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[Changelog] DarkRP Server


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November 4th Changelog

  • Reworked Kidnapping Boxes
  • Added a kidnapping success percentage rather than a full out failure if you don't hold victims long enough
  • Added the chance to see treasure chests and pumkin chests in the wild instead of just level 1 and 2
  • Made it so not spawning a kidnap box will result in a decreased suicide timer
  • Made it so kidnap boxes are based on player item worth
  • Made night slightly brighter
  • Made it so parcel box locations are more reliable
  • Made it so buying your kidnap box will set you back to where you were, not just spawn
  • Fixed an issue where getting items back from kidnap boxes was inconsistent
  • Fixed several other small bugs with kidnapping
  • May have fixed bounty hunter bug #12859
  • Reverted lootbox pumkin spawning to regular lootboxes
  • Dramatically increased the chance to see a level 2 lootbox in the wild
  • Optimized lootboxes

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November 9th Changelog

  • Fixed not being able to mute Mr Bones (#12942)
  • Fixed the treasure hunter detector not beeping properly at low framerates (#12651)
  • Fixed the treasure hunter detector beeping too fast at high framerates
  • Fixed tokens not having a correctly sized hitbox
  • Made it so leaderboards will attempt to reset if you have the message "Reset by next restart" (#12851)
  • Added a small chat notification when swapping admin stick modes
  • Fixed player names not showing in the Gang Menu
  • "Start War" in gang menu will only display gangs when the owner is online (this got reverted accidentally)
  • Optimizations to the adminstick that should prevent staff from accidentally removing world entities and NPCs

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Novemebr 11th Changelog

  • Fixed a rare issue when using the admin ignore feature
  • Fixed a rare issue when using a regular printer
  • Fixed a rare kidnapping issue when the victim disconnected
  • Fixed a rare issue when speaking with Mr Bones
  • Fixed a rare issue when using the meth combiner
  • Fixed an issue using the Infiltrators device

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November 14th Changelog

  • Improved tier 1 and tier 2 lootbox money worth
  • Improved variety of items you can see in tier 1 and tier 2 lootboxes
  • Improved cultist sacrificing as it was dog
  • Removed buying the cultist offering as you spawn it when you use the swep instead
  • Made it so you get money for sacrificing people
  • Made it so charple goes big boy mode when sacrificed
  • Fixed an issue where sacrificing someone and removing them could be unstable
  • Fixed an issue where you didn't get XP for sacrificing someone
  • Fixed an issue where some items couldn't be inventoried such as drugs
  • Fixed kidnapping issue #85575

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November 17th Changelog

  • Fixed gang tokens not working for gangs that were level 40 and above
  • Reduced CC kidnap cooldown from 10 to 5 minutes 
  • Smooching has a chance to give you or your "friend" ebola
  • Fixed a kidnapping bug #6969
  • Fixed a bug with benny's saxophone where you couldn't get rid of it 

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November 18th Changelog

  • Fixed an issue where you couldn't enter the RDM zone if there was any event going on that didn't involve the zone
  • Fixed an issue where some regular jobs were considered CC's
  • Fixed an issue where there was console spam next to cultist pentagons

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November 19th Changelog

  • Fixed a quest bug #554
  • Changed "Win x Lottery Tickets" to "Win x Scratch-offs" (quests)
  • Added XP reward for completing crafting and farming trainers
  • Removed flight swep to prevent abuse of movement speed glitch
  • Fixed a bug where the attacker wouldn't get ebola from smoochin under certain conditions

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