Ƭ� Ƭ��αη� Posted May 13, 2016 Share Posted May 13, 2016 Quality of Life Description: The non-lethal rifle has the issue of the CP can just shoot someone who is unknowing (Let's call him X) Let's take a break from the description and describe a situation. X now shoots CP. CP calls RDM due to doing zero damage to X. Staff's hands are tied in this spot as X has a reason to believe that CP was trying to kill him, but Staff knows that X misunderstood the situation with a reason for believing that he was about to be killed, and that CP was going for this response (Like the "say my name" bit when the user is named "End Me"- for example's sake). Staff could now let X off with a verbal. Now nothing stops CP from shooting more players, asking to be killed by doing so, all Staff can do to CP chalk it up to abuse of the job. (More or less, CP is just being an asshole, but that's not against the rules.) This is a potential outcome of the current version of the nonlethal rifle. Now back to the description. To mend this, have the rifle only affect wanted person(s) that should limit CP from just shooting. That or make it against the rules to just shoot randomly as CP How to reproduce: Be CP, use the Non-Lethal M4 on someone. Priority: Low Link to comment Share on other sites More sharing options...
Blacnova Posted May 13, 2016 Share Posted May 13, 2016 have the rifle only affect wanted person(s) that should limit CP from just shooting. That or make it against the rules to just shoot randomly as CP Personally I first slow them then want them because it's easier to click on them. Link to comment Share on other sites More sharing options...
Ƭ� Ƭ��αη� Posted May 14, 2016 Author Share Posted May 14, 2016 I see where you're coming from, but you understand where I'm coming from also, correct? Link to comment Share on other sites More sharing options...
Blacnova Posted May 14, 2016 Share Posted May 14, 2016 I see where you're coming from, but you understand where I'm coming from also, correct? Yes Link to comment Share on other sites More sharing options...
The Great Gazooks Posted May 14, 2016 Share Posted May 14, 2016 Ill talk sugar into making so it does like .1 dmg or something so it would still be in logs but not be lethal. Link to comment Share on other sites More sharing options...
TitsRP Posted May 14, 2016 Share Posted May 14, 2016 This has been fixed for the next reset. I had it so the weapon would emit a sound on itself when it hits the user. I can make it do some damage too. Link to comment Share on other sites More sharing options...
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