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[Changelog] DarkRP Server


TitsRP
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July 6th Changelog

 

  • Added unarrest logs, combined in the arrest logs
  • Added it so ShowNLR (through commands or logs) will show killer position + angle
  • Fixed dual elite damage
  • Fixed the bounty hunter job
  • Bounty Hunters get slightly more money

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July 9th Changelog

 

  • Fixed kidnapping + made it so kidnapping is 30 seconds instead of 20
  • Fixed it to ulx would accept bans and kicks @ 35% of vote requirements
  • The auto-want has been changed to only want people who have a bounty to prevent mass rda
  • Nerfed the houndeye
  • Ignoring an admin sit will tell the user who ignored it

I also lost my most previous work somehow so if something is wrong let me know. I have no clue what may of been reverted

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July 12th Changelog

 

  • Autowant can want anyone on a 20 second cooldown + it has a lower arrest time
  • Arresting cuffed people will always be 30 seconds longer
  • Ignoring an admin sit will log it in "Sit Logs"
  • Added a non-intrusive NLR system
  • Added a way to pin sits that pop up so they don't go away if unanswered
  • Added a panel when dying in a revolt that tells you that you can longer participate
  • Added a dropdown menu for fine options when fining someone
  • Added a textbox while doing !revolt so you enter a revolt reason
  • Added the admins name to the end of a ban when connecting to the server
  • Removed and compressed and optimized how storing sits work (+removed a lot of inactive people from !sists)
  • Minor server optimizations

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July 13th Changelog

 

  • Fixed an issue where the autowant would bug out
  • Fixed an issue where wanted logs weren't 100% correct
  • Breaking NLR now takes away 20 health from you since you guys broke NLR over 3500 times yesterday within a 24 hour period
  • Enabled tool serverside logs to debug crashes
  • Updated gmod to the 7/10 update

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June 16th Changelog

 

  • Enabled even more logging to catch crashes (such as damage detection, while loop detection)
  • Fixed the sledgehammer shipment
  • Fixed the battering ram shipment which had an invalid model

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July 17th Changelog

 

  • Fixed an issue with Bitminer ropes
  • Fixed a possible issue with the merc job crashing the server
  • Fixed a shelf issue where the right entity may of not been set
  • Fixed a mugger issue
  • Fixed a pickaxe issue
  • Fixed a validity issue with logs
  • Fixed some event issues + disabled some of the broken events until the rework
  • Fixed a russian roulette issue + an admin stick issue
  • Fixed a rare issue with picking up an item with your inventory swep
  • Fixed a rare issue with drinking bleach
  • Fixed some mayor menu issues
  • Better minge support + added more crash checkers
  • Default mug amount is $500 instead of $0
  • Spamming props will freeze all of your props + prevent you from spawning props
  • Removed the clothing vendor for now as a test for crashes
  • Removed chess as a test for crashes

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July 18th Changelog

 

  • Redid how doors look + the logic behind it using 90% less code
  • Fixed a fading door issue + fixed not having a 6 fading door limit
  • Fixed the drilldo's unlimited range through a fence
  • Added a ulx command for staff to remove NLR zones for someone
  • Remounted the newer playermodels since we had 0 crashes yesterday
  • Fixed a lot of issues from yesterday's issue

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July 20th Changelog

 

  • Fixed / Improved player's not being able to kill officers who just fined them
  • Improved a lot of cuffing code
  • SQL data is based off steam64id instead of uniqueid, really ignorant for not doing this sooner
  • Added a new help menu that gives you all of the current commands
  • Added a way to disable boomboxes from playing (from !help) (I forgot to transfer in the file that does this)
  • Added a way to disable the HUD for more FPS (from !help) (I forgot to transfer in the file that does this)
  • Fixed being able to use tools other than the remover tool on purchased entities
  • Made it so all CC with pet models will have their CC model reset
  • Fixed some shelf issues
  • Should of finally fixed some bounty errors
  • Minor server optimizations

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