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[Changelog] DarkRP Server


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October 2nd Changelog

 

We may of fixed the FPS drop. After some testing, I think we have it. Its actually the chat box! I have some proof here and I won't get too in depth with the whole issue but we will switch off of it and see what happens.

 

Here is an initial frame test:

 

900x300http://i.imgur.com/0LZB7eS.jpg[/img]

 

Here it is with the chat flooded. Note, that I left it here for around 3 minutes and it never recovered my lost frames.

 

900x300http://i.imgur.com/39Yzld2.jpg[/img]

 

Changelog:

 

  • New Chatbox
  • Nerfed Electron Accelerator right click
  • Added back NLR
  • Added back Cinema
  • Fixed bank

I will see if I can get some new content into the server tomorrow morning too!

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October 5th Changelog

 

Some fixes and probably some balancing here and maybe a small curious optimization.

 

  • Lowered printer output by 15%
  • Lowered bitcoin output by 15%
  • Increased all default shipment costs by 5%
  • Removed NLR zones
  • Fixed Dlogs not projecting some information
  • Made a small script to print to your screen who left + their steamID in chat

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October 9th Changelog

 

Some lua error fixes and another curious fix for some rare crashes

 

  • Fixed server side lua error with people joining and attempting to project information
  • Fixed iron man swep making an error while "idle"
  • Removed all VIP job models for this reset. I want to see if it crashes or not (since the issue we are having is a playermodel one)
  • Added a News Camera man job
  • Added Bus Driver job
  • Modified file to allow mods and up to pick up cars
  • Fixed a startup error

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Ocotber 10th Changelog

 

Removal of some custom playermodels to prevent the crashes, should be fixed on the next crash. If your class was affected, I will contact you and let you know whats up.

 

  • Removed Our Lord and Savior playermodel
  • Removed Alloy playermodel
  • Removed Robot playermodel
  • Removed Skaarj playermodel
  • Added back VIP job models

If the server still crashes after this, I will look into it more.

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October 12th Changelog

 

In an attempt to remove the playermodel crashes, I have to do a vague test of removing 1 of 3 categories of playermodels. Public job models, VIP job models or Custom class job models. I am going to remove all custom class models for this reset and replace them with generic models since they were one of the last additions before the crashing started. If you're a custom class owner and your class is missing, your model will be back.

 

  • Removed Custom class models

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  • Removed sleep function
  • Fixed hackphone

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Ocotber 13th Changelog

 

Issue still persists with playermodel crashes which is most likely due to a new VIP model added in. I will revert some changes and change some playermodels in the VIP category to some models made by trusted people. If the issue STILL persists, I will remove all models in the VIP and Custom Class category. But to speed some things up and get things rolling, all VIP models and really old custom class models will be in game, if your model is missing then just wait a day or two while I wrap some things up.

 

  • Changed Batman -> Indiana Jones (best I could find)
  • Changed Nation's Agent model
  • Changed Enclave model
  • Fixed Gabe texture issue
  • Fixed Teletubby texture issue
  • Fixed Hackphone (seriously this time)
  • Fixed Dlogs Job Change / Connection logs (forgot to add a hook back)
  • Added GMOD Legs

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  • Changed SWAT model (46MB -> 6.7mb)

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October 15th Changelog

 

Sorry for the delay, I have been really fucking sick the past week so not much has been done but I will try some things just to confirm the issue is with custom class playermodels.

 

  • Added back all Custom Class models
  • Added new VIP Job Master Chief (I luv halo)
  • Added rules for Master Chief
  • Lowered Printer and Bitminer output by another 15%

 

I am currently working on a Holloween update so stay tuned. This should be done within the next 2 - 3 days.

 

Edit: I also just realized that last time I "nerfed" the printers, I actually buffed them. I must over overlooked it and kinda though the lower the print speed = longer to print so everything was fast as fuck. Fixed now

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ok9aKCJ.png

 

Welcome to our Halloween update. I have been working on this for the past 3 - 4 days and I hope you guys like it! This update will go live tomorrow 10/20 at around noon since not everything is 100% done.

 

 

  • Added an Economy Script for the Police and Mayor
  • Added VCMOD ELS
  • Added a new Bank Heist system in replace for the stack of money system
  • Added a new loading screen with some spooky skeletons (planned for tomorrow)
  • Added new job, Lawyer
  • Added new job, Guard
  • Added new job, Pizza Delivery Man with a custom made swep
  • Added new job, Lumber Jack
  • Added new job, Magic Man (yes, pills are back)
  • Added new VIP job, Gandalf the White
  • Added a navigation mesh for NPC events + a script to clean them up when dead
  • Added the taser to the Guard and Cop jobs
  • Added Cop specific weapons which regular players can buy off the BMD
  • Added a Cop car
  • Added a new Chatbox
  • Fixed Hackphone
  • Fixed (hopefully) server crashes that involve faulty playermodels
  • Fixed unboxing a smoke grenade
  • Updated Buu's Base
  • Updated Rules
  • Updated restriction on Secret Service job
  • Misc: Added some spooky pumkins around the map
  • Misc: Made it so night-time is longer (only for Halloween)
  • Misc: Printers now cost 15% less to upgrade
  • Cleaned up custom class content

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October 21st Changelog

 

I am all for FPS and I am willing to make necessary sacrifices where they are needed

 

  • Removed old bank heisting system which just allowed you to click on the vault. It's now replaced
  • Added job Bank Heist Leader
  • Moved SQL modules to a more efficient one
  • Replaced CSS weapons with different CSS weapons
  • Removed News System

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  • Fixed accident rename in CSS grenade base

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