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[Changelog] DarkRP Server


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May 18th Changelog

 

  • Addeded new effects to CSS guns (muzzle flash, smoke, weight-ish, running with them)
  • Mastersword will negate the next fall damage you take when you jump
  • Fixed an issue where banning someone again didn't update the staff who banned them
  • Usergroups ingame will sync to the forums every morning
  • 2 week inactivity staff demoter now runs every morning instead of waiting for you to log in

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May 19th Changelog

 

  • Made it easier and not as clunky to catch people in cuffs
  • Made it so the catching fish quest will work for anything caught
  • Made it so some weapons have specific shift animations so it doesn't look wonky
  • Made it so you can sprint & shoot with an increased recoil
  • Made it so you can test weapons that are being sold on the CC editor if you're the owner of a CC (3 tests per day)
  • Made it so you cannot pickup items during a propclimb event
  • Possibly fixed an issue where quest data wasn't updating
  • Fixed an issue where you could have an invisible party name

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May 20th Changelog

 

  • Made it so you can sit down and use weapons
  • Made it so you can go into first person while fishing
  • Made it so snipers have bullet spread when hip fired
  • Fixed an issue where specating didn't show people sometimes
  • Fixed an issue where you couldn't use the alchemist table
  • Fixed an issue where you could visually shoot guns while holstered
  • Fixed an issue where there would be a chance the fishing line disappeared

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May 21st Changelog

 

  • Fixed an issue with offline CC purchases
  • Fixed an issue where some weapons had an insanely high firerate because of the lower tickrate
  • Fixed an issue where syncing forums ranks didn't properly set the display group
  • Fixed a rare hackphone issue
  • Tilling plots will not disappear when a player logs out
  • All grenades have been reworked to not jump around like crazy
  • Made it so playing on the server it shows it in your discord presence

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May 22nd Changelog

 

  • Fixed a questing issue when fetching certain quests
  • Fixed an issue with extreme sway and bobbing when using weapons
  • Fixed another specating issue
  • Fixed the sound with the alchemy table

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May 23rd Changelog

 

  • Weapons now have a real lean and sway effect
  • Weapons now have better sprinting animations and a new crosshair (which you can customize the color through !help)
  • Weapons are now 100% accurate when aiming down sights (rather than having a small cone)
  • Fixed an issue where some weapons had an instant reload time
  • Fixed an issue where you could drive and shoot
  • Fixed an issue where cc perms weren't being activated

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May 24th Changelog

 

  • Improved the idle animation and walking animation with weapons
  • Fixed an issue where reloading while in third person said "No ammo available"
  • Fixed / added some iron sights to weapons
  • Aiming while in third person puts you into first person / aiming out while you were in third will put you back in third
  • Running while aiming down sights will keep you in ADS when you stop running
  • Removed some of the delay when aiming down sights
  • Tuned all current stock guns to have better gun sway

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May 25th Changelog

 

  • Redid sniper scopes so they dont look like garbage
  • Fixed an issue where too many armor packs could lag the server if they collided
  • Fixed an issue where you couldn't craft things with electronics
  • Fixed an issue where spectating in third person hecked it up
  • Fixed some weapon cone issues
  • Made it so new unprocessed drugs do not spit out a material when harvesting them for the first 3 seconds
  • New weapons taken out from your inventory cannot be invholstered for 8 seconds
  • Fixed a grenade issue
  • Precached all models for the cc editor so it loads faster

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May 26th Changelog

 

  • Smoke & Explosive Specialist has been moved to VIP
  • Removed some old weapons from the game
  • Fixed the long distance keypad cracker
  • Optimized being fired from CP & made it so when the mayor dies any fired cp can join cp

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May 27th Changelog

 

  • Added the ability to trade with other people use !trade namehere or the using the player menu!
  • Optimized the inventory when using it
  • Enchanted weapons will now show their effect in your inventory instead of saying "Yes"
  • Fixed an issue where your camera may wonk out if using weapons
  • Fixed the stats command to show your hours played
  • Fixed an issue where the drug buyers money was off from what he really sold

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