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November 17th Changelog

 

  • Ebola has a 20% less chance of happening on spawn
  • When you die to ebola naturally, it is removed
  • Ebola timer increased by 60 seconds + it's radius reduced
  • Non lethal M4 is on the right side
  • Fixed Chemical Engineer 4 realz
  • Clamped printer levels so it doesn't go off the screen
  • Killing people with ebola as hazmat only gives you $1,500 instead of $3,000, cure still offers $3,000
  • Killer evidence despawns in 45 seconds down from 2 minutes

November 18th Changelog

 

  • Modified ebola rates to be significantly less frequent now and reworked ebola timer
  • After fining someone and the victim pays it, the cop and victim will be unable to kill each other for 15 seconds (hence, don't kill the cop who just fined you)
  • Jesus can cure ebola with his bible
  • You don't get bounty money if you fine someone for less than their bounty worth
  • Setting max bounty decreased to 20k

Thanksgiving Update

 

Not everything here is added in for today (11/23) but should be added within the next 24 hours

 

  • 70 Player Slots
  • Added Legacy Job system which takes low effort jobs and gives them to random users
  • Added Mercenary Job, you get paid to do various tasks assigned to you
  • Added random user stats that pop up every once in a while
  • Added an indication where you died for easy NLR
  • Added a lockpick to the master raider (oops)
  • Added a menu for Mr Sniffy
  • Added an admin call helper which should help admins / players from low effort sits
  • Inventory system calls upon the client's request and not the server
  • Iventory saves every 5 minutes down from 10
  • Decreased size of tombstones by 50%
  • Boombox does not show channels, only videos
  • You cannot drop weapons while in an event
  • Petroleum is now renamed to Chemicals
  • Redid Bounty Hunter System for a non hardcoded limit of one player + a lot more safety checks
  • Fixed some door errors
  • Fixed staff being able to pick up world props
  • Fixed upgraded weapons legendary / epic features possibly being broken
  • Fixed not being able to see hits
  • Fixed officer fining into killing
  • Fixed some unmanaged CL models causing some CW errors after a few hours
  • Fixed / Removed some unused ammo types
  • Fixed Random Shipment from the daily reward from possibly going into the map
  • Fixed printer silencers
  • Fixed up / redid some admin stick visuals / functionality

November 25th Changelog

 

I usually like being specific in what I did in case I ever have to look back at it but I closed the changelog as I was writing it so take it as it is

 

  • Massive client side optimization
  • Server side optimization
  • Fixed a lot of broken stuff
  • Removed suspected playermodels crashing the server
  • Disabled lights / lamps

November 27th Changelog

 

  • Added the best command in the world, !unstuck
  • More massive clientside optimizations
  • Fixed HUD issues upon looking at a non valid player (wonky)
  • Fixed another HUD issue
  • Fixed a door issue
  • Fixed all collision based errors which may of been causing crashes

November 28th Changelog

These ain't no micro-optimizations

  • Optimized saving stats
  • Optimized adv dupe
  • Optimized base gamemode functions such as CalcMainActivity, TranslateActivity and the weapon_base translate activity
  • Fixed unboxing
  • Fixed not being able to access your bank
  • Fixed a merc job error
  • Attempted to fix some inventory issues

November 29th Changelog

 

  • Hopefully fixed all inventory related issues, if not, I added a command !forcereload the 'should' force grab your items
  • Hazmats don't get ebola anymore
  • Added back RT cams
  • Unstuck will check a few times if you're still stuck before exiting
  • Fixed ebola logs only showing people who were killed by a Hazmat that did have ebola

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