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[Changelog] DarkRP Server


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September 15th Changelog

  • Added a separate Enchanted Weapons category to the auction house
  • Made it so you can split items while selling in the auction house
  • Made it so when a player disconnects, any doors they owned will be unlocked
  • Made it so C4 reacts to gunfire when knocked off props
  • Improved auction house logging
  • Added more descriptions for items
  • Fixed an issue where inventory items were sorted by their real names and not the ones displayed
  • Fixed an issue where you had to constantly disable lights in !help every join
  • Fixed an issue where LMGs showed a 'Z' in the killfeed
  • Fixed lights fading away too quickly when out of sight
  • Like 1
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September 18th Changelog

  • Did a first pass at adjusting weapons. Adjusted / balanced 30+ weapons
  • Improved some weapons by allowing them to have crosshairs in the aimed state and un-aimed state
  • Improved some weapons that are half classified as shotguns having too accurate of an aim cone
  • When you log into the server and your auction house items are expired, you will be able to see them in the collection panel
  • Fixed an issue where the Mayor was not demoted if he was dead when his Grace period expires
  • Fixed an issue where some guns gave SMG Grenades
  • Fixed an issue where shotguns may have been broken / reloading instantly
  • Fixed an issue where holding down mouse 1 when reloading caused the next mag to have no sound
  • Like 3
  • Thanks 3
  • Haha 1
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September 24th Changelog

  • Implemented a measure to prevent the effectiveness of double pumping
  • Improved 15 weapons iron sights, so they actually line up to what you're shooting
  • Improved more weapons where iron sights were not feasible
  • Balanced 3 more weapons
  • Made it so weapons do not sway as much when aiming
  • Like 1
  • Thanks 1
  • Sad 1
  • thumbdown -1 2
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September 28th Changelog

  • Added text to speech for Staff on Duty
  • Added a mute / unmute button to the E menu
  • Added position logs to DarkRP Logs + Job Change Logs
  • Improved the time it takes to do scratch offs
  • Made it so when a cultist circle is destroyed, they can re-place it
  • Made it so the Firearm trainer is CP
  • Made it so the disguise swep will undisguse you when taking damage
  • Made it so Batman no longer takes fall damage
  • Made it so talismans no longer get removed no a job change
  • Made it so SWAT Chief and PD Commander can accept warrants
  • Made it so Sewer Lord will not burn in admin land
  • Fixed an issue where food had 2 different effects if you dropped it versus using it
  • Fixed an issue where you couldn't shoot C4 if it wasn't placed on a prop
  • Fixed the tilling plot seed bug
  • Like 1
  • Thanks 1
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October 1st Changelog

  • Added 16 new item descriptions
  • Players will receive a small health boost per kill (up to their max hp) in the RDM zone
  • Fixed an issue where if you moved too far from buried treasure while searching (LMB), you wouldn't be able to collect it after searching again
  • Like 1
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  • 2 weeks later...

October 10th Changelog

  • Buffed printer leveling amounts (around 300% by level 10)
  • Made it so degrading printers have a 25% chance to lose 2 battery instead of 100% chance
  • Removed 25% money reduction when taking money from degrading printers
  • Improved text on the treasure hunter scanner
  • Fixed an issue where mini printers didn't alert you when a failsafe was activated
  • Fixed an issue where the first item in your bank slot could be usable
  • Fixed an issue where leaving a treasure zone when scanning it didn't give you anything
  • Fixed an issue where printers didn't ignite when they had no failsafe
  • Like 3
  • monkas 1
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  • 3 weeks later...

November 1st Changelog

  • Made it so you know when you're kidnapped by a serial killer or not
  • Made it so "Unlimited Pooled XP" -> "Double Pooled XP"
  • Made it so when making food, your character doesn't render
  • Made it so the serial killer bypasses the Hard Hat talent
  • Re-enabled presitging past level 2
  • Improved lights so they don't disappear so fast
  • Fixed the "Deal more damage with each consecutive hit" enchant for the first 2 shots
  • Fixed an issue where you could close out of the enchantment picker window
  • Fixed an issue where inventorying new enchanted weapons didn't work
  • Fixed an issue where cop CCs could use regular models + improved error messages for it
  • Fixed the prestige shop not looking good on smaller monitors
  • Fixed a minor leveling issue when unlocking talents
  • Fixed the "Gain health + armor" on kill enchant so it caps your armor
  • Fixed it so strings get formatted correctly when a supporter joins
  • Fixed an issue where new chat tags like [GOD] didn't fetch correctly
  • Fixed an issue where all enchanted weapons & weapon tokens gave legendaries
  • Fixed an issue where Supporter Fishing poles could make all of your weapons rainbows /' rgb
  • Angry -1 1
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November 3rd Changelog

  • Lowered new enchantments stats as they were way too powerful
  • Made it so enchanted guns can do up to a max amount of damage per shot to prevent extreme crazy funkyness
  • Made it so enchanted weapon after the nerf get adjusted
  • Made it so when using a deployable shield you don't see the pistol view model
  • Made it so the Serial Killer isn't shown on bounty boards
  • Potentially fixed a crash
  • Fixed an issue where quest coins for supporters were not being stored properly
  • Fixed accessories not loading in for supportrers or regular players
  • Fixed supporters not being able to access their potential 3 public models
  • Fixed an issue where the "Reload on Kill" enchant wasn't working properly
  • Fixed an issue where "Armor + Health on Kill" enchant wasn't working properly
  • Fixed an issue where xp would be incorrectly granted for throwing babies at people
  • Like 3
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