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[Changelog] DarkRP Server


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October 4th Changelog

 

  • Improved load time when loading CC Perm data (CC perm menu will have degraded performance)
  • Improved load time when initializing different weapon sets
  • Fixed 2 shark spawns
  • Fixed an issue where buying a level 25 gang and using talents would leave you at -2 talent points
  • Fixed master stalker spam if you couldn't find a target
  • Fixed a rare issue when completing a quest

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October 5th Changelog

 

  • Fixed an issue where gangs about level 64 would bug out visually
  • Fixed an issue where "Hack The Hack" perk had a 100% chance to work
  • Made adjustments to how the lite c4 works on the Bank Heist Leader
  • Reverted Bank C4 crafting changes
  • Made bunker buster cost more materials to craft

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October 6th Changelog

 

  • Fixed an issue where looting lootboxes spawned in the world didn't work
  • Fixed an issue where quest coins were not being awarded properly
  • Fixed the general buyer quest due to an overflow
  • Fixed an issue where deprecated xp ways were being processed on accident

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October 7th Changelog

 

  • Fixed a rare UI issue with quests
  • Adrenaline will eat more of your health and put it on a 15 second cooldown
  • Show NLR will bring you to the first skeleton
  • Shark does more damage and moves faster & is more forgiving when stepping out of the water
  • Pets, Crabs, Sharks cannot drive cars
  • Unfun now requires 30% down from 35%
  • Made it so sits stay on the screen sit on the screen longer and can be adjusted with console command adminsit_time
  • Made it so staff can build in spawn
  • C4 now has a 22% bigger radius
  • Fixed an issue where you may not spawn in the ocean as a shark or crab
  • Bounty Hunter weapon world model isn't a gun
  • Unmounted the Police K9 Model to prevent inaccurate hitbox
  • Should have fixed the event zone of death killing people outside of the area
  • Fixed an issue where a 35 warn automatic ban was lower than intended

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October 15th Changelog (some of this stuff was added over the past few days)

 

  • Tickrate has been raised to 15 which should make weapons and hit reg slightly better
  • Disabled stocks, do !stocks or talk ot the NPC to get your money back
  • Fixed parcel locations
  • Fixed an issue where players who couldn't pick up weapons could be picked for VIP events
  • Fixed several quests
  • Fixed an issue where there was only 69 perks
  • Fixed a rare issue when buying ammo
  • Fixed a rare issue when dropping an inventory item
  • Made it so Master Chief is reconized as a cop when siding with CP (hopefully)

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  • 2 weeks later...

October 28th Changelog

 

  • Added a day and night cycle with no performance impact (night with water is WIP)
  • Added Zombie Hordes which spawn around the map at nighttime which give you loot on killing them
  • Added a wanted overhead for players
  • Added airboats to vehicles to be purchased. Can only be used in the ocean
  • Added a system which cleans up vehicles after 10 minutes of inactive use
  • Added more robust SLogs logs exporting options
  • Buffed Michael Myers to have a 75 health threshhold and drastically decreased his teleport time
  • Disabled event music to save space
  • Disabled the damage teleporting talisman until its changed
  • Increased being able to catch non fish gear by 10%
  • Chucky can kill Treasure Hunters now and moves faster
  • Model scaling scales model max health (custom models only)
  • Made it so Cops cannot use potions 
  • Made it so ambient sounds are reduced when near the ocean (not the actual ocean sounds sry)
  • Made it so fishing circles have a higher chance to have better fish
  • Max Mayor Lotto is increased & all CP get 1%
  • Resturant Owner is removed from leaderboard & Treasure Hunter is added to the leaderboard
  • Fixed Bad Boy Finder when you were out of range of a target
  • Fixed an issue where killing people in the rdm zone increased your bounty
  • Fixed some spawn protection issues
  • Fixed most material startup errors which may have impacted load time

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October 29th Changelog

 

  • Added an option to boomboxes called "Force Download Before Play" in the settings menu
  • Made scoreboard, !staff & other rank colors consistent
  • New players are introduced to staff and have a NEW PLAYER above them with a baby icon (staff only)
  • Made it so smaller custom models cannot change their max health easily
  • Made it so Goons give you money instead of loot boxes
  • Made it so that targets that undo stuff can target all players ([ulx ungod ]* will work while [ulx god *] will not)
  • Fixed an issue where VIPs couldn't voteban + any other funky issues with targeting
  • Fixed an issue where lotteries had a weird max number (clientside only)
  • Fixed an issue where model heights may be inconsistent or incorrect

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November 4th Changelog

 

  • Removed an extra 135MB from the server
  • Blowtorches, C4 are cheaper by 50%
  • Blowtorches break through materials faster and have an increased fade time from 180 -> 300
  • Some explosives are cheaper
  • C4 has a 30% increased radius
  • C4 increases the respawn time from props from 2 minutes to 10 minutes
  • Material Bombs no longer require gems & their crafting cost has been reduced by 50%
  • Slightly buffed bitminers
  • Prop limit decreased to 50 from 75 since bases get too crazy lookin
  • Made it so you cannot lockpick the Mayor's hatch
  • Made it so you cannot use jump sweps inside of the PD Tunnel
  • Made it so you can only have 2 active talismans at a time (some talismans will be reworked)
  • Zombies get removed on each night cycle if there were bugged out or some were still alive
  • Fixed more material issues on startup
  • Fixed some extra content being downloaded
  • Fixed some inventory debug logs

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