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[Changelog] DarkRP Server


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March 5th Changelog

  • Fixed !weaponslots bug #13796
  • Fixed Mayor Demotion bug #13739
  • Improved handling for an error in the Suga Shop buying process, you will get refunded if there is an error
  • Improved logging for the Suga Shop

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March 6th Changelog

  • ​​​​​​Improved fishing circle spawns
  • Fixed an issue where you could nocollide things other than props
  • Fixed an issue where you could fading door things other than props​​​​​​
  • Fixed an issue with CC colors / names not working remotely close to expected

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March 7th Changelog

  • Increased server tickrate from 15 -> 16 which should help bullet accuracy and fluidity 
  • Added an option in the help menu to mute the pianist
  • Added 4 more spawns of each crafting material by default
  • Removed all vehicles besides the wheelchair and a regular jeep
  • Fixed an issue where the pianist could be heard from too large of a distance
  • Fixed an issue where dying on the piano would prevent other people from going on it
  • Fixed an issue where goons would spawn on the beach in weird positions on a server restart
  • Finally fixed the loading screen from not working
  • Possibly fixed an issue where crafting materials could spawn inside of each other

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  • 2 weeks later...

March 16th Changelog

  • Increased player slots from 100 -> 108
  • Increased slots for jobs: Farmer, Treasure Hunter, Bounty Hunter, Hitman, Spooky Alien, Chemical Engineer
  • Added a command to open the F4 menu in case you don't have a F4 key / wanna rebind it (f4menu_open)
  • Disabled using weapons in vehicles / sitting
  • Re-enabled player's to nocollide keypads
  • Fixed an issue where killing a player with the Down But Not Out perk wouldn't grant you the kill
  • Fixed an issue where the bitminer minigame wouldn't always have 6 characters to match
  • Fixed an issue where player's couldn't see a lockpick progress bar when lockpicking cuffs
  • Fixed an issue where kissing players / getting kissed or disguising yourself would remove your talismans
  • Fixed an issue where the Piano mute button in the !help menu didn't work
  • Fixed an issue where the "Basically Free" talent wasn't working properly
  • Fixed an issue where joining a gang would re-initialize your shop data
  • Fixed an issue where most throw weapons would insta kill people no matter what
  • Fixed an exploit where player's could bypass ulx gag
  • Possibly fixed an issue where event props wouldn't get despawned when spawning the RDM area
  • AC Update

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March 19th Changelog

  • Added a Door Breaching shotgun to the SWAT Chief
  • Limited search results for Boombox to 10 down from 20. This way we do not exceed our quotas
  • Disabled the Community tab on the boombox so we do not exceed our quotas
  • Damage increasing, firerate increasing and recoil decreasing foods have been limited to each gun
  • Fixed an issue where a door can still have it's door information shown when invisible

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March 20th Changelog

  • Fixed an issue where players could buy the breaching shotgun on their class Actually forgot to do this
  • Fixed kissing bug #13885
  • Made it so !whatcc will print at the end, the class command you are currently
  • More attempts to optimize boombox api quota 

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March 21st Changelog

  • Added the ability to rename recipe names in the food editor
  • Added a text notification when dying to a Sewer Lord / Killing the Sewer Lord to say it's not RDM
  • Added a text notification when trying to picklock a CP door when the Mayor is on a Grace Period
  • Added a click noise when you are fully out of ammo and attempt to shoot
  • Adjusted shotguns slightly + adjusted the M3 shotgun
  • Made small changes when trying to mount a model that is an error
  • Optimized door alarms to not eat performance
  • Fixed the typo "Recepie" -> "Recipe"
  • Fixed an issue where Shotgun kill icons wouldn't show for shotguns
  • Fixed an issue where players could buy the breaching shotgun on their class (actually fixed)
  • Fixed an issue where the Sewer Lord would see dead people using his SWEP
  • Fixed an issue where the Meth Buyer would drop into the floor too hard when spawning

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March 22nd Changelog

  • Reduced speed of pro-medkits as they provided an advantage over non-cc heal sweps
  • Fixed an issue where players could have multiple bacta grenades on their CC and could essentially get max HP instantly 
  • Added sound effect if you have the chemical imbalance perk and you get an extra chem barrel (enchanting)
  • Removed scrap metal processor since they are a waste of resources
  • Increased sell price of scrap material to the general buyer
  • Fixed infinity gauntlet

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March 23rd Changelog

  • Temporary fix for an Anti-Cheat timeout (only for people with slow computers)
  • Re-launched the development board for the server (can be found on the forums)

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March 31st Changelog

  • Fixed an issue where the King's Assassin would get announced when swapping to it
  • Fixed an issue where you were able to use inventory inventory items after dying in a revolt (resulting in you losing them)

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