Jump to content

[Changelog] DarkRP Server


TitsRP
 Share

Recommended Posts

January 30th Changelog

 

  • Fixed an issue where cops would still have camo on when forced into a revolt
  • Fixed an issue where the Mayor PD Screen couldn't be really reset using the security specialist
  • Added an option to right click models in the CC editor to add them to your class (up to 3) so you can swap around

Link to comment
Share on other sites

January 31st Changelog

 

  • Added cop weapons to the cc editor if you're a cop
  • Added the option to become a cop from the cc editor
  • Added back Chess & Checkers
  • When cops successfully cuff someone, their cuffs go on a 6 second cooldown
  • When cops unsuccessfully cuff someone, theif cuffs go on a 3 second cooldown
  • Players can despawn a tied entity (printer, processor, miners, ect) that are older than 4 hours
  • Fixed an issue with the USAS

Link to comment
Share on other sites

February 2nd Changelog

 

  • Added a new rules page! There is a whole changelog on that too, make sure to read it!
  • Added a !unfun command where the players can demote a mayor if he is considered unfun and ruining the experience (50% vote yes required)
  • Max fine is 5k down from 20k
  • Fixed the SG 552
  • Fixed some vanity CC sweps that acted like certain weapons before nerfs
  • Reverted being able to reclaim your items after 4 hours

Link to comment
Share on other sites

February 3rd Changelog

 

  • Added back the Event NPC in spawn
  • Added ammo for HL2 guns
  • Added the option to switch from a cop to a regular player as a CC
  • Fixed an issue with having cuffs as a weapon on your class and being considered a cop
  • Fixed not being able to buy HL2 weapons on your class
  • Fixed where non CP were able to warrant people
  • Fixed an issue where you could be a hitman and cop at the same time
  • Fixed recoil on snipers
  • Drugs make you lose some control of your characters
  • Bitminers cost 50% less
  • You no longer have to pickup ammo boxes

Link to comment
Share on other sites

February 4th Changelog

 

  • Processors now have to be managed. They have 3 power + you need metal to keep the quality upgraded. Power is kept up with Chemicals.
  • Material for an upgraded processor has changed to not look like a pile of playdough
  • All processor upgrades have been lowered along with the default amount in a shipment from 3 -> 1. Upgraded quantity gives you 1->2

Link to comment
Share on other sites

Feburary 5th Changelog

 

  • Added a new command !ms to swap playermodels on the fly for CC Owners
  • Fixed an issue where swapping a model wouldn't save properly when you die
  • Fixed an issue where you couldn't spawn a processor normally
  • Fixed with the SG 552 again
  • Fixed being able to prop surf
  • Fixed an issue with being able to go over the 6 fading door limit
  • Fixed an issue with not being able to use your inventory after an event
  • Possibly fixed an issue when switching to a cop or raider with an old class version
  • Practice Events can only be called every 5 minutes

Link to comment
Share on other sites

February 9th Changelog

  • Added an option to buy CC cop models as a cop
  • Implemented the new loading screen
  • !ms now shows all models you can swap to
  • Fixed colors on CCs??
  • Fixed an issue where certain models weren't blacklisted
  • Fixed the Wabajack model
  • Fixed an issue where old CC classes would have to re-buy being a cop
  • Fixed an issue with class color overlapping buttons
  • Fixed the VIP vendor
  • Added some extra logging to find bad boy issues

Link to comment
Share on other sites

February 10th Changelog

 

  • Medic has a new weapon which you can buy off the black market dealer
  • SWAT Medic also has a new gadget which is a healing mist grenade
  • Infiltrator has a new SWEP which allows him to see through walls and give all players near him armor
  • Implemented the new player interaction menu
  • Implemented the new hitman menu
  • Implemented the new enchanter
  • Updated the weapon overlay to have origins and worth
  • Updated the blowtorch model
  • Made it so you can't look at other people's money on the loading screen by accessing it directly (some people got upset)
  • Added a close button to the !ms command
  • Speed upgrade on processor lowers time from 600 -> 300 previous 600 -> 400
  • Mat upgrade on process lowers ore required from 10 - > 3 previous 10 -> 5
  • Chemicals fill up 2 power on the processor + processor has 4 power up from 3
  • Lowered the cost from 15k -> 5k for the material upgrade
  • Teleporting people with ULX will revive them if they're dead
  • Fixed gang wars
  • Fixed gang classes

Link to comment
Share on other sites

February 10th Post Update (Goes in on a crash / reset)

 

  • Fixed enchantment weapons not being frozen when completed
  • Fixed enchantment weapons not getting a rarity buff when putting in a lot of barrels
  • Fixed some drugs causing errors under weird circumstances
  • Fixed the hitman menu
  • Fixed particles not being shown when using the medic kit
  • Fixed a rare issue with grenades
  • Fixed an issue with being able to put CC perms on other classes if you weren't the editor
  • Fixed other CC Editor stuff maybe
  • Fixed an issue with not being able to see the colors of owned perms in the Editor
  • Added a notification when using the !ms command if you have visited the editor

Link to comment
Share on other sites

  • Rubik unpinned, featured and pinned this topic
  • Rubik unpinned, pinned and unpinned this topic
  • Rubik pinned this topic
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...