yeeto Posted February 9, 2018 Share Posted February 9, 2018 Title. The rule itself is a good rule, but it's.. also a bad one. Necromancers cannot pick what or who they revive. If necromancers could choose if they revive a player, or a hostile NPC then I would be ok with the rule. Link to comment Share on other sites More sharing options...
Walter the Assaulter Posted February 9, 2018 Share Posted February 9, 2018 You can hit most of the hostile NPC with your staff to kill them In general, please just give them a chance to decide to be a good boy (revive players, kill or trap bad NPC) or bad boy (summon a bad NPC and let it run free). I suggest a rule change to "If a Necromancer summons a hostile NPC and chooses to let it roam free, they can be killed for initiating a threat on all nearby players." Link to comment Share on other sites More sharing options...
1-800-Suicide Posted February 9, 2018 Share Posted February 9, 2018 Up next we make being alive KOS as you are endangering other players Link to comment Share on other sites More sharing options...
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