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Wood / Metal


Lunartique
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I believe that the amount of wood / metal harvested from their world entities should be increased, and that there should always be a set amount of trees / metal nodes around the map. Maybe double the current amount per node and at least always 4 nodes per resource around the map.
or;
Bring back metal and tree tokens to the crate reward pools.
 

An Estimate of Wood Cutting Output Using Different Methods in One Hour:

World Spawn Trees: 540 Wood
> Done as Batman with quickswitch harvesting.
> You get 10 wood per tree.
> Most of the time is spent looking for the single tree on the map.
> The final output is more or less cut by half for every other person who is looking to cut wood at the same time.

King's Spawner: 270 Wood
> You get 5 wood per tree, and you can spawn 3 trees around every 5 minutes.
> Only one person can do this at a time as is the job limit.
> The main problem with this is the cooldown of the King's Spawner.
> You are better off spawning chemical pipes for profit in cash.

Tree Tokens: 2250 Wood
> You get 75 wood per tree, each tree takes about 2 minutes to fully harvest.
> Can be done AFK.

Edited by voltz07
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Getting any significant amount of metal/wood without being on at an absurd hour for most or for hours at a time proves to be a challenge for me and given how scarce metal/wood tokens are becoming I only see it getting worse, I'm +1 for either or, possibly even some new level talents/perks just for this.

Edited by OldGre4g
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