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[Changelog] DarkRP Server


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August 23rd Changelog

  • Fixed an issue where players would not have access to default sweps after dying in a revolt
  • Fixed an issue where players would not be given weapons in the RDM Arena after dying in a revolt
  • Adjusted the view position when becoming a pissed pig so it's easier to navigate through interiors and doors
  • Fixed an issue than prevented players from using the removal tool on their own entities
  • Fixed an issue where enchanted weapons could heal small models beyond their max health
  • Like 1
  • Angry -1 1
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August 25th Changelog

  • Made it so if C4 is attached to a prop, it can be shot off so it acts normally
  • Fixed an issue where sometimes an event VIP would still be killable in spawn after the event has ended
  • Fixed an issue where material bombs would fade none fence props
  • Like 1
  • Thanks 1
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August 26th Changelog

  • Fixed an issue where it was possible to die of natural causes (Corona) even if you were already dead
  • Fixed an issue where the cop menu was inconsistent for Master Chief or would reappear after changing jobs even if he wasn't sided with police
  • Fixed an issue where your view height would not revert to default on death after using /size
  • Made improvements to view height when using /size for smaller models like pissed baby, pigs & pets
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September 1st Changelog

  • Improved HUD performance (more FPS)
  • Improved light performance (more FPS)
  • Slightly improved the gun stat menu when reloading
  • Improved T3 and T2 Loot
  • Loading screen quote, join message can now accept more special characters
  • Fixed an issue where inventories and banks may fail to load if they're too big
  • Fixed an issue where manually typing the split number in the inventory didn't work correctly
  • Fixed an exploit using drugs
  • Fixed a potential exploit with weird commands
  • Like 2
  • uhoh 1
  • monkas 1
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  • 2 weeks later...

September 12th Changelog

  • Added Auction House
  • Added New Item Hovering
  • Added 100+ Item Descriptions
  • Added Item Categories
  • Added Item stats when buying guns from a gun dealer / black market dealer
  • Improved inventory item swapping, directly place an item on another item to swap it
  • Improved inventory item "Convert to Stack", items will now be converted to their actual entity if available
  • Improved inventory item placement so it looks slightly cleaner
  • Improved inventory item models when they were an error or potentially invisible
  • Improved inventory item rarities when in shipments or stacked items
  • Improved inventory item merging, an indicator shows which slots they can merge with
  • Improved inventory item drag look
  • Improved inventory item coloring, you can now reset the item color
  • Improved some trading functionality
  • Improved kill icons for some guns
  • Changed perk "This Better Be Worth It" bank vault is opened for 15 minutes instead of 10
  • Changed "Custom Weapon Slots" Suga shop item to include a warning when buying it
  • Changed default raid time for the Bank C4 from 3 minutes -> 10 minutes
  • Changed Shadow Knife in game name from Knife -> Shadow Knife
  • Fixed an issue where some items wouldn't merge with each other when they should have
  • Fixed an issue where Clip Size enchantments didn't display bullet count properly
  • Fixed Goon Juice potion not having a name
  • Fixed an issue where some text wasn't fitted properly
  • Upgraded SQL Wrapper
  • Possibly fixed an issue where the server wouldn't start very rarely
  • Like 4
  • Thanks 1
  • Haha 2
  • uhoh 2
  • monkas 1
  • reckduck 1
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September 13th Changelog

  • Fixed an issue where bank guard could not build in bank
  • Prevented Mayor from being summoned by cereal monster (community suggestion)
  • Fixed an issue where you would get stuck after being summoned by the cereal monster
  • Prevented using a jetpack if you are stunned, similar to jump sweps
  • Added a second auction npc at the chess area
  • Relocated the black market npc to the left slightly
  • Removed the island harvest zone. This area is not flat enough
  • Relocated a harvest zone in industrial to a more rp-friendly area
  • Relocated the industrial drug buyer to a more secluded location
  • Fixed some npcs feet clipping through the floor
  • Removed a bad chem node spawn in industrial
  • Thanks 1
  • Haha 1
  • thumbdown -1 1
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