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DarkRP Server Rules
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DarkRP Server Rules (Compat Test)
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Everything posted by TitsRP
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December 5th Changelog Added 13 new weapons on the M9K base Added a rdm counter for people reported using the RDM button on the death screen Imported some admin fixes Fixed some silly issues with iron sight reloading, making it not jitter anymore No more laser beam guns, recoil was actually broken and has now been fixed Fixed a ton of clientside errors
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December 4th Changelog After a long battle with inventories I came up with the solution of loading it off another sql db. Since our VPS is relatively small and running around 10 queries a second why not offload the most expensive part of it to something else. We will see! Added a new way to call admins / new way to get help Reduced inventory sizes + bank sizes since out of 2.3 million bank rows, 22,730 users of 90 rows each did not have more than 30 rows filled per person Fixed some bottlenecks which I forgot to convert when we switched tick rates Other server optimizations
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November 29th Changelog Hopefully fixed all inventory related issues, if not, I added a command !forcereload the 'should' force grab your items Hazmats don't get ebola anymore Added back RT cams Unstuck will check a few times if you're still stuck before exiting Fixed ebola logs only showing people who were killed by a Hazmat that did have ebola
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November 28th Changelog These ain't no micro-optimizations Optimized saving stats Optimized adv dupe Optimized base gamemode functions such as CalcMainActivity, TranslateActivity and the weapon_base translate activity Fixed unboxing Fixed not being able to access your bank Fixed a merc job error Attempted to fix some inventory issues
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November 27th Changelog Added the best command in the world, !unstuck More massive clientside optimizations Fixed HUD issues upon looking at a non valid player (wonky) Fixed another HUD issue Fixed a door issue Fixed all collision based errors which may of been causing crashes
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November 25th Changelog I usually like being specific in what I did in case I ever have to look back at it but I closed the changelog as I was writing it so take it as it is Massive client side optimization Server side optimization Fixed a lot of broken stuff Removed suspected playermodels crashing the server Disabled lights / lamps
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November 25th Changelog Changed how the legacy system starts up (since it doesn't work before full initialization) Rewrote part of the hunter system Optimized the heck out of all NPC texts + weedzones Fixed the Mercenary Job Fixed some null errors
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November 24th Changelog Enabled Legacy System Enabled Mercenary system Enabled Menu for Mr Sniffy Enabled being able to see hits Fixed a scaled damage issue that "may" of been crashing the server Fixed an instrument sound issue Fixed inventory menu issue
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[Changelog] For the DarkRP Server RULES
TitsRP replied to TitsRP's topic in Announcements / Changelogs
November 23rd Changelog Reworded on what constitutes as a counter. New rule is: DO NOT counter actions before getting involved. For example,asking a kidnapper to release your friend otherwise you might counter the action -
Thanksgiving Update Not everything here is added in for today (11/23) but should be added within the next 24 hours 70 Player Slots Added Legacy Job system which takes low effort jobs and gives them to random users Added Mercenary Job, you get paid to do various tasks assigned to you Added random user stats that pop up every once in a while Added an indication where you died for easy NLR Added a lockpick to the master raider (oops) Added a menu for Mr Sniffy Added an admin call helper which should help admins / players from low effort sits Inventory system calls upon the client's request and not the server Iventory saves every 5 minutes down from 10 Decreased size of tombstones by 50% Boombox does not show channels, only videos You cannot drop weapons while in an event Petroleum is now renamed to Chemicals Redid Bounty Hunter System for a non hardcoded limit of one player + a lot more safety checks Fixed some door errors Fixed staff being able to pick up world props Fixed upgraded weapons legendary / epic features possibly being broken Fixed not being able to see hits Fixed officer fining into killing Fixed some unmanaged CL models causing some CW errors after a few hours Fixed / Removed some unused ammo types Fixed Random Shipment from the daily reward from possibly going into the map Fixed printer silencers Fixed up / redid some admin stick visuals / functionality
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November 18th Changelog Modified ebola rates to be significantly less frequent now and reworked ebola timer After fining someone and the victim pays it, the cop and victim will be unable to kill each other for 15 seconds (hence, don't kill the cop who just fined you) Jesus can cure ebola with his bible You don't get bounty money if you fine someone for less than their bounty worth Setting max bounty decreased to 20k
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November 17th Changelog Ebola has a 20% less chance of happening on spawn When you die to ebola naturally, it is removed Ebola timer increased by 60 seconds + it's radius reduced Non lethal M4 is on the right side Fixed Chemical Engineer 4 realz Clamped printer levels so it doesn't go off the screen Killing people with ebola as hazmat only gives you $1,500 instead of $3,000, cure still offers $3,000 Killer evidence despawns in 45 seconds down from 2 minutes
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November 16th Changelog Changed the model for the sniffer,teddy, swat commando and lurker, hazmat in attempt to find a model issue Lowered all gun damage values by 25% and added a 10% reduction global Fixed other small misc errors
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November 15th Changelog Fixed not being able to call the police without a buch of errors Fixed lightsaber forced 1st person mode Optimized hazmat / detective consoles by a ton All weapons do 50% less damage to prolong firefirghts, weapons have been lowered in damage too. If you see a weapon that one shots (besides the awp) let me know! Fixed a lot of misc errors that shouldn't be happening Fixed snoop dogg from being able to camo 100% Detectives have keys to the PD Started a model swap to known working models for some jobs to pinpoint the model error Added Ebola logs You no longer have to vote for jobs that don't matter
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November 14th Changelog KD on doors is rounded to 2 decimals Ebola spreads + chance to get infected increased to 3% up from 1% No more suicide evidence Optimized Scanners FPS by 90% We have a Discord now, we ditched teamspeak join here! https://discord.gg/96QFarz !sits shows your sits !allsits shows all, sits are tied to your steamid now You can buy grenades for the grenade launcher Holding a lightsaber forces you into thirdperson Fixed some invalid door issues Michael Myers can see health numbers
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November 13th Changelog I had a changelog written but apparently I deleted it so I will try to remember everything I did. Some things have been postponed to monday Added a new door system codenamed WorthARaid which is designed to help new players make a living and to show off your stats You kills, deaths and time are now logged and tracked, you can view them by doing !stats Fixed the recovery system + made it so it saves more than one unique entity Detective can inspect dead bodies to find the killer + add a 5k bounty to them CW Attachments are 50% cheaper Medics + SWAT Medics medkit heals 50% faster Clothing Vendor updated to version 1.8.1 (fps improvements / bug fixes) Grim reaper no longer has to advert counter Added another chemical hose for a total of 4 Added a new job Hacker Added a new job Michael Myers Added a new job Hazmat
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November 10th Changelog I'm back from doing shit, I have some cool plans for this weekend so stay tuned! Fixed kidnapping bug for real Fixed some misc errors with tombstones, spiderman gun and instruments
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October 30th Changelog Server tickrate changed to 22 up from 16 (better movement, better serverside percision, everything seems smoother and faster) Clothing update from 1.7 -> 1.7.5 which has a sleeker UI and other improvements Completely redid boombox for a much sleeker UI and better API Dab sound reduction Fixed handcuff bug Fixed the stock panel being weird on lower resolutions Being killed while on a kidnapping cooldown resets the cooldown Added a !sits command to globally check all staff member sits
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The loading screen is very spooky now Added a new Halloween job The Lurker Added a new Halloween job Chucky Added a new Halloween job (kinda) Zombie Leader kinda more like an event Added a new Halloween job Mr Sniffy Added a new Halloween job Necromancer Added a new job Solider 76 Added a new job SWAT Commando Added a new job Darth Vader Added a new job Explosive Specialist Pissed baby is now very pissed + a model change Fixed various issues which I had listed but chrome crashed on me You spawn tombstones when you die Teddy has his blood trail back Clothing now saves (meaning you don't have to rebuy them) Pill optimization
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October 20th Changelog Lowering cache limits and improving clientside performance Removed old playermodels Removed the flip car Removed 100MB of serversize Improved clothing deletion Managed some hooks
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October 19th Changelog Doge has a super brick When the doge kills someone with a brick he has a chance to turn into the Doge pill and give everyone a brick Fixed brick killing detection Fixed bible killing detection Fixed seeing your name on the printer Fixed the processor spitting out boxes to the owner of the machine instead to the user Fixed some chess performance issues Printer batteries fill up more of the battery capacity Improved floating clothing detection Improved Shelf point performance Improved Clothing performance even more Improved RT Cam viewing Improved Spiderman Swep Printers earn XP faster Mayor model changed to a clown Fixed meth cooking super slow Master thief model changed so it's not confused as a CP Added back Snoop Dog Added a new Halloween job The Teddy
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October 16th Changelog Fixed floating clothing articles if you didn't have initial sight of that player Fixed an error where hovering over the "none" option would give you an error Fixed being able to fine people or accept fines while being dead Fixed weapon modifying for increased $$ Fixed a possible issue with getting 2x the amount of cash from the general vendor Fixed the Fantasma job Fixed guitar being ass Fixed unmanaged CW hooks and Pill hooks + uneeded render hooks + keypad hooks Fixed general FPS issues with skybox modifications Fixed rendering FPS issues with clothing aritcles + render distance Fixed invisible pills Added native skin support and item quick item switching for the clothing vendor
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October 15th Changelog Clothing rewrite #3 which includes a modular system + improvements such as floating props, render distances, attachments and many more Added 25 other props for clothing Fixed boss events 4 real dawg Fixed bank exploits Doge spawns with a brick
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October 13th Changelog Kissing cooldown You cannot kiss in spawn Fixed admin call ignoring Optimized NLR circles + made it a soft NLR system, being only clientside as a reference to where you died
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[Changelog] For the DarkRP Server RULES
TitsRP replied to TitsRP's topic in Announcements / Changelogs
October 12th Changelog Removed that the PD always has to be open, old and stupid rule Explained what raiding is in Raiding Explained what fading door abuse is in Misc section Explained a public place in the Misc section Added DO NOT go back to watch a raid or finish a raid if you died or got killed, you have absolutely no purpose for going back to watch, it's over Added what constitutes as a raiding distance that is okay