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[Changelog] DarkRP Server


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March 5th Changelog

 

  • Holstering works perfect now, smoother and more in tune (based off fps instead of an arbitrary value..)
  • Reworked how admins are stored for chatting
  • Did some other things I can't remember

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March 14th Changelog

 

In a few days the new inventory system should be here along with a few other things but here are some critical fixes

 

  • Fixed a C4 issue
  • Fixed an AC issue where 90% of it wasn't even working due to a silly issue
  • Fixed a kidnapping issue where you may bug out when you don't have a valid physics object

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  • 2 weeks later...

March 25th Changelog

 

This update would of been done a week earlier if I didn't have to abandon a certain project but nonetheless, here it is!

 

  • Added a new inventory, your items have been transferred over (optimized networking, storage, saving, you will never have any more issues)
  • Player count raised to 85
  • You can now directly sell items to the general vendor + you can sell almost any item for a value
  • Deprecated tmysql4 module has been ripped, all hail mysqloo9 (required me to restructure unboxing,forums,events and other modules that previously used it)
  • Removed the old gang system while a new one is being created
  • Removed Magic Man for performance
  • Removed doorbells performance gain
  • Removed meth because a new way to make money will be added in the next update + it's unoptimized
  • Fixed some stock issues with deprecated symbols
  • Fixed weapon modifiying duping
  • Fixed makeshift timebomb from killing people from the last person who pressed E on it
  • Fixed server crashes with kidnapping on bad ragdolls
  • Fixed not being able to create meth without it breaking
  • Hook management for spectating
  • Bounty system has been revamped
  • Swapped Mafia playermodels
  • CSS weapons will show damage and ammo left + a reload timer because why not
  • Gamemode optimization, some functions now run up towards 10x faster
  • Rewrote how CC's will startup and save

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March 25th Changelog

 

  • Fixed an issue where numbers were bigger than the bits being read for the inventory
  • Fixed an issue where it would bug out if the item doesn't have a world model
  • Fixed a killfeed issue
  • You can hold down C and uplift inventory for easy use
  • Inventory scales to your resolution + some other minor fixes
  • Fixed a bounty hunter error
  • Fixed not getting 7.5k for the daily reward

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March 26th Changelog

 

  • Improved FPS when using the inventory by a massive amount
  • Added in auto merging when picking up items
  • Added a search bar which should scroll instantly to the item you're looking for
  • Added 'pages' to the inventory so you can organize
  • You can double click on inventory items to use them
  • Disabled the effect for loading text, I can see how that can get annoying
  • Expanded the inventory menu slightly to fit more inside so you don't have to scroll
  • Fixed an issue where users had very old shipments that don't exist in the game
  • Switched over more modules to mysqloo
  • Fixed being able to win a race event while not in a vehicle
  • Fixed not getting shipments from an event if you won
  • Fixed not getting armor on spawn

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March 27th Changelog

 

  • You cannot call warrants if you're kidnapped
  • Made a system for NLR where admins can view the last 5 positions you died + at what time + by who (ShowNLR in console)
  • Optimized shooting by x2
  • Optimized fists
  • Re-enabled !recover (I had it disabled for some reason hope the 128 people with data saved will enjoy their recovery)
  • Disable serversided ragdolls when dying due to silly models crashing the server
  • Optimized and removed hooks we don't use
  • Significant optimization to core functions
  • Dlogs will log ignored sits too
  • Significant optimizations to spawning, job changing

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March 28th Changelog

 

  • Shooting things will be lag compensated now, you should see bullets connecting more
  • Lowered the default cone of fire for a weapon if it didn't have one
  • Enchantment tables will remove themselves on a job change
  • Optimized legacy jobs a very small amount
  • Optimized some core client functions by a crazy amount
  • Fixed crazy scrolling speeds while picking a mission for the merc job
  • Specials on weps will show the % sign
  • Fixed an issue where upgraded weps broke the character limit for storage
  • Fixed an issue where specials were not showing after an inventory drop
  • Fixed CP not getting armor on spawn
  • Optimized voice chat

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April 2nd Changelog

 

  • Made it so cops cannot buy doors
  • Made it so you cannot use your inventory while kidnapped
  • You cannot use your toolgun on cars
  • General server optimization

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