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[Changelog] DarkRP Server


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August 5th Changelog

 

  • Fixed an issue where swapping holstered weapons wont unholster them
  • Fixed an issue where doing !recover on processors would give them an infinite timer
  • Fixed an issue where processors may glitch out with their timer at first
  • Fixed an issue where you would take damage when using the elevator again
  • Increased the height of all kidnap & saze zones

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August 6th Changelog

  • Made it so you cannot jump inside of entity shelfs
  • Made it so you can place a lot more weapons inside of the entity shelf
  • Made it so you can place shipments / weapon variants of materials in crafting benches
  • Made it so printer upgrades and printer equipment are nocollided to prevent lag
  • Improved several entity shelf things
  • Fixed it so entity shelfs aren't dog ass
  • Fixed an issue where the printer wouldn't make any sound after running out of battery
  • Fixed an issue where if you try putting a failsafe on too early on a printer when its sparking, it would delete it
  • Fixed an issue where printers would make a sound when picked up
  • Fixed an issue with some pickupbox data
  • Fixed an issue where you could see the kingdom in the sky if close to the king's portal
  • Fixed an issue where the kings laws were not synced if you joined the server after the king had laws
  • Fixed an issue where staff could bypass job votes

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August 7th Changelog

 

  • Revamped the crafting menu
  • Fixed an issue where you couldn't place chemical barrel shipments in the crafting table
  • Fixed an issue where ejecting materials from the crafting bench would put them back into the bech
  • Fixed an issue where sometimes automatic unbans would bug out
  • Fixed an issue where spirit jars had collision would would lag the sever
  • Fixed a rare event issue where the event wouldn't start
  • Fixed an issue where you could use the spirit knife in spawn
  • Imported motd textures and other darkrp textures oops
  • Made it so you cannot cuff an arrested person
  • Made it so eating a lot of weed doesn't make you explode
  • Mr Sniffy has be revived to his former self
  • Dark Spirit Jars now require more bounty on a player & now cost XP off the player too
  • Wiped a mass amount of dark spirit jars due to a bug with obtaining them
  • Removed the crafting delay when crafting an item

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August 8th Changelog

 

  • Fixed an issue where you couldn't place chemical barrels into the crafting bench
  • Fixed a rare issue with the entity shelfs
  • Fixed a rare issue when getting reputation

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August 9th Changelog

 

  • Custom models will now have their view height scaled if they're smaller than a regular model
  • Fixed an issue where baby grenades wouldn't despawn their baby

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August 10th Changelog

 

  • Fixed an issue where you couldn't see entities on the gun dealer gun shelf & improved looking at things
  • Fixed an issue where model scaling was off depending which weapon you held
  • Fixed an exploit crashing issue
  • Improved performance of shelfs

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August 11th Changelog

 

 

  • Revamped the !ms menu to make it easier to see all model & search for them (favorites incoming)
  • Fixed more issues where custom model view height may get wonky

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August 12th Changelog

 

  • Added the rework of the bank manager, get some fat stacks by doing nothing!
  • Added new jobs Bank Manager & Bank Guard
  • Added rare materials to get mining, woodcutting and ingame spawns
  • Added Fishing Rings! Catch a specific fish by throwing your bobber in there!
  • Revamped crafting internally to support more items & to be more efficient + removed some garbage items to make + added some new items to make
  • Made it so you can inventory door shields
  • Made it so you can add favorites to !ms
  • Made it so the bank heist leader spawns with a money backpack
  • Made it so you get a lot of ammo going into the RDM Zone
  • Made it so the crafting bench will show you what items you don't have for a recepie a lot easier
  • Fixed a rare issue when getting gun licenses
  • Fixed another issue with CC viewheight
  • Fixed a rare issue when using the reducer bomb, making it unusable
  • Fixed a rare issue when using the war npc, not ending a war
  • Fixed a rare issue with leaderboards giving rewards
  • Disabled the daily reward system until it is reworked

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August 13th Changelog

 

  • Fixed an issue with the bank not giving XP when banker or manager was near it
  • Fixed an issue where CC model height would be slightly off
  • Fixed some configuration in the banker

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August 15 Changelog

 

  • Fixed an issue where you could get infinite material bombs
  • Fixed an issue with some grenades where they wouldn't go away with 0 ammo
  • Fixed an issue where playermodel view height may get messed up if the model didn't have the required bones
  • Fixed an issue where playermodel view height may get messed up by switching to the job instead of using !ms
  • Fixed an issue where some playermodels would not get the message where they couldn't raid (cc only)
  • Fixed an issue where model height would be smaller if crouching while swapping jobs
  • Fixed an issue where you could build in the mining area down below
  • Fixed an issue where becoming the baby king quest didn't work
  • Fixed an issue where model swapping wouldn't be accurate if you were above or below ground
  • Fixed an issue where you could still get back into that small rock area
  • Fixed an issue where the Vault Raiding crowbar was in the game
  • Improved vehicle movement performance
  • Improved smoke grenade performance
  • Added debug info to model swapping (CC Only)
  • Updated to the latest version of GMOD

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