TitsRP Posted January 30, 2018 Author Share Posted January 30, 2018 January 30th Changelog Fixed an issue where cops would still have camo on when forced into a revoltFixed an issue where the Mayor PD Screen couldn't be really reset using the security specialistAdded an option to right click models in the CC editor to add them to your class (up to 3) so you can swap around Link to comment Share on other sites More sharing options...
TitsRP Posted January 31, 2018 Author Share Posted January 31, 2018 January 31st Changelog Added cop weapons to the cc editor if you're a copAdded the option to become a cop from the cc editorAdded back Chess & CheckersWhen cops successfully cuff someone, their cuffs go on a 6 second cooldownWhen cops unsuccessfully cuff someone, theif cuffs go on a 3 second cooldownPlayers can despawn a tied entity (printer, processor, miners, ect) that are older than 4 hoursFixed an issue with the USAS Link to comment Share on other sites More sharing options...
TitsRP Posted February 2, 2018 Author Share Posted February 2, 2018 February 2nd Changelog Added a new rules page! There is a whole changelog on that too, make sure to read it!Added a !unfun command where the players can demote a mayor if he is considered unfun and ruining the experience (50% vote yes required)Max fine is 5k down from 20kFixed the SG 552Fixed some vanity CC sweps that acted like certain weapons before nerfsReverted being able to reclaim your items after 4 hours Link to comment Share on other sites More sharing options...
TitsRP Posted February 3, 2018 Author Share Posted February 3, 2018 February 3rd Changelog Added back the Event NPC in spawnAdded ammo for HL2 gunsAdded the option to switch from a cop to a regular player as a CCFixed an issue with having cuffs as a weapon on your class and being considered a copFixed not being able to buy HL2 weapons on your classFixed where non CP were able to warrant peopleFixed an issue where you could be a hitman and cop at the same timeFixed recoil on snipersDrugs make you lose some control of your charactersBitminers cost 50% lessYou no longer have to pickup ammo boxes Link to comment Share on other sites More sharing options...
TitsRP Posted February 4, 2018 Author Share Posted February 4, 2018 February 4th Changelog Processors now have to be managed. They have 3 power + you need metal to keep the quality upgraded. Power is kept up with Chemicals.Material for an upgraded processor has changed to not look like a pile of playdoughAll processor upgrades have been lowered along with the default amount in a shipment from 3 -> 1. Upgraded quantity gives you 1->2 Link to comment Share on other sites More sharing options...
TitsRP Posted February 5, 2018 Author Share Posted February 5, 2018 Feburary 5th Changelog Added a new command !ms to swap playermodels on the fly for CC OwnersFixed an issue where swapping a model wouldn't save properly when you dieFixed an issue where you couldn't spawn a processor normallyFixed with the SG 552 againFixed being able to prop surfFixed an issue with being able to go over the 6 fading door limitFixed an issue with not being able to use your inventory after an eventPossibly fixed an issue when switching to a cop or raider with an old class versionPractice Events can only be called every 5 minutes Link to comment Share on other sites More sharing options...
TitsRP Posted February 6, 2018 Author Share Posted February 6, 2018 February 6th Changelog Upgrading a shipment with metal now increases its content count by 1 - 2Redid how notifications lookFixed being able to change size in an event Link to comment Share on other sites More sharing options...
TitsRP Posted February 9, 2018 Author Share Posted February 9, 2018 February 9th Changelog Added an option to buy CC cop models as a copImplemented the new loading screen!ms now shows all models you can swap toFixed colors on CCs??Fixed an issue where certain models weren't blacklistedFixed the Wabajack modelFixed an issue where old CC classes would have to re-buy being a copFixed an issue with class color overlapping buttonsFixed the VIP vendorAdded some extra logging to find bad boy issues Link to comment Share on other sites More sharing options...
TitsRP Posted February 10, 2018 Author Share Posted February 10, 2018 February 10th Changelog Medic has a new weapon which you can buy off the black market dealerSWAT Medic also has a new gadget which is a healing mist grenadeInfiltrator has a new SWEP which allows him to see through walls and give all players near him armorImplemented the new player interaction menuImplemented the new hitman menuImplemented the new enchanterUpdated the weapon overlay to have origins and worthUpdated the blowtorch modelMade it so you can't look at other people's money on the loading screen by accessing it directly (some people got upset)Added a close button to the !ms commandSpeed upgrade on processor lowers time from 600 -> 300 previous 600 -> 400Mat upgrade on process lowers ore required from 10 - > 3 previous 10 -> 5Chemicals fill up 2 power on the processor + processor has 4 power up from 3Lowered the cost from 15k -> 5k for the material upgradeTeleporting people with ULX will revive them if they're deadFixed gang warsFixed gang classes Link to comment Share on other sites More sharing options...
TitsRP Posted February 10, 2018 Author Share Posted February 10, 2018 February 10th Post Update (Goes in on a crash / reset) Fixed enchantment weapons not being frozen when completedFixed enchantment weapons not getting a rarity buff when putting in a lot of barrelsFixed some drugs causing errors under weird circumstancesFixed the hitman menuFixed particles not being shown when using the medic kitFixed a rare issue with grenadesFixed an issue with being able to put CC perms on other classes if you weren't the editorFixed other CC Editor stuff maybeFixed an issue with not being able to see the colors of owned perms in the EditorAdded a notification when using the !ms command if you have visited the editor Link to comment Share on other sites More sharing options...
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