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[Changelog] DarkRP Server


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May 8th Changelog

 

  • Fixed an issue when removing weapons with scopes
  • Fixed an issue where you may only get 3 quests if you're a vip
  • Fixed an issue where the model path for the spirit caller & Judge gabe was messed up
  • Fixed an issue where swapping steamids on a CC perm may break things
  • Temporarily removed the drug and harvest buyer until values are tweaked

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May 9th Changelog

 

  • Fixed a minor coloring issue when prompted for a string of text
  • Fixed an issue where the New Guy CC still had to pay money to swap weapons
  • Fixed an issue where you could buy drgus and sell them for more than you purchased them for
  • Added a way to reroll a singular gang talent
  • Added in a way to opt out of being the VIP in the VIP event (go to the Event NPC and click VIP Opt Out)

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May 10th Changelog

 

  • Added a RDM Zone
  • Fixed an issue where some models were not displayed on MS
  • Fixed an issue where the brick could kill people while in the air
  • Fixed an issue where you could get an event token by mistake
  • Fixed a rare issue with chemical hoses
  • Optimized the Weapon Me Up talent
  • The MS command now sorts it by models you own / custom models

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May 11th Changelog

 

  • Slightly increased the grow time for plants
  • Fixed a minor issue where players receiving score may become invalid
  • Possibly fixed render target issues when using stuff like experimental scope / pd commander screen / portals (scaling, locations)
  • Possibly fixed an issue where going near the portal would make your screen white
  • Fixed a rare issue with the crafting bench
  • Speed & Armor is now reset when going into the RDM Zone

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May 12th Changelog

 

  • Added net logging to further optimize different network calls
  • Optimized AC calls & checks
  • Optimized fetching prop information
  • Drastically optimized how the CSS base handles shooting
  • Fixed an issue where the rdm zone would sometimes not teleport you to the zone
  • Fixed an issue where some materials from house props weren't mounted correctly
  • Material Grenades will not remove materials from props not in line of sight
  • Size command is disabled in the RDM area
  • Admin stick freezing / actions are MUCH more reliable
  • RDM Zone goes on a 45 minute rotation for a new zone

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May 13th Changelog

 

  • Fixed a rare issue with the detective scanner
  • Fixed a rare issue with precision when updating the ghost
  • Fixed a rare issue when logging an admin sit
  • Fixed a rare issue when looking through the party list
  • Fixed data with stocks, working on fixing the graph displayer
  • Fixed an issue where Trisha didn't get an ammo back when blowing up a PD door
  • Possibly fixed an issue where a terrorist wasn't demoted

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May 14th Changelog

 

  • Fixed an error where some guns didn't play their sounds (or played them weirdly)
  • Fixed an issue where the pedophile got XP for dying to a pissed baby
  • Fixed an issue where you could place more than one chemical hose next to each other
  • Fixed the scope issue on the AUG
  • Fixed an issue where the Down But Not Out gang talent would be active on a VIP target
  • Fixed an issue when consuming certain food
  • Fixed an issue where some events wouldn't remove the RDM zone temporarily
  • Fixed an issue where people would be trapped in the event zone with a RDM Kit if an event happened
  • Fixed a possible issue when using the down but not out talent which possibly made you invincible
  • Fixed an issue where the terroist sound would play more than once during a terrorist attack
  • Fixed an issue where when the mayor died, it would say the revolt was over regardless if one was going on
  • Stealth Camo no longer changes the way you render behind something
  • Getting shot with stealth camo & holstering it will remove it

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May 15th Changelog

 

  • Fixed an issue where some gun sounds didn't play when shot in the water
  • Fixed an issue when the RDM zone went on rotation
  • Fixed an issue where unprocessed drugs were reset when dropping them via the use option
  • Fixed an issue where the golden printer had 1 less print than expected
  • Fixed an issue where the Dual Elites didn't play their sound & didn't do dmg & their animations were messed up
  • Fixed an issue where the free printer upgrade talisman didn't work
  • Fixed an issue where your model scale didn't save & your improved stealth camo when dying with a talisman that kept your effects
  • Fixed an issue where refreshing your quest data "deleted" your quest coins (visual bug)
  • Fixed an issue where adrenaline didn't stack / reset its timer
  • Fixed an issue where the event door could be opened / lockpicked / battering rammed & removed the button
  • Fixed the "Escape Artist" gang perk
  • Fixed the quest "Get Ebola x Times"
  • Fixed the quest "Level up a Miniprinter"
  • Fixed the halo shotgun being untextured
  • Fixed the halo rifle not having any sound
  • Fixed some attacking issues with the M9 Tranq
  • Fixed not being able to silence the HK USP correctly
  • Fixed the P228 view model
  • Possibly fixed weird issue when getting quest progression & claiming rewards
  • You can silence the M16 now
  • You can catch Electronic Components from fishing & inventory them
  • The crosshair on certain weapons will scale when crouched
  • Unprocessed drugs will show their pound amount in your inventory
  • Improved the sewer lord going above and underground

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May 16th Changelog

 

  • Further optimized weapons
  • Weapons on the CSS base should connect / hit players more often (fixes most invalid shots)
  • Fixed the crosshair on the halo rifle
  • Fixed a minor issue where it may have been difficult to unown doors with the admin stick
  • Fixed an issue when attemping to do the kidnapping quest
  • Fixed / created new graphs for stocks
  • Fixed an issue where old stealth camo weapons weren't changed
  • Optimized lockpicks

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May 17th Changelog

 

  • Fixed an issue where you could kidnap a cop in the downed state
  • Fixed an issue where the revolt bar was stuck on your screen if the mayor died or revolt ended
  • Fixed an issue where the rdm score screen showed more than 5 people
  • Fixed the y scaling on the stock graph so it looks better
  • Fixed an issue with events when anything else but players entered the zone
  • Fixed an issue where some breaching charges were able to get more ammo by buying it
  • Further optimized prop information
  • Mounted the cultist model

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