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DarkRP Server Rules (Compat Test)
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Everything posted by TitsRP
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September 18th Changelog The abomination can now call rampage by doing !rampage Fixed some sounds for John Cena Added some safety checks for the kiss swep The weapon modifier and also create weapon tags to rename weapons Alien Race can morph into props and other items since they are aliens Changed alien race model + added a kiss swep to them Fixed textures for the drumset Added a new vehicle to buy and run people over with Grim Reaper no longer has to advert, it will tell both the player and the Reaper who he can kill Removed Mercenary job Redid text you see when you look at players Fixed stock issues Optimized Chess tables Fixed CC editor bug where a $5 swep could be changed for a $10 swep Fixed assassin model Fixed an entity limit issue Added a notifier if you are playing as a job as an invalid model Fixed a spawned weapon bug Fixed CC friend editor bug Added battering rams to all police
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September 17th Changelog Fixed some logic for how the weapon forge works Made it so it tells you where to press E when the forge is ready Combined all crafting vendors into one Model compression of around 200MB. Server size from 730mb - 500MB Dying with an upgraded weapon will drop it regardless if you are holding it or not You can no longer pick up a weapon that you already have (not inventory wise) Lowered attachment vendor prices by 75% You can inventory blood Added a cooldown for pricking people You cannot prick people in spawn You can prick yourself on a cooldown Lockpicks have a 10% chance of breaking down from a 50% chance Fixed console spam Removed Hank Hill Removed Raider job Removed Billy Mays Raider gangs and police gangs get XP for upgrading weapons Increased fading door limit to 6 for the tool (rule still applies) Fixed CC viewing from the F4 menu if you're not added onto it Changed Juggernaut model Fixed some gang menu issues
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September 15th Changelog Added new system: Weapon Modifications Added new job: Weapon Modifier Added 4 tiers of weapons: Common, Uncommon, Epic, Legendary Added new component: Blood Added a new NPC: Weapon Scrapper Medics Sell Blood Upgraded weapons will save all stats on an inventory Upgraded weapons will drop when killed if out, not deleted Modified weapon naming algorithm Improved FPS by another 15% You can no longer buy penny stocks. New limit is $2 for a stock You can no longer invest over 100,000 shares in a company You can permanently save people to a CC via the editor CC jobs via the editor as placed as the right color CC jobs via the editor are named correctly Redid logic for attachment vendor Fixed some HUD Fonts Fixed some HUD lengths By default all entity tabs will be minimized
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September 9th Changelog Increased FPS by 15% Fixed cuffed popups Fixed the CC editor removing your model table if you had one Fixed a kissing ragdoll error Removed command spam through pprotect Added Gang NPC to the perma npc list Sorted all attachments on the attachment vendor Fixed some unboxing issues
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September 7th Changelog Added new job: Pianist Added new job: Guitarist Added new job: Trumpet Man Added new job: Drummer Added rank: Respected Redid some text in the before admin call list + a three second timer
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September 6th Changelog Fixed being able to become classes that were made via the editor after a reset Possibly fixed a visibility issue with classes Added the functionality to add people via the editor (it's in but not actual functioning) Fixed event issues where people would die the second they get in them Fixed a boom box issue Fixed a shelf issue Fixed a kissing issue
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September 5th Changelog Fixed Lerping issue with low FPS (attachment vendor) Added a CC Maker in game Added the ability to see CC's you're added onto from the editor Added capability to change models with the CC editor Changed CC Editor menu over to CC maker menu Fixed war issue
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September 4th Changelog Added attachment vendor Rewrote some event functions for better stabibility Removed deprecated weapons from everywhere, replaced with CW
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September 3rd Changelog HUD Scales based off of resolution now, I don't know why I didn't do this before, should look a lot less cluttered on smaller res Added war module Optimized NPC rendering Optimized some entity bases Optimized command callings + rewrote it to be modular Anon cooldown is now at 1 minute instead of 10
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August 30th Changelog Gun Dealer Shelves now have a universal ammo system Added universal CW 2.0 Weapon ammo in ammo tab
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August 29th Changelog Added CW 2.0 Weapons Removed most, if not all previously added weapons besides the default CSS weapons
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August 28th Changelog -- Delayed until the next few days Added a war system Added a way to claim ownership of a team (!claimlead) for war Added the tripwire I forgot to add for the past 2 days Fixed some more recovery errors
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August 26th Changelog Added Crash recovery system (updated to include all saved info such as amount of money, upgrades, levels, ect) Added tripwire Fixed fading door issues Hopefully fixed boombox issues Fixed bounty hunter issues Fixed validility checks on massive printer Re-aligned some processor panels Added a stock NPC
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August 23rd - 25th Changelog Keep in mind, this is not coming all tomorrow, most fixes will come tomorrow Added a /roll for gambling needs Added new weapons for batman Added new tools to unboxing Added practice events that cost 50k and have no prize + no limit of players to start (thanks boomboxean) Added back the bloods and crips Added command "GetOffMe" to force players off you Added multicolored vapes Soundcloud support for boombox Optimized net usage in vapes, holy heck what a poop fest You can throw CSGO knifes and CSS knifes Fixed stocks Fixed bounty errors Fixed CC editor errors Fixed Event killing when not enough people join Updated Boombox API to allow almost instant streaming Fixed some boombox CL errors Fixed some unboxing accuracy Fixed some crashing issues Fixed a CC logic error
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August 22th Changelog Prop limit increased to 75 Massive optimizations Fixed the kiss swep for real Added the ability to swap people off your cc ingame (exp, I could really only test it a few times since it's not how other CC items work) All snipers have had their damage increased
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August 19th Changelog Boombox rework Repaired and optimized inventory tables, possibly fixing some issues?
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August 17th Changelog Parcel rework Shelves rework, added 2 new shelves, working on a few more Changed a lot of generic viewmodels Added the first version of the custom class editor in game (only the owner can change it and the changes last per reset) Re-aligned all market NPCs by the fountain Added some server safety checks to prevent crashing from props Redid 13 survival events and decreased their entity usage by 5000% (yes thats real) Increased amount of $$ of drug processing and selling materialsd by 1.5x Started boombox rewrite
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August 13th Changelog Reduced serversize and model cache by 100+ MB Redid shelves and make shelves more user friendly / easier to do Waiting until they are all done Increased some compressed sound files to 44k Hz since sound plays a good role in immersion Robbing the PD now takes .05% of all money from all people Added an extreme gambler NPC, bet half your money for 2x the bet amount Fixed ironsights on nighthawk Headshots multiply damage by 3x Fixed M4 viewmodel HUD Clamp lol
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August 12th Changelog Switched off debug mode on CP menu You cannot pull out weapons while kidnapped anymore Fixed some kidnapping stripping Fixed a master chief bug Redid clothing menu
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August 11th Changelog QoL Shotgun fix (no more insta reloads / janky reloads) Fine menu redo Confirm Admin call redo CP Menu redo Multirender menu redo HUD category fixes Stock panel fixes Events spawn every 1h 30 instead of every 3h Printers and bitminers no longer stay after DC since this lead to the Rich getting richer and the poor getting poorer Stock Ask -> Stock Open CC Balances Boombox rewrite if I have the time for Youtube and Soundcloud
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August 7th Changelog New HUD
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[Changelog] For the DarkRP Server RULES
TitsRP replied to TitsRP's topic in Announcements / Changelogs
August 6th Changelog Custom classes cannot mug. Old rule that was forgotten to be addressed. -
August 6th Changelog Added in stocks. You can now play the real stock market with ingame cash through !stocks Added in a new drug to the drug buyer, Adrenaline. It will make you run faster for 1 minute Added a new machine gun: MP-18 Added new machine gun: The Charmer Added a new shotgun: Bulk Cannon Added a new pistol: Sci-Fi Pistol Added a new sniper: M14 Sniper Added a new Assault Rifle: M1 Grand and XM8 You can now unbox Event Tokens as a very rare item You can now unbox basic weapons as uncommon items Printers have had their output reduced by 10% Bitminers have had their output reduced by 10% Bitminers now have a capactiy they cannot exceed to prevent AFK farming Knifes are less common in unboxing and now will give you a random knife if you land on it Fixed another issue with materchief conflicting in his police table Fixed a gang menu error in attempt to retrieve a non existant gang Fixed an error with bounty hunters attempting to kill a non existant player Fixed police error with calling player status Fixed an issue with the timebomb using a non existent message name Fixed an issue with the drug processor Fixed an inconsistancy with unboxing Fixed an undercover issue with calling a non existant player If time allows, there will also be a redesign of the HUD too
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August 2nd Changelog Fixed an issue where events would refuse to null out of an event Fixed an issue where a player leaving an event would have a rare chance to break all concurrent events Fixed an issue where race props would not be deleted after an event was canceled Custom classes spawn with 50 armor down from 100 if they had it Fixed another master chief issue Fixed a net error with the police menu Fixed the bounty board not sorting correctly on some clients Fixed an issue with cuffs Prop Climb events now no-collide players Drug dealer sells shipments of 10 up from 3
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August 1st Changelog Added bounty board inside of PD Added changelog poster ingame Added 2 more propclimb events 2 more survival events If this actually works it should be posted to my local server Added some sick animations to keys so now you can actually dance like a real man Fixed some event issues Mayor no longer has a god period. He now has 5 minutes of not being able to get killed / revolted against Fixed gang issue with police where they couldn't see their gang descriptions Edit: Sick