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[Changelog] DarkRP Server


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September 6th Changelog

 

  • Fixed being able to become classes that were made via the editor after a reset
  • Possibly fixed a visibility issue with classes
  • Added the functionality to add people via the editor (it's in but not actual functioning)
  • Fixed event issues where people would die the second they get in them
  • Fixed a boom box issue
  • Fixed a shelf issue
  • Fixed a kissing issue

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September 7th Changelog

 

  • Added new job: Pianist
  • Added new job: Guitarist
  • Added new job: Trumpet Man
  • Added new job: Drummer
  • Added rank: Respected
  • Redid some text in the before admin call list + a three second timer 

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September 9th Changelog

 

  • Increased FPS by 15%
  • Fixed cuffed popups
  • Fixed the CC editor removing your model table if you had one
  • Fixed a kissing ragdoll error
  • Removed command spam through pprotect
  • Added Gang NPC to the perma npc list
  • Sorted all attachments on the attachment vendor
  • Fixed some unboxing issues

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September 15th Changelog

 

  • Added new system: Weapon Modifications
  • Added new job: Weapon Modifier
  • Added 4 tiers of weapons: Common, Uncommon, Epic, Legendary
  • Added new component: Blood
  • Added a new NPC: Weapon Scrapper
  • Medics Sell Blood
  • Upgraded weapons will save all stats on an inventory
  • Upgraded weapons will drop when killed if out, not deleted
  • Modified weapon naming algorithm
  • Improved FPS by another 15%
  • You can no longer buy penny stocks. New limit is $2 for a stock
  • You can no longer invest over 100,000 shares in a company
  • You can permanently save people to a CC via the editor
  • CC jobs via the editor as placed as the right color
  • CC jobs via the editor are named correctly
  • Redid logic for attachment vendor
  • Fixed some HUD Fonts
  • Fixed some HUD lengths
  • By default all entity tabs will be minimized

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September 17th Changelog

 

  • Fixed some logic for how the weapon forge works
  • Made it so it tells you where to press E when the forge is ready
  • Combined all crafting vendors into one
  • Model compression of around 200MB. Server size from 730mb - 500MB
  • Dying with an upgraded weapon will drop it regardless if you are holding it or not
  • You can no longer pick up a weapon that you already have (not inventory wise)
  • Lowered attachment vendor prices by 75%
  • You can inventory blood
  • Added a cooldown for pricking people
  • You cannot prick people in spawn
  • You can prick yourself on a cooldown
  • Lockpicks have a 10% chance of breaking down from a 50% chance
  • Fixed console spam
  • Removed Hank Hill
  • Removed Raider job
  • Removed Billy Mays
  • Raider gangs and police gangs get XP for upgrading weapons
  • Increased fading door limit to 6 for the tool (rule still applies)
  • Fixed CC viewing from the F4 menu if you're not added onto it
  • Changed Juggernaut model
  • Fixed some gang menu issues

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September 18th Changelog

  • The abomination can now call rampage by doing !rampage
  • Fixed some sounds for John Cena
  • Added some safety checks for the kiss swep
  • The weapon modifier and also create weapon tags to rename weapons
  • Alien Race can morph into props and other items since they are aliens
  • Changed alien race model + added a kiss swep to them
  • Fixed textures for the drumset
  • Added a new vehicle to buy and run people over with
  • Grim Reaper no longer has to advert, it will tell both the player and the Reaper who he can kill
  • Removed Mercenary job
  • Redid text you see when you look at players
  • Fixed stock issues
  • Optimized Chess tables
  • Fixed CC editor bug where a $5 swep could be changed for a $10 swep
  • Fixed assassin model
  • Fixed an entity limit issue
  • Added a notifier if you are playing as a job as an invalid model
  • Fixed a spawned weapon bug
  • Fixed CC friend editor bug
  • Added battering rams to all police

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September 18th Changelog

 

  • Added a kill cam like feature with some extra thing 
  • Fixed armor on spawn for cc classes through the editor
  • Fixed a rare instrument bug
  • Fixed another error with seeds / limits
  • Replaced the ignore option for "talk to who rdmed you first"
  • Cars explode when blown up instead of just deleting themselves
  • Added back the corrupt
  • VIP events are now 2 minutes long but you can see where the VIP is
  • !rampage is on a 20 minute cooldown now and will show where the abomination is + tell you if you died by him
  • Fixed a error with buttons
  • Fixed an issue where /invholster for upgraded weapons wasn't blocked
  • Fixed being able to duplicate weapons not meant for the weapon table
  • You get money as a CP now when arresting people with bounties

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September 19th Changelog

 

  • Fixed unboxing speeds + unboxing being crappy
  • Fixed limit issue for the last time
  • Fixed a possible CC error where people couldn't see their class
  • Fixed the secret service playermodel
  • Fixed another issue where upgraded weapons would duplicate
  • Fixed other minor issues such as sounds issues / not valid entitie / ect
  • Blood Extractor brings the player to 75 health but they must still be at full health
  • Added fists as a default weapon since who doesn't like a good fist fight
  • Getting an epic weapon has a 50% chance to have a status effect, up from 10%

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September 20th Changelog

 

  • You can no longer buy CTF events or RTE events from the event buyer
  • Harvested Drugs sell for 20% less
  • Increased inventory size because of a mistake
  • Fixed vehicle explosion error
  • Fixed a kill cam error
  • Fixed a HUD error

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September 21st Changelog

 

  • Remade cuffs from scratch, allowing you to break out + lock pick people out of cuffs
  • Being in cuffs for more than 3 minutes will unlock them
  • Fixed a VIP event error where you couldn't see the VIP
  • Fixed a possible abomination error where you couldn't see the abomination
  • Fixed a possible parcel error where you couldn't see the parcel location
  • Fixed another dupe bug
  • Fixed HUD Scaling on smaller monitors

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