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Monoxide

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DarkRP Server Rules

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DarkRP Server Rules (Compat Test)

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Everything posted by Monoxide

  1. Now, let me also add that every single staff member VOLUNTEERED for their positions, we're not getting paid to do this, and sometimes we just want to play the damn game. I love being a staff, but I didn't spend $10 on gmod for the sole reason of being a staff member. No one here bought the game just to be staff. It may be a hard pill to swallow for you but guess what STAFF ARE PEOPLE TOO. We're not automatons who were built to take sits and deal with immature little kids who'd rather mass RDM than actually play the game. We're staff on this server because we like the server and want to help it out, but at times the shit just keeps piling and piling to a point that we just want ten minutes to clear our heads. If you want to think the staff is terrible on this server so be it, that's fine, but the hard truth is we don't max a server out and have hundreds of regulars come by on a daily basis on server addons alone. The staff preceding over the server help the regulars to come back day after day because they know how we operate, and how we get shit done. Now all of that being said, you can whine about the staff all day long, but unless you give actual constructive feedback, and make suggestions, then you're just one man screaming into the wind. You cannot make change with the attitude you've presented yourself with, and that's just cold hard truth.
  2. How about we add a legit purge. Everyone likes to mass RDM every now and then, so why not make it legal for say five minutes every eight hours. All crime is legal for five minutes. It'd also add a bit more rp to the server seeing as It'd promote strategy and planning on how to either survive or commit as much crime as possible in the alotted time.
  3. Happy 4th. I hope sugar adds fireworks in for today, that's be beautiful.
  4. When your suggestion is so well written sugar adds it to the server immediately. Congrats.
  5. You know it's funny that you mention this. We talked about it at the last server meeting. Cant remember for the life of me what the decision ended up being though. Also that essay though. This post was well thought out and i respect that. also please make sure you put any future server suggestions in the dedicated thread here: https://titsrp.com/showthread.php?tid=175
  6. Wait whoa whoa whoa. You got warned for bumping a week old post that is meant to be updated weekly? I see nothing wrong with you updating your scam list considering it is meant to be updated when you find scammers, which may take days or weeks. You shouldn't have really been warned for that.
  7. Sugar said it was eighty something percent done in yesterday's server meeting
  8. Blac can we please talk about what should and should not constitute adding LTAP to a ban. Seems like it needs clarification
  9. Do !recover in chat I am going to close this thread as there is nothing more that needs to be said
  10. Updated with technical info on MOST of the weapons
  11. No worries. When I get the full noncustom weapon list up I'll have it formatted msuch more cleanly
  12. Well all of the weapons here are ones I have in my inventory As for the recoil and fire rate, the weapon tells you when you drop it
  13. *note: recoil is measured in psi percentages. Fire rate is measured in rounds per minute Pistols Deagle: damage 60 Country of origin: Israel Caliber: .50 Action Express Magazine capacity: 7 rounds Weight (loaded): 1.8kg Projectile weight: 19.4g Muzzle velocity: 1380 feet/second Muzzle energy: 1650 joules Beretta dual elites: damage 22 ountry of origin: Italy Caliber: 9mm parabellum Magazine capacity: 30 rounds (15 rounds on each pistol) Weight (loaded): 1.15kg Projectile weight: 8g Muzzle velocity: 1280 feet/second Muzzle energy: 606 joules Fiveseven: damage 20 Country of origin: Belgium Caliber: 5.7x28mm Magazine capacity: 20 rounds Weight (loaded): 0.618kg Projectile weight: 2g Muzzle velocity: 2345 feet/second Muzzle energy: 465 joules P228: damage 29 Country of origin: Switzerland/Germany Caliber: .357 SIG* Magazine capacity: 13 rounds Weight (loaded): 1.03kg Projectile weight: 8.1g Muzzle velocity: 1400 feet/second Muzzle energy: 600 joules Glock 18: damage 10 Country of origin: Austria Caliber: 9mm parabellum Magazine capacity: 20 rounds Weight (loaded): 0.3kg Projectile weight: 9g Muzzle velocity: 1932 feet/second Muzzle energy: 475 joules USP: damage 30 Country of origin: Germany Caliber: .45 ACP Magazine capacity: 12 rounds Weight (loaded): 1kg Projectile weight: 15.2g Muzzle velocity: 886 feet/second Muzzle energy: 553 joules Nonlethal 9mm damage 1 Country of origin: United states Caliber: .9mm rubber ballistic rounds Magazine capacity: 12 rounds Weight (loaded): 3kg Projectile weight: 10.4g Muzzle velocity: 644 feet/second Muzzle energy: 602.5 joules Shotguns Leone: damage 11 Country of Origin Italy Caliber 12 gauge tactical round Magazine capacity 7 Firing mode(s)Automatic Rate of fire240 RPM Weight (loaded)4 kilograms Projectile weight 3.8 grams/pellet Muzzle velocity 1250 ft/s Muzzle energy 2429 joules Bulldog Damage 11 Country of Origin south africa Caliber 10 gauge tactical Magazine capacity 6 Firing mode(s) semi-automatic Rate of fire 88 RPM Weight (loaded) 5.7 kilograms Muzzle velocity: 1003 feet/second Muzzle energy: 2023 joules Pump: damage 17 Country of Origin United states Caliber 12 gauge tactical Magazine capacity 5 Firing mode(s) Pump-action Rate of fire 71 RPM Weight (loaded) 3.5 kilograms Muzzle velocity: 993 feet/second Muzzle energy: 2153 joules Rifles (LMG and SMG) Mp5: Damage 21 Country of origin: Germany Caliber: 9mm parabellum Magazine capacity: 30 rounds Rate of fire: 750 RPM Weight (loaded): 3.42kg Projectile weight: 8g Muzzle velocity: 1132 feet/second Muzzle energy: 637 joules Mac 10 Damage: 19 Country of origin: USA Caliber: .45 ACP Magazine capacity: 30 rounds Rate of fire: 857 RPM Weight (loaded): 3.82kg Projectile weight: 15.2g Muzzle velocity: 919 feet/second Muzzle energy: 584 joules FAMAS: damage 19 Country of origin: France Caliber: 5.56 NATO Magazine capacity: 25 rounds Rate of fire: 675-1100 RPM Weight (loaded): 3.4kg Projectile weight: 4g Muzzle velocity: 2212 feet/second Muzzle energy: 1712 joules GALIL: damage 19 Country of origin: Israel Caliber: .223 Magazine capacity: 35 rounds Rate of fire: 675 RPM Weight (loaded): 4.35kg Projectile weight: 4g Muzzle velocity: 2013 feet/second Muzzle energy: 1712 joules G36 suppressed: damage 22 Country of origin: Belgium Caliber: 5.7x28mm Magazine capacity: 30 rounds Rate of fire: 857 RPM Weight (loaded): 3kg Projectile weight: 2g Muzzle velocity: 2345 feet/second Muzzle energy: 465 joules UMP45: Damage 22 Country of origin: Germany Caliber: .45 ACP Magazine capacity: 25 rounds Rate of fire: 600 RPM Weight (loaded): 2.27kg Projectile weight: 15.2g Muzzle velocity: 1005 feet/second Muzzle energy: 625 joules TMP: damage 19 Country of origin: Austria Caliber: 9mm parabellum Magazine capacity: 30 rounds Rate of fire: 857 RPM Weight (loaded): 1.3kg Projectile weight: 8g Muzzle velocity: 1280 feet/second Muzzle energy: 606 joules M4 tactical: damage 24 Country of origin: USA Caliber: 5.56 NATO Magazine capacity: 30 rounds (maximum 120 rounds with three spare magazines) Rate of fire: 700 RPM Weight (loaded): 0.22kg Projectile weight: 4g Muzzle velocity: 4990 feet/second Muzzle energy: 570 joules AK-47: damage 21 Country of origin: Russia Caliber: 7.62 M43 Magazine capacity: 30 rounds Rate of fire: 600 RPM Weight (loaded): 4.79kg Projectile weight: 7.9g Muzzle velocity: 2329 feet/second Muzzle energy: 1992 joules AUG: damage 22 Country of origin: Austria Caliber: 5.56 NATO Magazine capacity: 30 rounds Rate of fire: 700 RPM Weight (loaded): 4.09kg Projectile weight: 4g Muzzle velocity: 2900 feet/second Muzzle energy: 1570 joules ES C90: damage 19 Country of origin: Belgium Caliber: 5.7x28mm Magazine capacity: 50 rounds Rate of fire: 857 RPM Weight (loaded): 3kg Projectile weight: 2g Muzzle velocity: 2345 feet/second Muzzle energy: 465 joules snipers Asiimov: Damage 125 Country of origin: Uk Caliber: .338 Lapua Magnum Magazine capacity: 10 rounds Weight (loaded): 4kg Projectile weight: 20.2g Muzzle velocity: 7000 feet/second Muzzle energy: 7000 joules D3-AU: damage 30 Country of origin: Germany Caliber: 7.62 NATO Magazine capacity: 20 rounds Weight (loaded): 4.41kg Projectile weight: 8g Muzzle velocity: 2800 feet/second Muzzle energy: 2200 joules scout: damage 90, recoil 5%, fire rate 1.2 Krieg commando Damage 35 Country of origin: Switzerland Caliber: 5.56 NATO Magazine capacity: 30 rounds Weight (loaded): 7.02kg Projectile weight: 4g Muzzle velocity: 3100 feet/second Muzzle energy: 1650 joules Heavy artillery Para (m249 SAW): damage 19 Country of origin: Belgium Caliber: 5.56 parabellum Magazine capacity:100 rounds Rate of fire: 750 RPM Weight (loaded): 7kg Projectile weight: 6g Muzzle velocity: 3930 feet/second Muzzle energy: 600 joules Minigun: damage 26 Country of origin: japan Caliber: .762 anti-infantry Magazine capacity: 250 rounds Rate of fire: 1625 RPM Weight(loaded): 17kg Projectile weight: 5g Muzzle velocity: 4724 feet/second Muzzle energy: 965 joules C4 plastic explosive Damage: 160 Country of origin: Vietnam Rate of fire: 45 seconds Weight: .68 kg Blast radius: 12.35 ft squared This list is a work in progress and will be updated with more weapons, along with retail value for each weapon.. I compiled this list as per a request from a user, feel free to pm me anything I've missed and the stats and I'll be happy to update this thread.
  14. Monoxide

    DMG Values

    Damage doesnt equal best, it would work better if he tested them out himself, as therre more factors such as reload speed, fire rate, etc etc. But would it not be nice to have a thread with all the weapons, their classifications, damage amount, price, and recoil. Itd great for people who play gundealer I mean weapons already have stats if you look at them, you just have to look through a lot of them to compile it lol Yup. I've got at least one of almost every standard weapon. So today when I get on I'm gonna start compiling the list.
  15. Monoxide

    DMG Values

    Damage doesnt equal best, it would work better if he tested them out himself, as therre more factors such as reload speed, fire rate, etc etc. But would it not be nice to have a thread with all the weapons, their classifications, damage amount, price, and recoil. Itd great for people who play gundealer
  16. How about better vehicles? Thought that would be a great addition to the server content. strongly disagree Im pretty sure Sugar had looked at multiple packs,and we used to have different cars but its more then just adding new cars,they can cause an immense amount of lag,crashing,lua errors,etc.It would be cool but their really isn't a pack that good that doesen't have one of those problems. It'd be worth looking into since we have a new host which seems to be much stronger than the last one
  17. Monoxide

    DMG Values

    I will attempt to compile a list for you. But it may take a while since there are a lot of weapons in game
  18. "Full time youtuber" So much so that I can only see a total of 3 videos on his page on mobile or desktop lol
  19. This brought a damn tear to my eye. You go dindu you keep those screeching weapon wielding babies safe.
  20. Ladies and gentlemen I present to you footage from 2014 of our overlord dealing with lost in place.
  21. BRING BACK THE DOORBELLS. No for real though I'd like to see an overhead hud like the one in this add-on pack ---> https://steamcommunity.com/sharedfiles/filedetails/?id=559048049&searchtext=Over+head And perhaps a full hud overhall like this one after the hunger update > https://steamcommunity.com/sharedfiles/filedetails/?id=760304807&searchtext=Over+head
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