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[Changelog] DarkRP Server


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December 8th Changelog

 

Client FPS increase with some more server optimizations

 

  • New config increases FPS by 10 - 20 by default
  • Modified PlayerTick on meth...adding a hook is so much more optimized
  • Optimized Lightsaber rendering Changed lightsabers overall, this will probably be something you're not 100% down for but I have changed nothing but making it not ticking each time per hit..so it can't break down doors. I will drink your tears later tonight. FPS > Features
  • Forgot to upload fixed sledgehammer + optimization to how it tracks entities
  • Made sledgehammer more smoother to use
  • Removed Targeting Feature, still can use force lightning and combustion
  • Added a notification for when your car is impounded
  • Added dat holla holla dolla dolla for when you impound a car
  • Decreased time to impound to 5 seconds

Current Lightsabers

f51a7de508026746c8d4370bbfe443a8.png

 

New Sabers

91a09bf71f0e591b022ff1cb3724ced4.png

 

With indicators

91624a1f74ecd38365d58e1e92509543.png

 

Without indicators

e9538480b4d0c5d969cbe06b61cd502c.png

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December 9th Changelog

 

I guess a riot actually works. You guys also have to understand that I only want the best of both worlds. Where features work and performance on both sides are great. I have said this in a previous changelog but I am the kinda guy who will NOT play a game if its not at 60+ fps. I will optimize everything in every way which may result in some sacrifices.

 

  • Reverted sabers. It was lazy on my part to just "revamp" them in the way I did. I am looking into ways to optimize it better though
  • Re-wrote table.hasvalue method in meth
  • Replaced unoptimized bank
  • Removed table.hasvalue in kidnapping swep
  • Basic optimization on AWarn
  • Fixed Swat intervention
  • Made the corrupt able to use police doors

sorry for the late report, just got home 11:33 PM EST. I have most of these done

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December 10th Changelog

 

Sorry if things seem out of place. I have been unusually busy this past week. This weekend I should have a lot of time to solve a ton of issues. But for now, the critical ones.

 

  • Fixed error on MW2 sweps
  • Replaced Bank
  • Fixed Lightsabers (again) Nvm all good
  • Compressed 40mb worth of wav's for datacache
  • Reviewed file placements on all workshop files to verify everything is correct for downloading

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December 11th Changelog

 

Okay i'm free today. I I think I fixed most things but here are some more fixes and additions.

 

  • Added all existing Custom Class weapons and more existing weapons to the BMD + adjusted prices
  • Added a Drilldo to the unboxing
  • Compressed some materials
  • Removed fining system
  • Optimized Printers a 20+ FPS
  • Optimized anti-prop kill
  • Still have to find a new bank..
  • Added a function for cops to warrant a player before you impound a car
  • made cars not pickup able
  • Optimized usergroup check
  • Added IsValid ent to impound swep
  • Added Legacy Job, The Lizard King
  • Added back Adv Dupe

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December 13th Changelog

 

  • John Cena chair cannot be picked up unless John Cena
  • Added a timer for the chair to despawn after 12 seconds
  • Fixed SetHolsted on Kidnapping swep for the final time
  • Fixed emit sound on hr_cm_water
  • Fixed Photon error on fordexplorerfire
  • Fixed GetViewModel on sledgehammer
  • Fixed Throw_Chair method on cena chair
  • Fixed emit sound on hr_cm_methylamine
  • Fixed emitsound on hr_cm_glass
  • Fixed throw attack on pizza
  • Fixed SS Colt viewmodel error
  • Removed checking for entities that don't work on the hackphone (may solve small memory leaks)

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December 19th Changelog

 

W6E09Su.png

The second Christmas of TitsRP. I would first like to say thank you everyone. Players, mods, admins, anyone that has contributed to this server either by donating or just playing. It has been super fun the past year and we are just getting started! This update will go live on the 19th to make sure there is enough content being added. I have some ideas and I will keep this thread updated with each addition. What you see now is not final and may or may not be fixed / changed in the most recent update.

 

-----------------------------

Effective Next Shutdown

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[align=left]

  • Fixed Sledgehammer "SendAnimation" error
  • Fixed the pizza issue + Tomahawk once and for all. I have to edit people's inventories that have pizza in them unfortunately.
  • Fixed Ironman SetPos again 
  • Fixed Sledgehammer "ViewPunch" error
  • Updated Ulib
  • Updated ULX
  • Updated DarkRP
  • Fixed Passangermod error. Confliction with car dealer
  • Fixed Keypad index on right click
  • Made the server more "Festive"
  • Fixed "EngineAboveWater" in VCMod
  • Optimization with Hackphone
  • Optimized Car Dealer while checking for required job
  • Optimized xgui timer check

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Effective 12/17 - 12/19

-----------------------------[/align]

[align=left]Oh my optimization I never saw this before because ULX was blocking some hooks that I could see. Oh my god oh my god oh my god. These are HUGE and oh my god oh my god

  • Removed Tick for MadCowHolster
  • Optimized VCMod think
  • Removed Skateboard from the server due to calling a move hook a fuck ton
  • Modified SGears move hook
  • Removed Serious Sam HUD
  • Removed HUDPaint from all the drugs (sorry)
  • REMOVE  PREDRAWHALOS FROM BUU'S BASE. Only coal 4 u
  • Removed SetupMove Hook from Serious Sam
  • Optimized way that text is shown above the meth dealers head
  • Removed function that reduces scope sensitivity in Buu's base (CreateMove_RSS)
  • Removed player Drugged function in DarkRP since we don't even use it
  • Optimized HUD Paint on wd_targets
  • Optimized the fuck out of Superman swep
  • Removed DrawOverlay for the silly Drag Drug dude in DakrRP (client/pnale/dragdrop.lua)
  • Optimized HUD (HUDShouldDraw)
  • Removed HUD Paint on BitMiners
  • Removed DarkRP SetupMove on DoorRam
  • Removed PTP Scope Base sensitivity
  • Removed SGears CalcView Just removed SGears in general
  • Removed VCMod + ELS
  • Removed MoveHook on CS Base 2 for DarkRP
  • Removed all PostProcessing since we don't use it
  • Removed RAIDS Render bubble
  • Fixed saber hilt error

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Effective 12/19

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  • Added new Special job - Santa Claus (I have an idea that's pretty baller)
  • VIP Prop Count increased from 50 -> 75
  • Allow people to buy an increased pocket size from the Perk Machine Just going to make it VIP to save time
  • Added my first iteration of an admin stick (ripped sounds from the other stick)
  • Changed Dlogs to Plogs since Dlogs is utterly broken and spewing errors (lets give it a chance)
  • Updated Cake
  • Added GoKarts to the Car Dealer

DdoZwj3.jpg[/align]

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December 20th Changelog

 

  • Added Santa Job. Someone is chosen randomly every 90 minutes to be Santa. They will then be allowed to give out presents and gifts for the next 90 minutes or until death. Kinda have to do make the present entity tomorrow morning but I got you guys, don't worry.
  • Added Unown door feature to admin stick
  • Fixed admin stick going away on a job change
  • Fixed Stealth Camo RenderScreenSpace issue
  • Fixed Skullsmasher "Weapon" error
  • Fixed KeypadData indexing?
  • Fixed Coltround TakeDamageInfo

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December 21st Changelog

 

Fixes for some things.

 

  • Fixed Owning Ent on Santa's Present
  • Fixed concussion nade setpos
  • Fixed indexing owner on Cop Impound
  • Fixed Recoil error on ptp_shotgun_base
  • Fixed GetClass on Duck Swep
  • Fixed GetShootPos on Sledgehammer
  • Added Health to all cars
  • Added function to allow Staff to pick up Cars
  • Added Remover to the Admin Stick to remove those picky entities
  • Changed the way Santa is picked, I guess a timer is not the best way to go about it haha
  • Updated DarkRP to fix some gamemode issues
  • Fixed weapon_mad_base index error
  • Fixed Angry Hobo index
  • Really hope to fix indexing error on KeypadData but ehhhhhhhhhhhhhhhh
  • Fixed Kidnapper Weapon index
  • Fixed Sledgehammer index
  • Attempted to fix Skullsmasher indexing again
  • Fixed SetIronSights on kidnapper weapon, how is this even possible
  • Attempt to fix passengermodcompat in DarkRP for cars
  • Added seats for cars without VCmod?

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December 22nd Changelog

 

Sorry about the disappointing Santa Job chooser. My intentions were to make it difficult to be randomly chosen but not that difficult. I don't have much else here besides some..fixes? We only have a few lua errors now. Pretty damn clean to me.

 

  • Changed chance to become Santa after x event from 1 / 1000 -> 1 /25 (Fuck it, it's almost Christmas, enjoy your loot)
  • Fixed stuff that may or may not get fixed but I can't just have 1 bullet point or else that's super silly

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