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[Changelog] DarkRP Server


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February 20th Changelog

 

  • Made third person compatible with FSpectate
  • Staff get a salary every 20 minutes based upon sits done in that amount of time
  • Fixed some clothing errors
  • Mayor can fire any CP regardless of distance
  • Removed a possible infinite loop in kidnapping
  • Selling an item to the general vendor or RSB will put the money in your wallet
  • Added an AFK system which will kick people who are afk when the server is filled
  • Added a system which should prevent (most) prop based server crashes
  • Staff cannot remove world props
  • Updated some legacy code
  • Optimized prop cleanup

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February 21st Changelog

 

  • Fixed entities going to the origin of the map when under
  • Fixed a stacker issues 
  • Fixed and optimized shelf points which would have a chance to move to origin of the map
  • Fixed an issue where some player objects were not being cleaned up on a DC
  • Improved server performance and clientside performance
  • CC Creator has a searchbar now + it uses the weapons printname instead of classname
  • Disabled model purchasing and using on the clothing vendor
  • Removed Gokarts for now

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February 22nd Changelog

 

  • Reworked kidnapping to work like cuffing kinda (performance + no crashes)
  • Further serverside performance and clientside performance gains in gamemode functions
  • RT Cams no longer render outside the user's PVS (going to far away from your camera will not show anything on the screen)
  • Optimization to talking
  • Further optimization to cleaning up player props

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February 23nd Changelog

 

  • Fixed and improved kidnapping (cannot pull out guns while kidnapped, kidnapper is tethered to vicitim, suicide, ect)
  • Fixed merc job
  • Fixed a possible physgun issue?
  • Fixed a processor bug
  • Fixed some material binding issues
  • Kidnap cooldown increased to 2 minutes for both the player kidnapped and the kidnapper
  • Extended our CSS weapon base for futher cusimzation
  • Changed some server config values

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February 24th Changelog

 

  • Lowered net usage of Quad0 by 86%
  • Added several features to Quad0
  • Optmized net usage when a player first joins
  • Reworked some legacy code
  • Optimized material binding by 6x + it doesn't freak up ( I think )
  • Several clientside performance improvements
  • Fixed kidnapping visuals
  • Optimized looking at the weapon forge
  • Fixed an issue with tab bugging out

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February 25th Changelog

 

  • A better security update
  • Fixed some more issues with kidnapping
  • Fixed an issue with adv dupe not spawning
  • Fixed a processor issue
  • Fixed a Mayor Assassin's issue
  • Reworked some legacy code in the event system
  • Fixed some detection methods
  • Fixed not being able to see the blundergat
  • Renamed a lot of weapons to be consistent
  • Fixed an issue with admin time
  • Added merc logs
  • Fixed an issue with the kidnap rope bugging out
  • Fixed the kidnap swep kidnapping from all angles
  • Fixed an issue with not being able to right click on kidnapped people to stop them
  • Fixed an issue with general commands
  • Fixed an issue with duping guns on the enchant table

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February 26th Changelog

 

  • Fixed the Mayor Assassin not being demoted when killing the mayor
  • Fixed some revolting issues
  • Fixed the AC being an older version for what ever reason, have no clue how that happened
  • Fixed being kicked for playing chess when the server was full
  • Fixed the mayor having no arrest baton
  • Fixed the Wabajacks red core from lagging the server (created a timer that ran every .1 seconds but never deleted it)
  • Fixed a possible issue after an event where you could no longer drop weapons, ever
  • Fixed an issue where you were able to add a minigun to your class (it was because I renamed it)
  • Reworked some legacy code which should speed up performance ever so slightly

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February 27th Changelog

 

  • Fixed some detections
  • Fixed an issue where player entities were not being remvoed when leaving
  • Reverted kidnapping to it's previous state but included a catcher in case the ragdoll will crash the server
  • Made the text on the HUD and shop stand out more
  • Optimized RT cams on the client
  • Optimized shelf points even further
  • Optimized the RSB vendor
  • Lowered some net traffic while joining and playing

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February 28th Changelog

 

  • Made it easier to identify when terrorist are starting an attack + changed it
  • Fixed the mayor not being valid after the first revolt
  • Fixed playermodel and physgun color glitching (I think I have it this time)
  • Fixed some auth issues with Quad0
  • Fixed an issue where you were able to drop your weapons gained by danger zone
  • Fixed a possible issue where users were not being kicked for AFK on a full server
  • Reverted HUD changed (outlined text) increased runtime by 3x (lost FPS)

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March 4th Changelog

 

  • Added an experimental holstering mechanic. Only works for weapons on the CSS base. Double tap crouch to holster and unholster (Looks fine on some weapons, requires futher modification on others)
  • Fixed shelf issues

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