TitsRP Posted May 20, 2016 Author Share Posted May 20, 2016 May 20th Changelog Saving, camera fixes and more! You can now save and load outfitsOutfits will be removed on a job changeIncreased draw distance on outfits by 2.5xReworked backend to make the system not exploitable in any means, server checks everythingAngles are more easy to use and are by default closer to the parented boneCamera system reworked, you can now revolve, zoom and change some camera functions to make placing items more precise Link to comment Share on other sites More sharing options...
TitsRP Posted May 21, 2016 Author Share Posted May 21, 2016 May 22nd Changelog Fixed some errors with clothing in regards to selecting piecesRotating the misc items will go with the angle and not reset itFixed being uncuffed and having "Move to get out" on your screenFixed [CUFFED] on players that are not cuffedAdded an anonymous advert with /anon messaghereFixed some masked related stuffFixed it so if you do not have a valid bone on your model, it will say so in your chatChanged how cooldowns work for raiding and heistingFixed K9 Police ModelWalking out of the PD will unarrest you, if you're arrestedFixed the nonlethal m4 for sureOptimization in some hook related business Link to comment Share on other sites More sharing options...
TitsRP Posted May 23, 2016 Author Share Posted May 23, 2016 May 23rd Changelog More overriding of default functions, sever performance should be even betterAdded a delay to lightsaber thinks, may be some janky stuff going on until we find a replacementFixed clothing to have synced tablesRemoved some weedzones and all of them are now overrided to prevent some issues, I will probably fully remake this addon in the future since my strategy was so wonkyPossibly fixed Opium physobjectSafety checks to being cuffed Link to comment Share on other sites More sharing options...
TitsRP Posted May 24, 2016 Author Share Posted May 24, 2016 May 24th Changelog The removal of lightsabers. If you are confused, upset or have no idea what I am talking about or why I am removing lightsabers, information is here https://titsrp.com/showthread.php?tid=2325 Lightsabers have been removed get reader for better server performance + client performanceAdded 7 new weapons with different stats than regular CSS weapons to keep things fresh.More safety checks on clothingThe 7 new weapons are: [Pistol] P99 Nighthawk http://steamcommunity.com/sharedfiles/filedetails/?id=299392401 [Pistol] Masteba 6 Unica http://steamcommunity.com/sharedfiles/filedetails/?id=237014237 [Rifle] M1 Carbine http://steamcommunity.com/sharedfiles/filedetails/?id=685707257 [LMG] M27 IAR http://steamcommunity.com/sharedfiles/filedetails/?id=685738045 [sMG] Vector http://steamcommunity.com/sharedfiles/filedetails/?id=682702716 [sMG] KAC PDW-S http://steamcommunity.com/sharedfiles/filedetails/?id=682399986 [sniper] Remington R7000 http://steamcommunity.com/sharedfiles/filedetails/?id=679247426 These weapons are available for anyone to use and will be on the market for gundealers and blackmarket dealers to sell. Link to comment Share on other sites More sharing options...
TitsRP Posted May 25, 2016 Author Share Posted May 25, 2016 May 25th Changelog Fixed Remington 700 soundsVector can ADS, mag decreased to 25, damage slightly reducedRevolver damage increasedLMG can ADSIncreased PDW-S damage + fixed ADSFixed some clothes errors againJudging by how much I get done today, printers may be finished and ready to go. Link to comment Share on other sites More sharing options...
TitsRP Posted May 27, 2016 Author Share Posted May 27, 2016 May 28th Changelog New printers and some other stuff. I had plans for different printers but based upon the feedback from the "yay or nay" you guys don't like to manage your printers of ways of making money, even in the slightest. That's upsetting because then what is the point of the game? You just sit in your base for 8 hours a day waiting for money to come in front of you which to me sounds like a loooooooooad of fun. /s This is why we can't have nice things. But to be fair, I never asked why you hated the other printers. I assumed you hated them because they were just "there" and you couldn't do anything with them. Maybe you just hate them because they didn't print you 10000 mil every 2 seconds. Either way, here are the new printers coming in for tomorrow's update. The screenshot makes them look pretty bad but they look better in game. From left to right you have Mutli Printer - Prints keys for unboxing and money. Prints 1.15k by default up to a max of 1.45k per print at the max level of 15Cheap Printer - A printer specifically made just for newer players. Cost 1k by default, prints $195 up to a max of $345 at level 15Auto Printer, originally named as the Noob Printer but switched off to clam myself - A printer that doesn't have a chance to blow up, doesn't use upgrades and does have a little gui for it's internal upgrades. Does not level up. Costs 7.5k by default, prints $500 by default up to a max of $640 with max upgrades. Other printer stats and information: Multiprinter and cheap printer have a 1 / 100 chance to blow up every print. A failsafe will prevent this but also destroy the failsafeWhen a printer levels up, it will increase it's stats by 3%. This means a printer can be up to 45% more efficient.Multiprinter and cheap printer will level up randomly. Every time it levels up, the harder it is to reach the next levelMultiprinter and cheap printer will run out of battery every 10 - 15 prints or every 20 - 30 minutesMultiprinter with an overclocker will print around 39k every hour at level 1 making you 8x worth the printer costCheap Printer with an overclocker will print around 7k every hour at level 1, making you 7x worth the printer costAuto Printer with full upgrades will print around 21k every hour making you 3x worth the priner cost, but it never blows upThe circle printers which we have now will print around 33k every hour and you can have 2 of them so 66k per hour. This means with all 3 printers you're making 67k per hour not even fully upgraded but you may have to maintain some...a little bit. Some other changelog things You can move the police menu's around your screenPolice now have 100 armor instead of 200Door busting by gunfire has been disabled and the rebel has had their sledgehammer replaced. Sledgehammer has an increased priceOptimized and cleaned up both WeedZone's code and prevented insane delays in planting. To give you some insight, the code it was using before to plant was 83 lines, now it's only 3 lines of code. The zone's code to check the seed was 67 lines of code, now it's only 4.Fixed some weapon code such as the blundergat and the spiderman gunYou can also now call the police with your trusty phoneNerfed Master SwordAdded !workshop Link to comment Share on other sites More sharing options...
TitsRP Posted May 30, 2016 Author Share Posted May 30, 2016 May 30th Changelog I thought about a way to stop people from: leaving when they have printers, getting more than the usual amount of printers and ect. I think this method will work just fine and will prevent a lot of distress calls for "He ragequited and I couldn't get his stuff" Printers, bitminers and processors are now tied to your steamid. Leaving the server will still have them present but rejoining will not allow you to spawn more until your equipment is blown up or retrieved by you.Cop menu has painted buttonsPrinters now show information to the person pickup up the money, not the owner, my badPrinters now have a draw distance for their 3d2d screensPrinters store your name, no more "Unknown"Removed Bitminers LightAlso make sure to vote on the newest poll for "What to do next". As of right now, I am experimenting with a lightweight HUD since like I said "If you take out your camera, you will gain a decent amount of frames". To show this: FPS with HUD FPS Without HUD Our current hud takes around .034 - 0.041 seconds to render each frame which is not too good. The HUD I am currently making takes around .006 - .0018 seconds to render each frame which is a whole lot better than the current one. I will try to make it the best I can and the least intrusive that I can but the more rectangles, them more amount of time it takes to render. I will see what I can do though. Link to comment Share on other sites More sharing options...
TitsRP Posted June 5, 2016 Author Share Posted June 5, 2016 June 4th Changelog The final features for the homeland update are almost done, I haven't had much time to work on it for the past 2 - 3 days but it will most likely be finished tomorrow The changelog is actually pretty big and hopefully this will entice some more interesting gameplay and even better FPS. Here is the changelog for tomorrow which just includes some bug / exploit fixes Mods / Admins no longer bypass the prop blacklistAdv Dupe will check if you're copying a blacklisted propAdv Dupe will check if you're spawning a blacklisted prop (hopefully this works, I didn't test it lol)Override default spawning implementation to specifically check if the model you're spawning in, to make sure it's not on the list Link to comment Share on other sites More sharing options...
TitsRP Posted June 6, 2016 Author Share Posted June 6, 2016 Homeland Security Update The first iteration of some new features. I would of been able to get a lot more done but unfortunately the tides turned the past few days. Only thing is, it wasn't a bad thing. Thankfully the guy who decided to take a swing at us was nice and didn't destroy the server when he had 100% control over everything. He was also nice enough to say the one thing I needed to know in order to help prevent thing like this in the future. I will quote "don't have your MySQL password as a password you use for your own accounts either, especially when it's sitting around in a plaintext file on your web server." I know jack shit about web security but I was able to learn some of the things NOT to do. These issues are now fixed (I hope). Plus I would just like to point out that the addon I theorized as being the culprit in the admin / mod section actually was, it was dumb of me to not look into it more. Keep in mind, this update was kinda rushed so I didn't have a whole lot of time to test everything. Please report any bugs or exploits on the forums and they will most likely be fixed for the next reset. If you also don't see something in the server but you see it here, it will also most likely be added for the next reset. Some New things and Fixes: You no longer have to call raid and there is also no cooldown for raidingYou now have to call heist in advert since not calling it can lead to some issuesCalling the police will show your location and what you called forCalling for backup will show your location and that you called for backupCrafting is now availible, this is how you make most equipment. There are over 25 things to craft as of right nowYou can now harvest trees, mine rocks and gather some unknown chemicals. These materials will be used for crafting or for sellingSome equipment you can craft include: Door sheilds, health and armor recharger, door alarms,basic melee weapons, printer upgrades and explosivesYou no longer get a phone from spawning, you can get one in the PD though along with a few other thingsPlanting and harvesting $$ nerfed ever so slightlyUpdated TMySQLUpdated inventories Fixes: Shooting while cuffed is impossible, I think?Nonlethal M4 speed is fixed again, maybeMore than one police call will render all players callingCuffing uses lerp for smoother animations FPS Improvements: New HUD allows a dynamic HUDPaint for patchprotect ownershipNew basic hud has been implemented that takes more than 50% less time to computeItemstore Bank text draw has been recoded for distanceShadowknife has had it's janky effect remove + changed knife on HitmanRemoved some unnecessary bone attachment functions in the CS base Server Improvements: Recoded how ULX Gag works Security Improvements: I won't go into detail but this goes to show that everyone fucks up. This was my fuckup indead. You just have to learn from it and move on. Ditched using 1 db account for all tablesDitched using the same password I made when I was 11 for absolutely everything DB relatedDitched document rooted passwordsDitched RCON Link to comment Share on other sites More sharing options...
TitsRP Posted June 6, 2016 Author Share Posted June 6, 2016 June 7th Changelog Fixed some melee weapon sillynessFixed HUD trace on a NULL entityFixed medkit from craftingFixed not removing the extra ammo HUDFixed door ram not knocking down props as policeMultirender screen won't popup if you already have cores enabledTrees and rocks won't moveFixed HUD ArmorAdded PD screen in main lobbySome things from the top Itemstore bankNerfed prices of drugs a little bitYou no longer spawn with a phone Link to comment Share on other sites More sharing options...
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