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Showing content with the highest reputation on 12/26/22 in Posts

  1. This thread is to gather the community's opinion on various raid rules that they believe are left too undefined, leaving behind grey areas in the rules. This isn't a thread to add a rule to fit in every single grey area and situation, but a thread for improvements on the current raiding rules that helps to cover more grey areas overall, leaving less confusion and overall a better raiding/basing experience. Note: If something in this thread is agreed upon by the community, it is not final. The agreed upon rule change will be put into place temporarily, and will gradually be improved upon by both the staff team and the community. If a rule is changed, and there is significant issues, it will simply be reverted and will be taken back to the discussion phase. This thread is not only my suggested change, it is for any and all raid rules that YOU, the community, thinks should be changed, removed, or explained further. Please try and give feedback on all suggestions you feel you should share your opinion on. If a comment is not constructive or adds no value, it will be hidden. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- The rule I would like to start off the thread with and ask the community's opinions on changing is to do with raid zones. In specific, the rule that states: DO NOT attack a base member while raiding they must be both within eyeshot AND reasonably close to the base I think this is a very flawed rule as there can be many questions surrounding the wording itself: What is within eyeshot? From which perspective am I looking to determine this, the player's, the bases', or somewhere else? What is reasonably close to the base? My way to attempt to 'define raid zones', and to improve this rule specifically is via separating the map into districts. Here is an image of the potential 'districts' which I and other staff want the community's opinion on. Made by Cuntbucket The colours represent the borders of each district, with the tunnels being left as undefined (we want the community's input on the this too) While this may look insane for some, the ability to go ANYWHERE within these districts during a raid is solely when in combat with someone who is outside the base, and once the combat ends (you kill the other player), you must then return to the base. Example (current rule): I am raiding the base behind the Elevator in Industrial (dark blue district), a base owner comes from the opposite side of industrial and shoots me, with the current raiding rule, I must stay in front of that base, whilst the base defender can hide behind a wall, reheal and then peek, and I must wait for him to peek so I can shoot, despite me wanting to raid all of his loot. Example (change above): I am raiding the base behind the Elevator in Industrial (dark blue district), a base owner comes from the opposite side of industrial and shoots me, I can now approach the person who has shot me and fight him over there, instead of right beside the base. This also means I can fully use all of Industrial (excluding other bases) to fight back. I can approach not from the main street, but via the streets behind the 2 buildings (left side of industrial in the image provided) to go and fight the base owner there, once I have killed him I must now return to the base to continue the actual raid, since I am no longer in combat With the change, it personally speaking improves a lot of the issues with raiding, I can now actually fight the guy who has already shot me, or who is part of the base (he is on the doors) without being glued to the front of the base. I also still think the defenders will have an advantage, as they can simply leave the district if they get too low, whilst the raider cannot, and can also approach the district from various different positions, however, it will nerf defenders as there will be a lot less situations where a defender is outside the base and basically has the raiders sheeped together at the front of his base, where he faces no threat simply peeking and then hiding behind a wall, as the raiders aren't allowed to run up to him and kill him. This change as it is still leaves grey areas: "What if the person defending outside the base runs away, am I still in combat since he's not dead?", "What if I go into the tunnels when chasing a defender?". "How far can I go if I'm not in combat?" I think with the Community's help this rule can be improved upon, whether it be via the district system, or a completely different way of defining raid zones, and a lot of the grey areas can be thinned out with one overarching rule instead of making rules for every single situation.
    1 point
  2. I strongly agree with all these points but just to add a bit. I think, we should word it as, "If you get shot during a raid, you can use the 'district' to chase the shooter until they are killed/leave the district. Then, you must return to the front of the base" to be careful people are not just camping edges of districts waiting for people to enter again. 100% agree- this is a grey area and could be improved on! As of now, you just have to hope that somebody misses on you while they can keep corner peaking and you are stuck near the base. +1
    1 point
  3. wheelchairs as raiding tools read my post about it for more information
    1 point
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