TitsRP Posted November 24, 2015 Author Share Posted November 24, 2015 November 24th - 25th Changelog More bug fixing. Trying to iron out all lua errors possible. I will look at more performance hiccups tomorrow since I have -3 seconds today to do anything. Fixed a closed parenthesis on player damage, oopsFixed Bass overflow on bus doors openingFixed people picking up entities that they shouldn't since it will corrupt their inventories And that accounts for 90% of all lua errors left Link to comment Share on other sites More sharing options...
TitsRP Posted November 25, 2015 Author Share Posted November 25, 2015 November 25th Changelog (This is for tomorrow mornings reset) Disabled the tick for sitting. Now you can bind a key to "sit" and when ever you press it you will sit like normal. I was going to go about this in a more elegant method, except that would require me to change the bind overall which I thought it would be better for you guys to bind it to w/e you wantReplaced bus with less fucked up one / better performance oneRemoved 30+ SWEP:Thinks for sweps that honestly don't need it. These thinks are called on the client which can hurt your personal FPSRemoved 30+ Entity:Thinks for entities that don't need itRemoved a missed Think hook off aspirinLowered Force Lightning DamageRemoved the ability to create info_targets from the brickRemoved 3 tick functions in some addon I forgotReplaced printers due to being an unoptimized and unsupported piece of SHITRemoved useless client and SQL data being transferred with height-height sizesRemoved Chess / Checker tables for the time being. The reason why they drop FPS so hard is because they run 120 lines of code per frame which is 16 times a secondReplaced Car dealer. As a comp, all cars are now 80% off until next weekRemoved think hook of the business addon, now bind a key to "openbusiness" to open your menu. I will change this in the description for the menuReplaced Pickpocket SWEP due to it being rather unoptimized, it fills tables but never actually "deletes" them in a way After this update your FPS should be smoother than Billy Bob's tractor after waxing it with a baby's bottom Link to comment Share on other sites More sharing options...
TitsRP Posted November 25, 2015 Author Share Posted November 25, 2015 November 26th Changelog Buffed printersNerfed minersReplaced Pickpocket SWEP due to it being rather unoptimized, it fills tables but never actually "deletes" them in a wayRemoved think hook of the business addon, now bind a key to "openbusiness" to open your menu. I will change this in the description for the menuAllowed physgun pickup on Meth water entitiyAdded SmartSnap?Fixed Gban errorFixed unboxing cuffsUpdated Advanced Duplicator 2Oh..oops..removed 80+ unused ulx commands that were brokenRemoved perks for the next reset as a testAdded ulx adverts to say "Bind a key to "openbusiness" and "sit" to open your business menu or sit down!"Made it so if you upgrade the printer cooling, the printer will never explode and will break lessAttempted to make it more readable on how much something is to upgrade for printers?Removed a table being written to but never read on bitminers?Updated ULX to a fucking beautiful, updated versionDropped party HUD since it drops client FPS by 20Dropped render hooks for party since it runs globally on the server dropping 5 - 8 frames Link to comment Share on other sites More sharing options...
TitsRP Posted November 28, 2015 Author Share Posted November 28, 2015 November 28th Changelog Some things don't work out and I tried surprising you guys with something really cool but it has not been postponed.. Removed Gbans due to a fuck ton of errors, like what the heck 228MB worth of TEXT errorsPrevented people from picking up Pizzas, that another 20mb worth of errorsFixed LODS indexing a feature that was removedDoubled all police salariesHopefully I can replace some of the cars we have now and get a more diverse cluster + vcmod els Link to comment Share on other sites More sharing options...
TitsRP Posted November 29, 2015 Author Share Posted November 29, 2015 November 29th Changelog Too many lua errors in a session can definitely drop your FPS by a buttload. I am hoping to get rid of all of them that pop up so it rules out errors from dropping FPS. Fixed MOTD sometimes hangingHopefully fixed SimpleWeather issue which is 89% of the current lua errorsReplaced Pickpocket because of insane errorsFixed EmitSound error on meth waterFixed IronSight issue on kidnap swepRemoved playermodel that I think is corrupt and has been crashing the serverChanged render distance on textscreens and removed calltohome functionRemoved clientside animations for bitminersFixed fireplasmid vector errorFixed lee_muzzle_rifle gettracershootposFixed SetMaterial on ss_expcannonFixed DieTime on ss_shockwaveFixed bone issue on Business npcFixed wunderwaffle field 'Create'Fixed forcemitterRemoved smoke effects from PTP weapons due to FPS drops in fightsUpgraded server to 50 slotsFixed MOTD from giving an error and not showing the HTML of the motd------------------------------------------------------------------------------------------------------ Doing some further research, calling functions like table.HasValue can be super resource intensive and cause some kind of FPS leak. I am going to attempt to remove a good amount of them. Plus creating a custom font doesn't actually release until the client is closedChanged HUDRemoved font creation in Party SystemRemoved font creation in MoTD (Removed Derma Blur + font creation in Car Dealer (cl_cardealer.lua)Removed Derma Blur + surface material in inventory system (flat.lua)Disabled Clientside rendering for many vehicle effects by default. You can enable it if you want by doing !vcmod (vc_data_menu.lua)Render distance applied to textscreen on Armory (cl_init.lua)Removed Adv Dupe 2 for now since its a complete messRemoved HUDPaint for blackscreen when kidnapped as a test (cl_kidnapmod.lua)Removed read table value from bitminers (bitminer_cl_init.lua)Fixed the simpleweather issue for the FINAL time--------------------------------------------------------------------------------------------------- Fixed font error on Car dealer, oops Link to comment Share on other sites More sharing options...
TitsRP Posted November 30, 2015 Author Share Posted November 30, 2015 December 1st Changelog Still focused on error fixing and performance, I just learned of something rather big / cool. As most of you know, I remove textures off custom weapons since they are small in terms of what you see. Yet, the textures are sometimes huge! Removing all of the custom weapon textures saved around 200MB worth of space that you do NOT have to download. I thought to myself if I can somehow apply that to custom models. The short answer is kinda. By removing normal mapping from models, I can save around 50 - 100MB worth of server space. By doing this by default, it will also allow a larger range of playermodels to be included. This process will be long but it will also be removing around 110 files which less files is always good. Here is a side by side comparison of models With all mappings Without the mapping Finally, I am done. After around 500 vmt files, I have removed ALL normals, specular and exponential mapping. This was way more beneficial than I thought. We are down 200MB! Let me know if a model is missing textures, weird looking or just plain broken. Removed recently added in models to prevent server crashesRemoved Admin Stick temp since it calls broken functions that may cause a leakFixed Kidnap swepFixed Blur error on TCB Link to comment Share on other sites More sharing options...
TitsRP Posted December 1, 2015 Author Share Posted December 1, 2015 December 2nd Changelog Another HUGE discovery. It popped into my mind that I can probably downscale some textures on playermodels and the answer is I can. This helps so much it is actually pretty insane. Dropping a texture down from a 2048x2048 to a 512x512 texture can lower the size by almost 3x. As an example, I have downscaled the armor of Deathstroke. The original size for his armor was a 2048x2048 texture that was 2.7MB. Downscaling it? .3MB. Now you're probably saying "Wtf sugar that's like nothing omg I am thinking ur wasting ur t1me". Well, tell that to the estimated 100 playermodels in the server. And you're probably also saying "wtf sugar my model is going to look so ugly now" and my response, I am only trying to make it look more like you IRL. Direct comparison (2048x2048 texture) New Texture (512x512) During normal gameplay, I doubt any of you will even notice something like that. Plus it will increase your FPS since you will be rendering in lower quality models. This will probably take 5+ hours since I have to manually extract each vft into a tga, import it into photoshop, rescale the texture, reimport it into VTFEdit and save it as a VTF and then replace the old texture. Plus like I said.. there is an estimated 100+ playermodels in the server. I will report back when I am done with the server size reduction results. Edit: I found out I can also compress TGA's. This turned "Kuma" Erston's wonderful and SICK bear model from 6.7MB -> 1.6MB and there is little to no difference Uncompressed (1024x1024) Compressed (512x512) Edit: That took a lot shorter than expected. I learned a ton of shortcuts so thats probably what it take only 2 hours. The results are insane. We are down 250MB. 48 hours ago, everyone was downloading 978MB and after tomorrow mornings reset, everyone will only be downloading and processing 500MB worth of textures / models / files / everything. Insane. This also means, I will be combinging workshop files with others. So..we are dropping 4 files to download. 10 -> 6 Removed Siren from Armory Link to comment Share on other sites More sharing options...
TitsRP Posted December 2, 2015 Author Share Posted December 2, 2015 December 4th Changelog Time to add some things into the server. I think I have done *mostly* everything I can do in regards to performance and server size. I can still do a little more if needed but lets add some things in for once. This update wont go live until the 4th since I won't have any time for the next 2 days to get it done but I will work on it here and there. Replaced cars with actual cars. A different variety instead of silly cars.Added 2 Gang NPCs which can be captured to provide a gang / party unique weapons, vehicles, health and armorMade cop weapons stronger in terms to all civilian guns / CC weaponsCompressed textures on some forgotten swepsI really want to change huds due to it being a little nasty in what it calls(which may be causing a small leak) but I am still not 100% sureRemoved some food entities----------------------------------------------------- Removed version check from Car DealerRemoved debugging files for prometheusReplaced Party System since the current one is exploitable and a messReplaced spawn system because of table.insert functionRewrote some table functions in business modRewrote how the circle printer draws its circle due to a table.insertLocalized some functions / variables / tablesRewrote method for checking button models due to a table.insertAdded an AmbulanceAdded a Defibrillator to Medics so they can revive dead players Custom HQ was banned-------------------------------------------------------- Re-enabled the Jit in LuaJitSlowly removing all SWEP Creation Kit sweps due to an insane FPS drop on both the client and other client renderingFixed table overflow on ness batUpdated CC pageFixed Iron Man swep error-------------------------------------------------------- Updated some client side convars which should increase your FPS from 10 - 30-------------------------------------------------------- Full list of sweps modified / removed from the game due to it being on the creation kit Bible SWEP(modified)Baby ThrowerAll Ark SWEPS (Replaced)Electron WeaponWabbajack (Replaced model)Angry Hobo Boot (modified)Gamma ShooterForce Emitter (modified)Finger Swep (modified)Molotov (modified)BlunderPizza Swep(modified)Ruby ScytheI will continue to update this if I get anything else coming to my mind. Also, I *****MAY*****(don't hold me to it) make a custom downtown map for the server. This is because I am not set on EvoCity and everyone just loves downtown. I have always wanted to try it and I have a bunch of ideas to add in. As always, I will keep you updated and posted with what I do and will look for feedback. I am a relatively transparent person in what I am going to do with the server. Link to comment Share on other sites More sharing options...
TitsRP Posted December 5, 2015 Author Share Posted December 5, 2015 December 6th Changelog Attempt to get a little bit more optimization for both the client + the server. Also, I thought of some jobs. All of them have unique rules! Added a fining system for cops to fine peopleAdded a new job, DetectiveAdded a new job, RebelsAdded a new job, Billy MaysAdded a new VIP job, The CorruptAdded a new VIP job, Super Sick Raider (check the rules for the job before you judge)Added a new raiding tool, the BlowtorchAdded GoKartsReplaced Indiana Jones with BatmanCreated a swep that easily impounds cars because I NEED IT--------------------------------------------------------------------------------- Lowered price for C4 to blow down a prop to 300k and now it includes 2Blowtorch is 500k and comes with 1Compressed some soundfiles to make sure we are not hitting the WaveData cache limitNew job, MechanicRemoved business mod. Looking for a replacementAdded back admin stick Optimization will come later in the day but that's what i'm looking to get done for tomorrow morning's reset. Link to comment Share on other sites More sharing options...
TitsRP Posted December 7, 2015 Author Share Posted December 7, 2015 December 7th Changelog What a shitfest this morning / afternoon was. Hopefully everything is fixed for the most part. Nothing here but some lua fixes. Still looking for some kind of "business" replacement. If you have a suggestion please let me know! Fixed Kidnapping "SetHolstered" how does this keep coming up lmao The function is not even there. I think it's a ghost. Someone call the cops NOWFixed Lordi Sledgehammer bone manipulation?Fixed Laser SMG DispatchTraceAttackFixed Emit Sound on hr_cm_methylamineFixed MW2 guns going through propsFixed MP7 'hand' indexI will try to add all custom guns onto the BMD for tomorrow Link to comment Share on other sites More sharing options...
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