TitsRP Posted February 20, 2017 Author Share Posted February 20, 2017 February 20th Changelog Made third person compatible with FSpectateStaff get a salary every 20 minutes based upon sits done in that amount of timeFixed some clothing errorsMayor can fire any CP regardless of distanceRemoved a possible infinite loop in kidnappingSelling an item to the general vendor or RSB will put the money in your walletAdded an AFK system which will kick people who are afk when the server is filledAdded a system which should prevent (most) prop based server crashesStaff cannot remove world propsUpdated some legacy codeOptimized prop cleanup Link to comment Share on other sites More sharing options...
TitsRP Posted February 21, 2017 Author Share Posted February 21, 2017 February 21st Changelog Fixed entities going to the origin of the map when underFixed a stacker issues Fixed and optimized shelf points which would have a chance to move to origin of the mapFixed an issue where some player objects were not being cleaned up on a DCImproved server performance and clientside performanceCC Creator has a searchbar now + it uses the weapons printname instead of classnameDisabled model purchasing and using on the clothing vendorRemoved Gokarts for now Link to comment Share on other sites More sharing options...
TitsRP Posted February 22, 2017 Author Share Posted February 22, 2017 February 22nd Changelog Reworked kidnapping to work like cuffing kinda (performance + no crashes)Further serverside performance and clientside performance gains in gamemode functionsRT Cams no longer render outside the user's PVS (going to far away from your camera will not show anything on the screen)Optimization to talkingFurther optimization to cleaning up player props Link to comment Share on other sites More sharing options...
TitsRP Posted February 23, 2017 Author Share Posted February 23, 2017 February 23nd Changelog Fixed and improved kidnapping (cannot pull out guns while kidnapped, kidnapper is tethered to vicitim, suicide, ect)Fixed merc jobFixed a possible physgun issue?Fixed a processor bugFixed some material binding issuesKidnap cooldown increased to 2 minutes for both the player kidnapped and the kidnapperExtended our CSS weapon base for futher cusimzationChanged some server config values Link to comment Share on other sites More sharing options...
TitsRP Posted February 24, 2017 Author Share Posted February 24, 2017 February 24th Changelog Lowered net usage of Quad0 by 86%Added several features to Quad0Optmized net usage when a player first joinsReworked some legacy codeOptimized material binding by 6x + it doesn't freak up ( I think )Several clientside performance improvementsFixed kidnapping visualsOptimized looking at the weapon forge Fixed an issue with tab bugging out Link to comment Share on other sites More sharing options...
TitsRP Posted February 25, 2017 Author Share Posted February 25, 2017 February 25th Changelog A better security updateFixed some more issues with kidnappingFixed an issue with adv dupe not spawningFixed a processor issueFixed a Mayor Assassin's issueReworked some legacy code in the event systemFixed some detection methodsFixed not being able to see the blundergatRenamed a lot of weapons to be consistentFixed an issue with admin timeAdded merc logsFixed an issue with the kidnap rope bugging outFixed the kidnap swep kidnapping from all anglesFixed an issue with not being able to right click on kidnapped people to stop themFixed an issue with general commandsFixed an issue with duping guns on the enchant table Link to comment Share on other sites More sharing options...
TitsRP Posted February 26, 2017 Author Share Posted February 26, 2017 February 26th Changelog Fixed the Mayor Assassin not being demoted when killing the mayorFixed some revolting issuesFixed the AC being an older version for what ever reason, have no clue how that happenedFixed being kicked for playing chess when the server was fullFixed the mayor having no arrest batonFixed the Wabajacks red core from lagging the server (created a timer that ran every .1 seconds but never deleted it)Fixed a possible issue after an event where you could no longer drop weapons, everFixed an issue where you were able to add a minigun to your class (it was because I renamed it)Reworked some legacy code which should speed up performance ever so slightly Link to comment Share on other sites More sharing options...
TitsRP Posted February 27, 2017 Author Share Posted February 27, 2017 February 27th Changelog Fixed some detectionsFixed an issue where player entities were not being remvoed when leavingReverted kidnapping to it's previous state but included a catcher in case the ragdoll will crash the serverMade the text on the HUD and shop stand out moreOptimized RT cams on the clientOptimized shelf points even furtherOptimized the RSB vendorLowered some net traffic while joining and playing Link to comment Share on other sites More sharing options...
TitsRP Posted February 28, 2017 Author Share Posted February 28, 2017 February 28th Changelog Made it easier to identify when terrorist are starting an attack + changed itFixed the mayor not being valid after the first revoltFixed playermodel and physgun color glitching (I think I have it this time)Fixed some auth issues with Quad0Fixed an issue where you were able to drop your weapons gained by danger zoneFixed a possible issue where users were not being kicked for AFK on a full serverReverted HUD changed (outlined text) increased runtime by 3x (lost FPS) Link to comment Share on other sites More sharing options...
TitsRP Posted March 4, 2017 Author Share Posted March 4, 2017 March 4th Changelog Added an experimental holstering mechanic. Only works for weapons on the CSS base. Double tap crouch to holster and unholster (Looks fine on some weapons, requires futher modification on others)Fixed shelf issues Link to comment Share on other sites More sharing options...
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