TitsRP Posted December 8, 2015 Author Share Posted December 8, 2015 December 8th Changelog Client FPS increase with some more server optimizations New config increases FPS by 10 - 20 by defaultModified PlayerTick on meth...adding a hook is so much more optimizedOptimized Lightsaber rendering Changed lightsabers overall, this will probably be something you're not 100% down for but I have changed nothing but making it not ticking each time per hit..so it can't break down doors. I will drink your tears later tonight. FPS > FeaturesForgot to upload fixed sledgehammer + optimization to how it tracks entitiesMade sledgehammer more smoother to useRemoved Targeting Feature, still can use force lightning and combustionAdded a notification for when your car is impoundedAdded dat holla holla dolla dolla for when you impound a carDecreased time to impound to 5 seconds Current Lightsabers New Sabers With indicators Without indicators Link to comment Share on other sites More sharing options...
TitsRP Posted December 9, 2015 Author Share Posted December 9, 2015 December 9th Changelog I guess a riot actually works. You guys also have to understand that I only want the best of both worlds. Where features work and performance on both sides are great. I have said this in a previous changelog but I am the kinda guy who will NOT play a game if its not at 60+ fps. I will optimize everything in every way which may result in some sacrifices. Reverted sabers. It was lazy on my part to just "revamp" them in the way I did. I am looking into ways to optimize it better thoughRe-wrote table.hasvalue method in methReplaced unoptimized bankRemoved table.hasvalue in kidnapping swepBasic optimization on AWarnFixed Swat interventionMade the corrupt able to use police doors sorry for the late report, just got home 11:33 PM EST. I have most of these done Link to comment Share on other sites More sharing options...
TitsRP Posted December 10, 2015 Author Share Posted December 10, 2015 December 10th Changelog Sorry if things seem out of place. I have been unusually busy this past week. This weekend I should have a lot of time to solve a ton of issues. But for now, the critical ones. Fixed error on MW2 swepsReplaced BankFixed Lightsabers (again) Nvm all goodCompressed 40mb worth of wav's for datacacheReviewed file placements on all workshop files to verify everything is correct for downloading Link to comment Share on other sites More sharing options...
TitsRP Posted December 11, 2015 Author Share Posted December 11, 2015 December 11th Changelog Okay i'm free today. I I think I fixed most things but here are some more fixes and additions. Added all existing Custom Class weapons and more existing weapons to the BMD + adjusted pricesAdded a Drilldo to the unboxingCompressed some materialsRemoved fining systemOptimized Printers a 20+ FPSOptimized anti-prop killStill have to find a new bank..Added a function for cops to warrant a player before you impound a carmade cars not pickup ableOptimized usergroup checkAdded IsValid ent to impound swepAdded Legacy Job, The Lizard KingAdded back Adv Dupe Link to comment Share on other sites More sharing options...
TitsRP Posted December 13, 2015 Author Share Posted December 13, 2015 December 13th Changelog John Cena chair cannot be picked up unless John CenaAdded a timer for the chair to despawn after 12 secondsFixed SetHolsted on Kidnapping swep for the final timeFixed emit sound on hr_cm_waterFixed Photon error on fordexplorerfireFixed GetViewModel on sledgehammerFixed Throw_Chair method on cena chairFixed emit sound on hr_cm_methylamineFixed emitsound on hr_cm_glassFixed throw attack on pizzaFixed SS Colt viewmodel errorRemoved checking for entities that don't work on the hackphone (may solve small memory leaks) Link to comment Share on other sites More sharing options...
TitsRP Posted December 15, 2015 Author Share Posted December 15, 2015 December 19th Changelog The second Christmas of TitsRP. I would first like to say thank you everyone. Players, mods, admins, anyone that has contributed to this server either by donating or just playing. It has been super fun the past year and we are just getting started! This update will go live on the 19th to make sure there is enough content being added. I have some ideas and I will keep this thread updated with each addition. What you see now is not final and may or may not be fixed / changed in the most recent update. ----------------------------- Effective Next Shutdown ----------------------------- [align=left]Fixed Sledgehammer "SendAnimation" errorFixed the pizza issue + Tomahawk once and for all. I have to edit people's inventories that have pizza in them unfortunately.Fixed Ironman SetPos again Fixed Sledgehammer "ViewPunch" errorUpdated UlibUpdated ULXUpdated DarkRPFixed Passangermod error. Confliction with car dealerFixed Keypad index on right clickMade the server more "Festive"Fixed "EngineAboveWater" in VCModOptimization with HackphoneOptimized Car Dealer while checking for required jobOptimized xgui timer check ----------------------------- Effective 12/17 - 12/19 -----------------------------[/align] [align=left]Oh my optimization I never saw this before because ULX was blocking some hooks that I could see. Oh my god oh my god oh my god. These are HUGE and oh my god oh my god Removed Tick for MadCowHolsterOptimized VCMod thinkRemoved Skateboard from the server due to calling a move hook a fuck tonModified SGears move hookRemoved Serious Sam HUDRemoved HUDPaint from all the drugs (sorry)REMOVE PREDRAWHALOS FROM BUU'S BASE. Only coal 4 uRemoved SetupMove Hook from Serious SamOptimized way that text is shown above the meth dealers headRemoved function that reduces scope sensitivity in Buu's base (CreateMove_RSS)Removed player Drugged function in DarkRP since we don't even use itOptimized HUD Paint on wd_targetsOptimized the fuck out of Superman swepRemoved DrawOverlay for the silly Drag Drug dude in DakrRP (client/pnale/dragdrop.lua)Optimized HUD (HUDShouldDraw)Removed HUD Paint on BitMinersRemoved DarkRP SetupMove on DoorRamRemoved PTP Scope Base sensitivityRemoved SGears CalcView Just removed SGears in generalRemoved VCMod + ELSRemoved MoveHook on CS Base 2 for DarkRPRemoved all PostProcessing since we don't use itRemoved RAIDS Render bubbleFixed saber hilt error----------------------------- Effective 12/19 ----------------------------- Added new Special job - Santa Claus (I have an idea that's pretty baller)VIP Prop Count increased from 50 -> 75Allow people to buy an increased pocket size from the Perk Machine Just going to make it VIP to save timeAdded my first iteration of an admin stick (ripped sounds from the other stick)Changed Dlogs to Plogs since Dlogs is utterly broken and spewing errors (lets give it a chance)Updated CakeAdded GoKarts to the Car Dealer [/align] Link to comment Share on other sites More sharing options...
TitsRP Posted December 20, 2015 Author Share Posted December 20, 2015 December 20th Changelog Added Santa Job. Someone is chosen randomly every 90 minutes to be Santa. They will then be allowed to give out presents and gifts for the next 90 minutes or until death. Kinda have to do make the present entity tomorrow morning but I got you guys, don't worry.Added Unown door feature to admin stickFixed admin stick going away on a job changeFixed Stealth Camo RenderScreenSpace issueFixed Skullsmasher "Weapon" errorFixed KeypadData indexing?Fixed Coltround TakeDamageInfo Link to comment Share on other sites More sharing options...
TitsRP Posted December 20, 2015 Author Share Posted December 20, 2015 December 21st Changelog Fixes for some things. Fixed Owning Ent on Santa's PresentFixed concussion nade setposFixed indexing owner on Cop ImpoundFixed Recoil error on ptp_shotgun_baseFixed GetClass on Duck SwepFixed GetShootPos on SledgehammerAdded Health to all carsAdded function to allow Staff to pick up CarsAdded Remover to the Admin Stick to remove those picky entitiesChanged the way Santa is picked, I guess a timer is not the best way to go about it hahaUpdated DarkRP to fix some gamemode issuesFixed weapon_mad_base index errorFixed Angry Hobo indexReally hope to fix indexing error on KeypadData but ehhhhhhhhhhhhhhhhFixed Kidnapper Weapon indexFixed Sledgehammer indexAttempted to fix Skullsmasher indexing againFixed SetIronSights on kidnapper weapon, how is this even possibleAttempt to fix passengermodcompat in DarkRP for carsAdded seats for cars without VCmod? Link to comment Share on other sites More sharing options...
TitsRP Posted December 22, 2015 Author Share Posted December 22, 2015 December 22nd Changelog Sorry about the disappointing Santa Job chooser. My intentions were to make it difficult to be randomly chosen but not that difficult. I don't have much else here besides some..fixes? We only have a few lua errors now. Pretty damn clean to me. Changed chance to become Santa after x event from 1 / 1000 -> 1 /25 (Fuck it, it's almost Christmas, enjoy your loot)Fixed stuff that may or may not get fixed but I can't just have 1 bullet point or else that's super silly Link to comment Share on other sites More sharing options...
TitsRP Posted December 23, 2015 Author Share Posted December 23, 2015 December 23rd Changelog Actually fixed Santa. It was an issue with the server and not my method of doing it. But its finally freaking fixed nowFixed EMSS errorAdded NLR Zones Link to comment Share on other sites More sharing options...
Recommended Posts