Changelog

  • Fixed an issue where you could use a shadowknife while sitting
  • Possibly fixed an issue where the King's Portal may bug out when walking near it
  • Fixed an issue where you could have a really long law for the mayor or king
  • Fixed an issue where you could sit on a prop while it was being held
  • Fixed an issue where lockpick bars wouldn't show under certain scenarios
  • Fixed an issue where you couldn't change your pool of models if you weren't a cop
  • Fixed an issue where if you disconnected, it would reconnect you on accident
  • Fixed a rare issue where the mayor couldn't broadcast a message
  • Fixed an issue where getting weapons from stacks didn't work correctly
  • Fixed an issue when picking up weird weapons
  • Fixed a rare issue when dehacking something

July 16th Changelog

 

  • Added !kinglaws to view the king laws
  • Added !gigamute playername timehere to stop them from using voice & chat (!ungigamute player)
  • Added !ip command for admins+
  • Added !removeinvalid to remove invalid models / entities from the server
  • Added a CP button to view all people's bounties
  • Made it so you cannot change models using the MS command for 60 seconds after being damaged
  • Made it more difficult to afk hack farm
  • Made it so the Mayor's assassin is listed on PD lists
  • Made it so police can set bounties from the cuffs
  • Made it so event vips & master stalker can see their targets (changed VIP way of viewing)
  • Made it so the King's kingdom walls are solid color
  • Made it so talismans get reset when you become a terrorist & made it so you cannot use talismans when being a terrorist
  • Made it so the explosion radius for vehicles is smaller
  • Made it so cuffed players have an animation that they're cuffed (rough first implementation)
  • Made it so the bounty board always has the correct data & you're always shown for your bounty (if you have one)
  • Made it so if you're afk, regardless of playercount you will get demoted from your job (longer time)
  • Made it so staff have a longer kick timer from being afk
  • Made it so you can expand and contract the CP Menu
  • Made it so you can throw the dildo with force & fixed its world model when thrown
  • Made it so if you get repeatedly arrested it increased your jail time by 10 seconds (capped at 2 minutes extra)
  • Made it so you cannot change jobs while cuffed
  • Fixed an issue where you could see the mayor's location when going to revolt and not going through with it
  • Fixed an issue where the bitminer would have a bigger delay than what it had for its minigame
  • Fixed an issue where you couldn't lockpick vehicles
  • Fixed an issue where you could change models during a revolt
  • Fixed an issue where some shotguns had wonky reload animations
  • Fixed & improved various other small issues
  • Fixed the abomination text looking ugly & where thirdperson would looked messed up
  • Fixed an issue where the fightclub arena would sometimes bug out
  • Improved the fightclub arena spawner / placement
  • Possibly fixed issues where boombox audio would get stuck in 1 place
  • Optimized ULX calls
  • Optimized boombox usage

June 24th Changelog

 

  • Material bombs fade fences instead of removing them
  • Removed the light on the enchanting box
  • Optimized printers
  • Optimized hacking items
  • Made it so you can only have 1 of each entity type (1 Bitminer, 1 Large Printer, 1 Mini Printer, 1 Processor) but all outputs have been scaled
  • Printers can level up to 20 up from 15 now & miniprinters level up 2x as fast & printer storage has been increased by 5k
  • Batman can see kidnapped players
  • Imported models for metal & wood

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