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God-Emperor Danger

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DarkRP Server Rules

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DarkRP Server Rules (Compat Test)

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Everything posted by God-Emperor Danger

  1. I’m definitely interested in seeing this, although I can also see how this can take a left turn with players using sounds boards or saying certain things during the interview while it’s being broadcasted. so I’m 50/50 as of right now.
  2. I feel from reading everyone responses/input/opinions that there is a simple solution to this. We introduce a rule that prohibits JayWalk laws in general, because speaking on this situation from a Staff standpoint, it’s been an ongoing issue where new players or players that aren’t familiar with TitsRP create sits with little to no information such as “Randomly arrested” “rDaa help!” Or “Someone arrested me, HELP!” and all we can do as staff is now spectate the last person which cuffed/arrested the said player for breaking Jaywalking law(s) and then having to spectate and see if they repeat the action incorrectly. This takes time away from the staff because when there are other sits piling up, there isn’t any time available for a staff member to dedicate to just spectating a player for a set time in hopes of catching the CP in the act. This is the only solution I see fit. I definitely want to see what others recommend or see as a better solution!
  3. How would this work if all SteamIDs are different. Also as Hobo Dad mentioned, it comes down to self-control. It’s nobody else’s responsibility to remind you to not alt or break rules.
  4. Personally I didn’t know how to feel about adding a turret to the server because of two reasons. First issue I see is balancing, we really need to know what numbers we are working with here, because if the [Aim Speed, Fire Rate, Damage] can be upgraded, it can’t be something where someone can place it behind a one-way prop so you can’t see the turret but It can see and shoot through the fence and kill you. LOS(Line Of Sight) would have to be respected for this. Second issue is those [Elements] which are on-hit effects ON TOP of the upgrades the turret can receive already. This would make it increasingly difficult to raid “Good bases” because of how well equipped some players are with weapons which have custom on-hit effects already. Now, if the turrets can somehow have their values and effects modified by the developers of TitsRP and they can make the turret more balanced by tweaking values of the upgrades and base values, I can see this possibly working. Although I’m currently NEUTRAL
  5. I think this would be great, although as Toosii said with the whole thing of the balancing issues pertaining CC, that’s where I feel a bit conflicted. Custom Classes just give such a huge advantage that completely stomps on regular/default classes. If there could be a very high price for the prestige shop, much higher than what VoN recommended at first, I can see this being doable due to it being very hard to obtain by collecting enough prestige tokens. In a sense that would balance it out very well. +1
  6. -1 I don’t see how this suggestion/idea would make any sense at all. The mayor already has a tax function alone and it benefits the mayor. as BearPaws stated, if you don’t win at coin flips just don’t coin flip. Adding a tax to it would make no sense.
  7. I think this is a great idea but there needs to be a restriction to it. I believe if KDawg were to implement this, it would have to be a Perk first off that can be unlocked around Level 30 / Level 35 and the Chef/Cook would have a Cooldown period of making the bird laxatives every 10 minutes. Perk: Shit-Storm Unlock Perk: Level 30 / Level 35 Cooldown: -Chef Can ONLY Cook Laxative Food every 10 minutes. -Bird can only use the Shit-Storm perk Every 10 or 15 minutes. Summary: This would allow the class to be fun but with the clear cooldown or setbacks so it doesn’t get abused.
  8. BearPaws is spot on, this would both alleviate having staff looking into sits regarding the rule being broken and also prevent the class from being so easily capable of fulfilling its role by switching classes/jobs inside the mayors office. +1
  9. I can definitely see this as a very good solution to removing the factor of the entity either phasing through the ground or encountering any other issues. I also agree with the entity being ghosted the same as Meth Dealer class when you setup the base as it allows you to place an entity on a set surface without it being an issue. +1
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