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Tpicoo

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DarkRP Server Rules

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DarkRP Server Rules (Compat Test)

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Everything posted by Tpicoo

  1. "NLR Rule Changes You can not place a spawnpoint after a raid begins. Going back to a raid without a spawnpoint would still be NLR." Jay can you please just read the post instead of the title?
  2. I get the feeling you just read the title of the post. Im not saying make it so you can RRDM. i never said anything about that. even in the title is says "remove NLR in Raids"
  3. I want to Preface this by saying a few things. 1. I don't think this suggestion will be accepted 2. this is more to start a discussion about the raiding/basing meta 3. this is to bring into question the rules about NLR. The Suggestion Similarly to how there are sleeping bags in rust, there can be spawn points that anyone can craft and place, these would be placed like the cultist's "Satan's Offering" before a raid would begin. they would have Limited Uses (maybe more uses depending on the crafting materials used to make one) and could be destroyed by other players. only one spawnpoint could be placed at a time and there would be a 15 minute timer after yours is destroyed before you could place another. NLR Rule Changes You can not place a spawnpoint after a raid begins. Going back to a raid without a spawnpoint would still be NLR. but when you have a spawnpoint set before a raid begins, you can continue your raid until your spawnpoint is spent or destroyed. "how do I know if someone had a spawnpoint or if they are breaking NLR?" I think a noise and visual notification would be enough. similar to the "hallelujah" from the Precious Life gang talent; a player would see maybe a small flash of light. Impact Though it would take players a short while to get used to, I do believe it would ultimately be for the better. as of right now, Raiders and Basers both have to be very cautious with their actions. which can lead to long drawn out fights where both sides get hit and then wait for Bacta nades to recharge and for C4 to count down. I think adding spawnpoints would give both sides more room to act more reckless, it would be a cushion for new players who are still on the harsh learning curve of titsrp's quite unique form of raiding and basing. It would also give experienced players an extra layer of strategy to work with. Such as planning where to place their spawnpoints and how to make the most out of them. This might just be my hot take, but I think that NLR rules are more of a relic of an older form of titsrp, it does serve a good purpose in adding cooldown timers for raids, but that's the only positive part of the NLR rules. Stopping players from continuing raids after they die just holds back Basing and Raiding from being more interesting than it could be. Raids could be so much more if only this archaic rule was not standing in the way.
  4. Allowing Meth to be picked up with a dropbox would solve a lot of problems 1. Meth cooks can switch off and onto their job to delete meth. this could happen during a raid or by accident. meth inside a pickup box would not be deleted. 2. Meth is able to be frozen by a physgun, this makes it impossible to steal the meth after a raid for profit. a pickup box would make stealing theses frozen meth boxes possible. 3. it would make it easier to transport the meth to a dropoff point. currently, the payoff for meth does not currently seem worth it for how much risk their is in transportation. 4. it would allow for meth to be made inside the kingdom. currently, meth is not able to go through the portal. this makes meth cooking in the kingdom impossible because you cant sell the meth for profit when you are done. --Smaller Meth Suggestions-- 1. Cleaning machines gives XP - Currently there is no XP given for playing the Meth Cook job. 2. Allow Meth to be picked up by its cook With A Limit - Meth cooks should be able to pick up a single crate of their product. this would make it so bulk selling would still require some risk. but it would make it so small scale cooking can be done with minimal risk. 3. Remove the visual effects of gas poisoning - i like the new filter system, but i hate the effect. it can disorient raiders making it much harder to raid a meth cook and can also make it impossible to find the cause of the poison in your tent. at the very least, this effect should be turned down.
  5. Can we change the model of Mr. Sniffy from a rat to Joe Biden? just. because?
  6. Tpicoo

    Jetpack Rework

    I just think the maximum speed needs to go down. just because its called a jetpack does not mean it has to be faster than a fighter jet.
  7. Many times i have seen a situation where the PD gets ridiculously strong due to a mayor's harsh laws. Its a twisted symbioses where the same harsh mayor is constantly re-voted by the large amounts of PD who have switched due to the strength of the PD Once a mayor with harsh laws gets killed in a revolt and they run for election again, then the same mayor as before is elected by the massive amount of CPs If we make it so that there is a cool-down for being mayor then it will solve this problem and make it so that other players will have a chance to play as mayor.
  8. Recently I purchased the hitman upgrade for my CC. By doing so I have noticed that hits usually are ignored. The reason for this is not that people don't want to use the hit system. Its because the menu is hidden away. Unless I see someone specifically playing Assassin or Hitman I don't place hits because there is no way for me to tell who is and who is not a hitman easily. and even with the hitman sometimes I forget to place hits because he shares a playermodel with the demolitionist. Because of the lack of hits being placed it can make playing as Mr.Sniffy uneventful waiting quite a while in between interceptions. I propose that a new system is put in place where a player can talk to an NPC to be able to place their hits. the player would be able to choose the hitman they would like to carry out the hit and who they would like the hit on. The player could also see how many successful hits have been completed by each hitman you can choose from. Successful hits could be a new category in the leaderboards
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