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DarkRP Server Rules
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Everything posted by TitsRP
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February 19th Changelog Reworked how the Chemical Engineer table works Fixed an issue where arrested players could heist the bank Fixed an issue where you didn't get XP for enchanting weapons Fixed being able to use the interaction menu while dead Fixed losing a stack of weapons while enchanting Fixed being able to place a hit while the hitman already was going to accept a hit Fixed the Mayor having a regular CP menu Took another stab at fixing old CC's when they swap to cops / raiders + fixed some other rare CC issues Changed some fish prices Enabled the hitmenu even if you can't see it so you can see why you can't use it Buffed the fishing talent from 25% chance to 50% chance Removed chess since the crashes started to happen around that time
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February 16th Changelog Fixed an inventory rendering issue Fixed an enchantment issue where the value could go outside the intended range Fixed an issue when attempting to cuff someone and dying immediately Fixed an issue where batmans zipties would give the scum xp instead of him
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February 15th Changelog Fixed a rare error with the hitman menu Fixed a rare error with the boombox Fixed a rare error with the medic weapon Fixed a rare error when attempting to cuff someone
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February 14th Changelog Rewrote the fine system because holy heck what the macaroni am I looking at Fixed an issue where the radial menu may think your still interacting with it Fixed being able to call multiple gang wars at one time
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February 13th Changelog Blood Sucker's chance increased from 6% -> 25% and heals for 5, up from 2 A Pretty Penny gives you 10 Suga Dollas extra instead of 5 Replaced Pimp My Ride with Masterful Farm: Chemical Barrels take 10 seconds less to farm + you have a chance to farm more materials from trees and ore Force Mug now drops 3x the cash when mugging CC players Exta Bullet has had its % chance increased from 10 -> 20 When you poop using where is the bathroom, you gain +25 armor and health per poop Fish Master has been changed from "always more rare" -> "usually more rare" Free One also spawns you with a healing mist grenade and non lethal grenade as a cop Increased all jail times by 1 minute due to fines being lowered from 20k -> 5k Too Weird to Hack is now Slippery Snake "Your items cannot be hacked and you have a chance to slip out of being cuffed" Launcher perk now has a blacklist of props you cannot punt Fixed an issue with bounties Fixed an issue with the unfun command Fixed a rare error when networking enchanted weapons
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February 12th Changelog Fixed the hitman menu for real Fixed where a cop could place hits Fixed an error that would happen when doing !unfun
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February 11th Changelog Added logging to warning people using the menu Increased the warn cooldown from 5 seconds to 15 seconds Fixed an issue where !ms + stealth camo didn't make it go away Fixed a possible logging color issue Fixed Gang CCs for REAL Medic Weapon now gives armor too by right clicking Optimized bounties Added messages as to why you can't join a gang CC
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February 10th Post Update (Goes in on a crash / reset) Fixed enchantment weapons not being frozen when completed Fixed enchantment weapons not getting a rarity buff when putting in a lot of barrels Fixed some drugs causing errors under weird circumstances Fixed the hitman menu Fixed particles not being shown when using the medic kit Fixed a rare issue with grenades Fixed an issue with being able to put CC perms on other classes if you weren't the editor Fixed other CC Editor stuff maybe Fixed an issue with not being able to see the colors of owned perms in the Editor Added a notification when using the !ms command if you have visited the editor
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February 10th Changelog Medic has a new weapon which you can buy off the black market dealer SWAT Medic also has a new gadget which is a healing mist grenade Infiltrator has a new SWEP which allows him to see through walls and give all players near him armor Implemented the new player interaction menu Implemented the new hitman menu Implemented the new enchanter Updated the weapon overlay to have origins and worth Updated the blowtorch model Made it so you can't look at other people's money on the loading screen by accessing it directly (some people got upset) Added a close button to the !ms command Speed upgrade on processor lowers time from 600 -> 300 previous 600 -> 400 Mat upgrade on process lowers ore required from 10 - > 3 previous 10 -> 5 Chemicals fill up 2 power on the processor + processor has 4 power up from 3 Lowered the cost from 15k -> 5k for the material upgrade Teleporting people with ULX will revive them if they're dead Fixed gang wars Fixed gang classes
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February 9th Changelog Added an option to buy CC cop models as a cop Implemented the new loading screen !ms now shows all models you can swap to Fixed colors on CCs?? Fixed an issue where certain models weren't blacklisted Fixed the Wabajack model Fixed an issue where old CC classes would have to re-buy being a cop Fixed an issue with class color overlapping buttons Fixed the VIP vendor Added some extra logging to find bad boy issues
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February 6th Changelog Upgrading a shipment with metal now increases its content count by 1 - 2 Redid how notifications look Fixed being able to change size in an event
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Feburary 5th Changelog Added a new command !ms to swap playermodels on the fly for CC Owners Fixed an issue where swapping a model wouldn't save properly when you die Fixed an issue where you couldn't spawn a processor normally Fixed with the SG 552 again Fixed being able to prop surf Fixed an issue with being able to go over the 6 fading door limit Fixed an issue with not being able to use your inventory after an event Possibly fixed an issue when switching to a cop or raider with an old class version Practice Events can only be called every 5 minutes
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February 4th Changelog Processors now have to be managed. They have 3 power + you need metal to keep the quality upgraded. Power is kept up with Chemicals. Material for an upgraded processor has changed to not look like a pile of playdough All processor upgrades have been lowered along with the default amount in a shipment from 3 -> 1. Upgraded quantity gives you 1->2
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[Changelog] For the DarkRP Server RULES
TitsRP replied to TitsRP's topic in Announcements / Changelogs
February 3rd Changelog Added: Kidnapping people makes you KoS as you're a threat to everyone around you into MISC Rules + Kidnapping Rules as it may not be super easy to see -
February 3rd Changelog Added back the Event NPC in spawn Added ammo for HL2 guns Added the option to switch from a cop to a regular player as a CC Fixed an issue with having cuffs as a weapon on your class and being considered a cop Fixed not being able to buy HL2 weapons on your class Fixed where non CP were able to warrant people Fixed an issue where you could be a hitman and cop at the same time Fixed recoil on snipers Drugs make you lose some control of your characters Bitminers cost 50% less You no longer have to pickup ammo boxes
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[Changelog] For the DarkRP Server RULES
TitsRP replied to TitsRP's topic in Announcements / Changelogs
February 2nd Changelog Here is the revamped MOTD. This design of the MOTD is to encourage RP to have a more fluid experience If you end up reading something twice and you see it added and removed, this was the changelog in the mod / admin section that went through 4 revisions. If you want see what sticked and what didn't the rules page is updated. Added: Terminology for NLA Added: Terminology for A (RDM / RDA) & R (RDM / RDA) Added: How to be a Good Player Section Added: Party / Gang Rules Section Added: "If you don't set up a shop, you may be demoted from your job" to the Gun Dealer Ruleset Added: "Intentionally lowering people's framerates with a ton of moving materials / flashing materials will have you warned and then punished" to the Misc Rules Added: "Not reading the rules is your own fault, our rules differ from most servers" to the top of the MOTD Added: "You can override any default law except for making killing legal (ex: Printers are legal, drugs are legal)" to Mayor Rules Added: "DO report bugs / exploits! Using them to your own advantage and not reporting them will have you banned" Added: Kidnapping someone is KoS, it will tell you when you kidnap someone Added: Illegal Activities section as some players may honestly not know what constitutes as being illegal Added: "Hit accepted/declined/completed/failed" to the Adverts that do NOT exist Added: "Teleporting behind someone makes you KoS for the person you teleported to." into the Misc Rules since anyone can have a shadow knife Added: "DO NOT bind multiple different adverts to one message, you will be asked to change it. (Ex: raid/mug/heist/bank raid/kidnap)" Added: NLR examples into the NLR section Added: Your laws must not be so harsh where it makes other players leave the server. They will vote you as an unfair Mayor in which you will be demoted. Added: Firing your CP for no RP reason will most likely make people vote you as an unfair Mayor in which you will be demoted. Added: "You laws must follow some sort of RP guidelines. Making them stupid will result in you being demoted and or kicked. No one likes a dumb mayor." Added: Examples of Good and Bad Laws Changed: "DO NOT scam custom class related stuff! While scamming RP items (such as shotguns, blowtorches and such) is 100% allowed since it is an RP situation, scamming custom class related stuff (like CC slots, items permission and so on) is NOT considered RP and is NOT allowed. If you EVER make a trade related to CC stuff please take proofs of the trade to ensure you won't get scammed!" -> " DO trade at your own discretion and do your research. Being scammed over 1 Mil DakrRP cash or IRL money is subject to review and punishment." Changed: Admin -> Staff Changed: Fading door limit is 3 -> Fading door limit is 3 per base Changed: "Do not demote people from jobs for breaking server rules, it is intended for RP demotes only" -> "Do not demote people from jobs for breaking server rules, it is intended for RP demotes only (unless there are no staff online)" Changed: "DO NOT advert heist if you're inside of the PD." -> "DO NOT advert PD Heist if you're inside of the PD." Changed: "You can not make a law to make someone above the law because it breaks roleplay" to "You can not make a law to make someone above the law because it breaks roleplay (ex: JohnSteven22 is immune to all laws because he is my friend)" Changed: "DO NOT block off NPCs" -> "DO NOT block off NPCs, everyone needs to get to them" Changed: "You cannot have a blackout base / super dark base" -> "You cannot have a blackout base / super dark base which intentionally hinders seeing other players" Changed: "You cannot build on the streets or sidewalk if you're not a hobo" -> "You cannot build on the streets or sidewalk if you're not a hobo or cop (such as building a roadblock)" Changed: "Doing any illegal activity will have you arrested or fined" -> "Doing any illegal activity will come with consequences such as being arrested, fined or even death" Changed: "You cannot be corrupt" -> "You cannot assist criminals or commit crimes" Changed: "Heist/PD Raid" - > "Bank Heist/PD Raid" Changed: "You can override any default law except for making killing legal (ex: Printers are legal, drugs are legal)" to Mayor Rules" -> "You can override any default law except for allowing killing and printing (ex: Drugs are legal)" Changed: NLR Rule as it was poorly worded and gave people the wrong insight on what is and isn't NLR Removed: "DO NOT "counter" someone if a friend/teammate was already killed by someone. It only applies when they're being attacked." as it is okay to kill someone if they know you're involved Removed: "Warning people to go away has to be adverted. As in /advert Warn 1/2/3." as it is in the "Adverts that Exist" Removed: "DO NOT Metagame (Ex: Cops warranting a player because sparks from his printer are coming out of the roof, although hearing printer sounds is 100% allowed to warrant)" as in this day and age, a lot of actions would be considered metagaming and it's never enforced Removed: Gun Dealer ruleset as it is the same as the civilian ruleset Removed: "Knocking people out and not kidnapping them is not allowed, when you knock someone out you must attempt to actually kidnap them or you may be warned / kicked for being an idiot" as you are now KoS for kidanpping Removed: "Don't weld props on the back of your vehicles" as you cannot do it anymore Removed: "Mychael Myers can KoS people with 20 hp or less with his knife WITHOUT having to advert it. You can see how much hp people have by hovering your cursor on the person you are aiming for using the Knife you are provided with." as it will now say you died because you had less than 20 health Removed: "Jigsaw can type !sleep and get randomly teleported near someone to murder them and that person ONLY, Do not Mass RDM after typing !sleep.Once you teleport you are KoS by everyone. If you get teleported inside someone's base DO NOT raid that person nor destroy his stuff, simply ask the person to let you out or commit suicide, but do NOT raid afterwards." as Jigsaw will now have 30 seconds to kill the person before dying Removed: "DO NOT "claim" chemical hoses unless you are a hobo. No job is allowed to build on the streets other than them." as its redundant Removed: "DO NOT use a modified game client, not only including hacks" because rly Removed: "DO NOT call an admin for a refund on weapons or money, we can not spawn weapons or money" as it is in the Admin Caller search results Removed: "DO NOT call an admin for moderator applications. Just apply on the forums" as it is in the Admin Caller search results Removed: Illegal Activies list as it is at the Mayor's discretion what is and isn't legal Removed: "Fading door minimum time limit is 5 seconds" as it is now enforced Removed: "Amphetamine Cook is AoS" as the job doesn't exist anymore Removed: "Mug" keyword from all jobs as the jobs who can mug ingame are the ones who have the option to Removed: "Base" keyword from all jobs as everyone can base / it's enforced who cannot base Removed: "Kidnapping" keyword as who can kidnap is now enforced Removed: "Jobs in this ruleset" as it was redundant Removed: Fine Rules as the cuffs give you a good indication as what to fine people for Removed: CP Commands as it doesn't exist anymore Removed: "If you are a Hitman/Assassin, DO NOT randomly teleport behind people using the shadow knife for no reason other than killing someone. It is annoying for EVERYONE to get stuck on a random Hitman/Assassin for no reason at all." as teleporting behind someone makes them KoS Removed: "You must set up a shop unless you're The Supplier" and "You may self supply a gun or a shipment to protect your base but you may not self supply just for the sake to get guns. The Supplier is excluded from this rule" as it's not enforced Removed: "Custom classes cannot mug" because they don't have the option to Removed: "Don't join parties with people you don't trust, they will raid you." & "Don't invite people to parties you don't trust, they will raid you" as there is now a party section -
February 2nd Changelog Added a new rules page! There is a whole changelog on that too, make sure to read it! Added a !unfun command where the players can demote a mayor if he is considered unfun and ruining the experience (50% vote yes required) Max fine is 5k down from 20k Fixed the SG 552 Fixed some vanity CC sweps that acted like certain weapons before nerfs Reverted being able to reclaim your items after 4 hours
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January 31st Changelog Added cop weapons to the cc editor if you're a cop Added the option to become a cop from the cc editor Added back Chess & Checkers When cops successfully cuff someone, their cuffs go on a 6 second cooldown When cops unsuccessfully cuff someone, theif cuffs go on a 3 second cooldown Players can despawn a tied entity (printer, processor, miners, ect) that are older than 4 hours Fixed an issue with the USAS
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January 30th Changelog Fixed an issue where cops would still have camo on when forced into a revolt Fixed an issue where the Mayor PD Screen couldn't be really reset using the security specialist Added an option to right click models in the CC editor to add them to your class (up to 3) so you can swap around
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January 26th Changelog Fixed the boombox giving you an error oops
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January 25th Changelog Fixed a boombox bug when playing certain songs Fixed an issue where you were able to inv holster weapons when your inventory was filled Fixed a rare party issue when leaving a party Fixed a pickpocket issue Fixed a rare issue when earning XP Upped the chance to get Suga Dollas from Gang XP by 10% Max level gangs can still earn Suga Dollas when getting XP
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January 22nd Changelog Added a timer for revolting Added a HUD indicator when there is a lockdown Fixed an issue with the Mayor Board with lockdowns
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January 19th Changelog Disabled the bank vault until the rework If you're playing as a CC model, stealth camo will auto-adjust darker due to hard to see models
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January 18th Changelog Added a new staff command, !strip playername Possibly fixed an issue with the bank vault not being reset when the job was changed (this caused some issues) Bank Manager now has to be voted in Bank will not update unless there are 40+ people on Possibly fixed an event issue
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January 16th Changelog Slightly lowered net traffic when using a timebomb Slightly lowered net traffic when using the gangsta mac and cardboard box Slightly lowered net traffic when using lightsabers Slightly lowered net traffic when using the trumpet Lowered net traffic when using certain potions Lowered net traffic when creating food Lowered net traffic when using shelfs Lowered net traffic when using chemical barrels Lowered net traffic when being the abomination Lowered net traffic when using the blood extractor Lowered net traffic when using the armor and health stations Lowered net traffic when using the Fighting Arena Significantly lowered net traffic when using drugs Significantly lowered net traffic when events are going on Significantly lowered net traffic when using sniper varient weapons Boombox will only play music if you're around on it's initial song play to lower net traffic