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[Changelog] DarkRP Server


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October 1st Changelog

 

  • Logs will look better on a smaller monitor
  • Possibly fixed CC editor issues with adding friends
  • Added optimizations for modules which should help performance for both ends

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October 3rd Changelog

 

  • A kidnapper can now give you back your items for a price, if they want to
  • Added a money pot entity anyone can buy (I lied I forgot to transfer it in)
  • Logs use a different way of sending data to rule out a messed up way of sending it
  • Fixed an issue where logs would log a staff members chat twice
  • Unmounted a pack of models which may of caused crashes

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October 4th Changelog

 

  • Added in the money pot from yesterday
  • Added in a way to pickup entities such as printers, processors, bitminers. You can craft these and pick them up in your inventory if they are empty
  • Fixed a possible issue with the new kidnapping box
  • Fixed a rare issue when enchanting a weapon and it wouldn't flat out wouldn't work

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October 5th Changelog

 

  • The pickup box has a cooldown inbetween picking up the same entitiy
  • The pickup box can be eaten to not hold it
  • You can also extract specific items from it
  • Printers, processors and props use the new networking vars that obey PVS (will save bandwith)
  • You can no longer drop items from the kidnap box

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October 6th Changelog

 

  • If you die while eating the Pickup box, it drops from you
  • Fixed an issue where you couldn't grav gun the processor after taking it out from the box
  • Possibly fixed the issue where CC friends wouldn't save as editors

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October 7th Changelog

 

  • Fixed an ammo error when picking up a weird ammo box
  • Fixed a few ways of net abuse to prevent massive lag when script kiddies arrive
  • Fixed a money box error when attempting to place it
  • Fixed an event error when the last person left the event

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October 8th Changelog

 

  • Fixed an issue where you could eat more than one pickup box
  • Fixed an issue where kidnappers wouldn't get money when someone pays for their goods
  • Fixed an issue where modified weapons would lose some of their stats when dropped from the inventory
  • Possibly fixed an issue where editing a CC perm price would freak out
  • Decreased draw time when looking at a player by 5x
  • Increased HUD performance slightly
  • Gangs and Party names will always show regardless of join time
  • When you throw up the pickup box, its tahm kench style
  • Minor performance improvements on mugging
  • Improved performance when using modified weapons

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October 10th Changelog

 

  • Fixed a rare issue where inventory items would go into negatives
  • Improved and cleaned up cuffing code
  • Fixed an issue where you couldn't see what people were calling the police for
  • Fixed a rare issue when attacking a player below 20 health

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October 12th Changelog

 

  • Fixed not being able to physgun your own camera
  • Fixed vapes "breaking" when held too long (that was a feature of it)
  • Optimized vapes
  • Mayor Assassin is now Orange instead of red in revolts
  • Made it so you can only have one money pot at a time

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October 14th Changelog

 

  • Fixed cuffing
  • Fixed a rare issue where the cuff icon colors would get weird
  • Fixed reports going to admin chat
  • Fixed being able to inventory the kidnap box
  • Fixed being able to have more than 2 money pots (again)
  • You cannot pickup the kidnap box if you're not the same team as before
  • Increased performance of talking
  • Increased weapon performance
  • Optimized the way lockdowns work
  • Optimized staff tooling
  • Optimized shipments

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